Excessive violence, cruelty, actually boring gratuitous sex, kill off most of the interesting characters, allow a few to continue to function despite fatal wounds...randomly throw some romantic paragraphs in that crop up now and again instead of actually developing. Trite, tired, cliche'. Worst, if you've read future installments, you already know the outcomes of these stories. We do learn the origin of Ghost and Adesina here, but two sentences would have sufficed to explain those. And they do, in future stories.
2 stars, because I can't imagine wanting to ever reread this collaboration. Here, obvious setups work for no apparent reason, botched plans magically get saved, endless travelogues replace simply asking a colleague to pop people to their destinations, 'adults' still don't understand why someone with physical beauty would fall for someone without... Isn't this poor story crafting, holes diverted with 'miracle' abilities that no one knew about before?
The characters have fought global tyrants, but still don't talk to each other before 'going into the lion's den'? An assassin assembles a team for a heist, and doesn't take them through a single practice run?
>>spoilers!<< And wait - the Wild Cards are the result of viruses, but somehow, magically, when the President's Wife is killed, ALL the characters she's had sex with suddenly revert to normal? Huh? Excuse me? A character can produce fertile eggs just by having sex, even with someone who is sterile? Then couldn't she produce them by masturbating?
These may be common writing slop in comics and superhero stories. But the ending highlights the hyper-macho crap-out most. "Oh wait, _I_ know how to destroy the monster! Let me just pop over here..." If that were viable, wouldn't one of them have thought of it before half the characters are dead? Yawwwn! I skimmed many of the over-choreographed melee rounds, which read like some of the authors thought they already had a movie deal. I wish they had stayed with >Bam!< and >Sock-o!< for much of it.
The constant jerking around of the flow by inter-splicing otherwise stand-alone stories greatly reduced the 'drama' for me. If nothing changes except some people get killed, others replace them, a few get rescued and a lot don't, it takes a deft hand to spin that into an engaging story, and that didn't happen for me with this collection. It was disappointing, often stupid, and felt half empty.
The Editor's Afterword about the plight of Child Soldiers punctuates the failure of this collection for me. Certainly there is value in identifying a problem and dramatizing it, but is it not time for these stories to lay out plans about what non-augmented readers might do to improve the situations? And why single out the Congo?
The essay calls-out the news media for not highlighting conflict in the Congo. But wait - a cnbc report states "A child age 15 to 19 in the U.S. is 82 times more likely to die from gun violence than such a child in the other countries." From CNN, "Death by gunshot was the second-highest cause of death in the United States in 2016 among children and adolescents ages 1 to 19, according to a study released ... in the New England Journal of Medicine." I don't recall seeing much reporting on that either. Is the essay acting as the pot calling the kettle black?
Maybe the world's Wild Cards should come in to the US and do something about this? Continuing, "The authors of the Health Affairs report said that in the full 50-year period their study looked at, the U.S. had more than “600,000 excess deaths” among kids because of the country’s lagging performance in curbing child mortality." True, it's not the 5.5 million people in 5 years cited in the book's Afterword, but it is over half a million children! Sure, we're not institutionalizing the production of children who kill ... or are we, sans central coordination? More than half a million children!
Since Wild Card heroes are no more real than Marvel superheroes, and the authors had to stretch their fictional world's rules to close this story, the collection does not show the reader what can be done to address the real problems in the Congo, or anywhere.
Perhaps a collection portraying the impact of global demand for 'gold, coltan, diamonds, and uranium' would have been a start? Perhaps conceiving a viable plan and ethical justification for changing the culture of a chunk of another continent? Here rescuing dozens of abused, violent children, killing corrupt politicians and having their evil works spontaneously revert - are pure fiction. And what happens then? These Wild Card characters relocate and institutionalize the rescuees. But they're the Good Guys, so we're supposed to be happy they are in a better institution?
They're not reunited with their families. No one is preventing the practices from continuing. Most would agree, not being forced to kill is better. Unless they're 18 and in an friendly country's military? This book does not work through any of the problems it presents, it doesn't highlight any solutions, its just a 'magical' hack-and-slash in a more modern alternate reality. Which disappointed me, as some of the other collections actually examine the problems they raise.
>>spoiler!<< More ethical sleaze - In later stories we find two of the rescued children are adopted by two of the rescuers. But each children literally saved the rescuer's life in this collection. So altruism isn't at play, obligation is. The adoptees have already 'proven' themselves to their adopters. That doesn't mean there isn't real affection, but doesn't that it seem slimy?
So what did I like? Some clever characters and tricks >>Spoilers!!<< Bubbles sinking into the ground for a year. HooDoo Mama animating the dead. (Why not have an Ace pop them to where Adesina is and let HooDoo have the zombies just push her to the top?) Ghost. Gardener. Some of the realizations Bugsy comes to. Presenting the child soldiers in Africa at all. But that didn't justify over 400 pages for me.