Jeffro Johnson deles into Gary Gygax' Appendix N, and retries many literary gems, as well as the mechanical, and thematic origins og Dungeons & Dragons.
that he cited as inpiration. Jeffro Johnson,a current gamer,, delves deep into Gygax's list, and discovers the literary inspiration of the common tropes found in the table top pass time, invented by Gygax and Dave Arnesson, back in the early 1970's. What he also discovers is a literary ecology, of genres fiction spannin from The First World War, until the middle 1980's, that at first, fell out of fashion, in the face of computers, and other mass entertainments, then became actively suppressed more recently, as "problematic". Myself as a gamer, that has played since the 70's, and has read many of these books then, was a little shocked at the tragedy, that has given us bland, twee, almost bloodless, fantasy, and preachy, or virtue signalling plots, while suppressing expressions of active heroism, and wonder. Gygax's list is diverse in terms of genres, as well as time period, and covers so much that was then considered "fantasy" that J. R. R. Tolkien is simply an also ran, and has to play second fiddle to Robert Even. Howard and Fritz Leiber. Jeff'ros analysis is concise n each of Gygax's entries, and he examines the mechanical, or thematic effect it had on the developing Dungeons & Dragons game. This book is indespensible for those curious about the games origin. For others, it is a list of interesting books and stories from a previous generation, that you may find more entertaining than current offerings, though if you are not a gamer, the comparative analysis may be of little use to you. All in all, it was a thoughtful read, and is giving me a desire to revisit some older works, I passed up back in the 70's.