Kakegurui dives into its second major story arc with the arrival of the Hundred Devouring Families, an extended clan of business moguls headed by Kirari, who resent the ringleted school president's twisted mismanagement of Hyakkaou Academy. Then again, it's not like they're offering an ideal alternative: one of their members baits Yumeko (who appears to be distantly related to the Families) into a match involving a "finger-cutting guillotine," a torture device exactly what it sounds like. But they're taken aback when Yumeko, not to mention the death-seeking Midari, relish what should be gruesome psychological torture as the ultimate game of chance. By this point in the series, the manga's tone and baroque characters should be familiar to readers; the Families work to provide a foil to the Madness of the Gambling School, even if they're not terribly reasonable themselves - but then, reason is relative. After all, the dealer in this game never actually intends to harm anyone; Yumeko doesn't care if she loses a finger, while Midari typically relishes the threat of mutilation - enough that she commits an action causing even Yumeko to disown her. So, more of the same, although the Families and their murky scheming (they prefer shadowy plots to the in-your-face craziness of the Student Council) add higher stakes to what's becoming a familiar formula.