Get a CLUE! Solve the world's favorite murder mystery in this modernized graphic novel adaptation of the classic whodunit board game.
When the mysterious Mr. Boddy turns up dead at his own dinner party, everyone's a suspect! Miss Scarlett, Colonel Mustard, Mrs. Peacock, Professor Plum-all the familiar faces from the famous board game are back, plus some new ones like Dr. Orchid, Detective Ochre, and Senator White. But will Boddy's body be the last to fall, or is it just the beginning?
All the fun of the classic board game with a modern twist!
I have always loved the board game Clue. My wife and I play what we call “Cuthroat Clue” which involves taking pages of notes and trying to make sense out of every eye twitch, throat clearing, etc. Because of this, many people won’t play Clue with us! But, even when no one would play, there is always the classic 80s comedy movie version of the game to fall back on. When I saw that there is a graphic novel, I had to check it out.
The graphic novel is just plain fun goofiness. The three main elements influencing it are (not subtly) modern pop culture, current political/financial scandal, and the 80s movie. The 4th wall is not safe in this as it is frequently broken to address the reader. So many tongue-in-cheek jokes, famous movie quotes, and characters that are obviously caricatures of real people that it is almost as fun to try and figure out the references as it is determining whodunit!
The art is pretty good. It’s somewhat impressionistic, but crisp when close up. I thought one of the coolest aspects is all the alternative covers done by a variety of artists. With all the different characters and colors to play with, the results are fun to look at.
I cannot say that your experience will be the same as mine if you go into this with certain expectations. I have been looking at some other reviews and it appears that some who had fond memories of the 80s movie were not impressed with this story. I think if you go in expecting silly goofiness, and don’t need it to meet any specific expectation, you will have a good time!
Love the movie, love the game. This? Kind of garbage.
I think Allor was trying to reinvent Clue and give it a real mystery, while still remaining a tongue in cheek story based off of a board game. I mean, A for effort, but it still sucked.
The narrator/butler pulls a Deadpool and talks to the editor throughout the entire thing. Flashbacks really annoy him. Every issue...
It was (to me) too stupid to be funny and not campy enough to be endearing. Should have left this one on the shelf.
A over the top murder mystery set in the world of the board game. The omniscient narrator / butler drove me nuts with all the wanna be clevernish of breaking the fourth wall. The characters were all very one dimensional and not nearly funny enough. The plot behind the murders was cockamamie at best. I'd only recommend this to hardcore fans of the board game or movie.
An interesting concept - though not terribly original, since there was already a comedic ensemble film version of this 'whodunnit?' with a different plot, back in 1985 - but also kind of mediocre in execution, that chestnut of a Parkers Brothers board-game (ad tagline - "An unsolved mystery with the usual suspects") is updated and brought to life in a six-chapter graphic novel form.
The original half-dozen suspects are here, plus 21st century addition Dr. Orchid, in all their rainbow-moniker glory. Pleasingly, here they are much more diverse than they were ever depicted on the game box's cover photograph and/or illustration. Our evening's host / narrator / Greek chorus is Upton, the manservant of mansion-owning homicide victim Mr. Boddy. Oh, and there's a pair of homicide investigators working the case - detectives Ochre and Amarillo, continuing that color theme. One of them even gets to utter the snarky line that closed the movie version.
Although the ending was odd but different (not to mention uncomfortably violent in a few places) the book in its entirety did not quite live up to its potential. The mystery and humor often did not blend well. Save your time and just assemble a group of friends to play the board-game.
This was fun. There were some great nods to the 1985 film as well as some entertaining modern-day references (PharmaBro, anyone?). I loved how the butler, Upton, was both narrator and character, frequently breaking the fourth wall, and engaging in conversation with the comic editor. I liked the art and the panels were easy to follow sequentially. As a relative comic/graphic novel novice, I always appreciate ones that are intuitive and easy to read.
The meta stuff was fun at first but then the story abandoned all attempts to build a story around it. Almost none of these people were two dimensional, or even interesting to read, and the callbacks to the movie just drew attention to the fact that this was nowhere near as good.
I think Clue the movie is one of the greatest ensemble comedies of all time, so I was interested to see how the concept translated to the page. Short version, it's not an all-time classic, but it worked better than I expected. One thing to note - this book is not averse to breaking the fourth wall - the butler Upton does so throughout, narrating with full awareness that he's in a comic. Things get even more meta than that, especially in the final issue, which manages to be fun and funny, if perhaps a step overboard.
The mystery within the story works pretty well, too. We get the usual suspects (a little more varied and expanded for this version), the traditional dinner, and a dead Mr. Boddy in the first issue. But then things go off the rails. The characters are varied and memorable (Mr. Green is particularly timely), and clues are scattered throughout to hint at the real thread, which makes for an interesting motive. There are a couple of references to the movie (and one of the plot points feels pulled straight out of another great murder mystery ensemble comedy, Murder by Death), and a couple quote drops that are especially effective. The dialog is never as brilliant and the characters are never quite as charismatic on the page, but it doesn't negate the enjoyment I got from it. It's better than playing the board game, at a minimum.
A little further down that internet rabbit hole, I found another graphic novel based on the classic board game and a very meta presentation of the story. This adaptation adds a few characters including our narrator, the butler Upton, as well as one more colorful suspect (Dr. Orchid) and two colorful detectives (Ochre & Amarillo). Upton continually breaks the fourth wall--addressing not only the reader, but also the writer and the editor. In some ways it is an intriguing concept, but his recurring complaints about flashback scenes did get old very quickly.
The story line based on Big Pharma and all its various links to government, military, etc. was interesting and very topical. But it didn't really grip me. And, I'm afraid I'm a bit old-fashioned, but the whole idea of Clue (the game) was that it was based on those nice, tidy little country house mysteries of the 1930s and 1940s. There is just a bit too much gratuitous graphic violence going on here. I understand what the writer was going for in the last few pages...but it doesn't mean I found it satisfying. This, like the previous graphic novel, was a fairly decent read, but not quite what I was hoping for. I would appreciate a really clever twist on the country house mystery in comic form...After reading two graphic novels, I'm still looking.
First, this gets 1000 stars for the diversity and representation of the characters. Whoever you are, you're probably represented here. ♥
Second, heavy fourth wall and meta narratives going on, and I really enjoyed them. I glanced through some of the comments, and some people liked those aspects and some didn't, so I think it's just going to be on a person-by-person basis. Worked for me!
I liked the art quite a bit, particularly how they dealt with color and the characters. Monochromatic rooms (like where everything is some shade of pink or blue! It was neat), single color emphasis in a panel, only the character's clothing being colored, etc. I thought it was clever. And I totally loved the exterior shots of the mansion—the rain, the sunny panel near the end: beautiful!!
The only thing I didn't really care for was the story itself :\ Since that's a pretty huge part of it, I can't quite ignore it. It was just kind of meh. Like...I didn't care much at all. Confusing, boring, eeehhhhhh, IDK. It wasn't awful, but I'm pretty happy to have borrowed this (Comixology Unlimited) rather than bought it.
If the story had been better, this would have been 5 stars. If the fourth wall/meta stuff hadn't worked for me, or if the cast hadn't been so diverse, this would have been a 3. YMMV!
If you loved how the board game was adapted into a movie, you're going to love this. It's a completely different animal but shares a spirit with the movie. It's meta, it shatters the fouth wall in fun and crazy ways, and surprises you at the same time. And relevant to the interests of people who follow me: yes, there is a lesbian character in the book, and she's awesome.
Everybody remembers trying to uncover the truth about who murdered Mr. Boddy! Was it Mr. Green? Professor Plum? Miss Scarlet? Colonel Mustard? Mrs. Peacock? Or was it Dr. Orchid? Detective Ochre? Senator White?
Guided by Mr. Boddy's butler, Upton, who serves as narrator and fourth-wall barrier breaker, shares the deeds and misdeeds of these zany characters. Told in striking colors, the twists, turns, weapons, motives and alibis may surprise you as much as the ending of this graphic novel, based on the classic board game!
The Clue movie is a classic and hard to beat (I mean come on, it has Tim Curry). So I was intrigued when I saw this hanging on out a shelf at my public library and decided to give it a chance.
I enjoyed how they diversified the characters for a more modern story and the fantastic art.
However, what really annoyed me was the butler's fourth wall breaking. Now I appreciate a good fourth wall-breaking character... as long as it's done right. But this one wasn't. It got to the point where it just became distracting from the story.
Overall I'm not upset I read it. But nothing can beat the movie.
This graphic novel, based on the classic board game is too modern for me. I wasn't a fan of the person illustration either which seemed "blocky" to me. There are a few extra characters--detectives, butler, and a doctor. I would prefer a historical graphic mystery to this.
Full disclosure: I love the board game Clue and the classic 1985 movie based on the board game. Chances are, if you fire a line from the movie at me, I’ll be able to respond with the next one.
I didn’t hear about the 2018 graphic novel version of Clue when it was released. It was originally published as a 6-issue comic, and later as a book collecting all 6 issues. The graphic novel was written by Paul Allor, with art by Nelson Daniel. Looking at the sample of the graphic novel online, I had mixed feelings. On the one hand, I really love Clue. On the other hand, I knew nothing in this graphic novel was going to top Madeline Kahn’s “flames on the side of my face” speech. I knew the graphic novel was not based on the film, so I wasn’t expecting it to be faithful to the film, but I was hoping that the graphic novel would have captured more of the film’s wacky charm.
Like the film, the graphic novel features a chatty butler. Sadly, Upton, the butler in the novel, is not as entertaining as Tim Curry’s Wadsworth. Upton fussily insists on constantly breaking the fourth wall, eventually even dragging the editor of the graphic novel into it. Upton intruding on the narrative wasn’t a device I found effective. Just get on with the story. It also would have been nice if some of the “And here’s where our issue stops, find out what happens in our next issue” stuff could have been edited out for the book, since it doesn’t apply.
Visually, the exterior design of the mansion is good, but the rooms and interiors are lacking the kind of little visual details that a house like that would have. The character design is fine, if a bit blocky for my taste. One of the smartest things the graphic novel of Clue does is to update and diversify the cast. It’s not just a bunch of white people anymore. (Although in the 1970’s version of the board game, Miss Scarlet was Asian.) There are a few new characters in the graphic novel, Dr. Orchid, and detectives Ochre and Amarillo.
There are a few callbacks to the movie, such as Senator White saying, “Capitalism is never just a red herring,” a slight changing of the movie’s line “Communism is/was just a red herring.” For me, the funniest movie callback was Detective Amarillo quoting the final line of the movie. The graphic novel loses points for not including Yvette, the sexy French maid played by the stunning Colleen Camp. Oh well.
A major difference from the movie is that in the graphic novel, a lot of the main characters die during the course of the evening, whereas in the movie it’s the supporting characters who get killed. I’m not sure how successful this is in the graphic novel. I’m sure part of the reason was to increase suspense throughout the six issues, but when all of the issues are combined into one, the deaths perhaps lose some of their impact, because you’re like, “Oh, that character is interesting. Well, now they’re dead.” I wonder how much of the plotting arc of the graphic novel was influenced by having six issues, and wanting to have six climaxes, whereas if the novel was written as a standalone project, perhaps it would have one climax.
Most of the characters in the graphic novel are connected in some way, but the one exception is Miss Scarlett. (The graphic novel gives her two t’s at the end of her name.) In the graphic novel, Miss Scarlett is a pop singer who has been brought to the mansion to entertain after dinner. She hasn’t met any of the other guests before that evening, so her storyline feels pretty low stakes compared to the other characters.
I found Clue the graphic novel to be moderately interesting, but it also feels like an opportunity lost.
Little known fact about me, I hate when characters break the fourth wall. When I’m immersed in something I don’t want a reminder that I’m the reader living in the real world. I tend now to watch behind the scenes or making of footage for anything I watch. So this drove me MAD in the beginning. But I also LOVE Clue. I love the movie. I have the game on my phone. Idk why but I love it. So I decided to work through my fourth wall issue.
There were moments that I was genuinely laughing out loud. This comic is completely outrageous. The Butler as an omniscient and apparently omnipotent narrator was played up more so than the actual mystery though. I still don’t know who killed Colonel Mustard and the Senator? Was Ms. Peacock in on the plan with Boddy/Mr. Black?
There was great attention to detail in the offices of the editor, letterer, and writer as far as works they’ve created in the past. That was cute. The actual smoking gun in Peacock’s purse made me cackle as well as the line “Capitalism is never a red herring”. This was all apparently over flowers with medicinal properties and an effort to eliminate though trying to deregulate them to benefit Big Pharma. Honestly idk but it was a fun read even if I don’t really really understand why folks were being killed left and right.
This entire review has been hidden because of spoilers.
I'm a big fan of the board game Clue, so I figured I would give this graphic novel a chance. And while the illustrations were so fun and beautiful, I think the story kind of fell apart a bit. The butler being the narrator and breaking the fourth wall often was fun for awhile, but quickly became annoying.
Additionally, I felt that there couldve been some quick, slight edits to the collection of issues to delete instances where they mention "next month" or "next issue" since it was no longer applicable.
Lastly, I felt the ending was a bit disatisfying. Yes, it was clever and I've never read a book that utilized that specific ending choice, however I wanted to know what happened to the mastermind(s)/survivor(s) after the book ended, but we didn't get anything. It was a very clunky, rushed ending to me personally.
Overall, as I mentioned, I am a big fan of Clue, so while I had some specific gripes with this novel, I did have some fun reading and appreciating the illustrations!
I was so excited to discover this graphic novel as Clue has always been my favorite board game, and we used to rent the movie from our local video store every year on my birthday (near Halloween) before it went out of business. I haven't readmany graphic novels, and this was my first meant for adults, but I loved it! It was so much fun seeing the characters from my favorite game come to life, but even better that they all got a makeover and many were high-powered and diverse characters. It's a different plot from the movie so it's fun to try to find the mystery along the way. I was hoping there would be more clues in the imagery so the reader had a chance to discern the ending before the reveals. The narrator breaking the fourth wall is super cheesy, but it works for this type of book. Lots of funny moments, too!
This was my first comic EVER. I didn't know how to read it at first; like how much should I look at the pictures? I'm usually just a fast reader and turn the next page real quick to see what next person. I had to slow down, read and look at the pictures. Probably didn't look enough at the pictures but oh well. The art was pretty cool, and I liked all the different covers throughout the book. The story was pretty easy to follow, and was loosely based around the movie 'Clue', which is one of my fahvorite movies, so I just had to read this. I would definitely recommend it to fans of 'Clue', comics and fans of murder mysteries who like comics too. 😂 😂
This graphic novel started out well enough, I was enjoying what I was reading and was looking forward to a good old-fashioned murder mystery. But by the end I was so confused, I don't really know who killed whom, I have no idea how some of the characters were connected - I just know that 1) the butler was the best part and I quite enjoyed him as a narrator, and 2) that reading this graphic novel made me really want to read (okay, collect) the middle-grade Clue series that I loved as a pre-teen.
Every March Mystery Madness I seem to read a Clue-like title, and this is the one for this year. I liked some of the takes on the characters and the setting was fun, but I think this is more thriller/crime than mystery... not sure there were enough clues to put it together. That said, I only read mystery not and again so I'm not the best judge for that. It was a fun read, although uses some conventions I'm not a fan of , but I enjoyed the setting and was always curious as to what was really going on, which is a good thing.
I was sold on this book as a retelling of Clue for the modern audience, so being gay isn't a joke and not everyone is white. On that count, it delivers, but it's also so much more. The mystery is deeper, the characters are more human, and the humor is just as witty as the beloved classic. Additionally, the art is fantastic.
This book is a beautiful homage to a great story, and an excellent comic in its own right. I highly recommend it.
This was an enjoyable rewriting of the Clue board game (which I LOVE!!) Was it a perfect murder mystery? No, but the characters were reimagined in a fun way and I loved looking at the new cover art for each release of the graphic novel series... it was a fun afternoon read!