Ghost In The Shell: The Lost Memory By Junichi Fujisaku, is media tie-in novel based on the anime TV series “Ghost In The Shell: Stand Alone Complex”.
The novel takes place somewhere around the timeline of the first season of the show; it references the Laughing Man plot, but in a way that implies we are somewhere between the middle and the end of the first season and before the 2nd GiG plotline. It opens with the criminal hijinks of a gang of cyber-revolutionaries, dubbed the “Good Morning Terrorists”—so named for the way they hijack people’s brains, mostly young men in their teens and twenties, and force them to commit various terrorist acts. Major Motoko Kusanagi and the rest of Section 9 are called in to deal with one such young man, an army recruit named Shikawa, who takes hostages and straps a bomb to his chest in an electronics store. They lock him down without much trouble, but the data they pull from his brain doesn’t seem to provide them with anything useful. Like all the other victims, he doesn’t remember a thing about the incident
As in many of the episodes from the anime TV show, Major Kusanagi has to go digging for answers in unexpected places. Her trail of clues, however meager, leads her to an underground establishment where people can get illegally hijacked memories, “realies”, implanted for a fee—and as the title of the book suggests, one of those memories was something that probably should have stayed buried. And as with the Laughing Man plot itself, all of these incidents tie together to point at a crime in the past, one that has lain unresolved and has sown the seeds for a broad-scale act of vengeance.
What I liked most about the GitS series, and what’s reproduced capably well here, is how the show was not really about the future but about the present. As far-flung as some of the technological advancements in the story are—artificial memories, “cyberbrain” systems that merge hardware and “wetware”, and so on—they’re not openly absurd, and they’re used to make oblique comments about the way we have become an information society. If everything, including human memory and experience, can be reduced to mere data, does human life itself become a race to the bottom to see who can be the most digital? But the book (and the show) isn’t so much interested in predictive answers about any of these questions as it is simply raising them and then creating an absorbing entertainment that involves them.
A problem I often have with science fiction is how the story sometimes turns into a handwaving exercise—we don’t know the real limitations of what’s going on, so the author can use techno-gibberish as an excuse to get away with murder. One of the joys of the GitS stories is that while the technology is used as a way to set the scene or move the plot, it’s not used to invalidate danger. Kusanagi and the rest of Section 9 have to think their way out of their problems; they’re up against enemies who are at least as smart (or clever, or resourceful) as they are. The one exception to this is a climactic fight onboard a jet airliner, where the law of physics seem to have been briefly suspended at a couple of key moments—but the whole way the characters in question got there was by using their heads in the first place, so it’s not a show-stopper.
All in all, If you’re a fan of cyberpunk or mystery stories in general, and also want to see some action, you’ll also enjoy Ghost in the Shell: Stand Alone Complex: The Lost Memory. One of the calling cards of the Ghost in the Shell: Stand Alone Complex franchise is its ability to blend dystopian eccentricity with mystery and action. The book is about 200 pages long, but it’s a small paperback, so if you have the time, you can get through it in one sitting. I got through it in three days.