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The Offworld Collection

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The Offworld Collection features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women's pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It's a book for anyone with a passion for design, play and criticism.

When editors Leigh Alexander and Laura Hudson relaunched Offworld, our goal was to build a website that focused on the writing and game design work of women, people of color and other marginalized folks. We wanted to create a space that actively welcomed perspectives that are often ignored by mainstream game culture, a place where where we could share our expertise and insight into the art of game creation and the culture of play. After a year of publishing incredible content from an all-star roster of writers, we're publishing a book collection.

Contents

Introduction
Leigh Alexander

We are not colonists
Gita Jackson

Women take a place at the pinball table
Laura Hudson

The divine witches of cyberspace
Leigh Alexander

No girl wins: why women unlearn their love of video games
Juliet Kahn

Playing on ‘Indian time’
Daniel Starkey

Altgames, a punk movement
Zoe Quinn

All the women I know in video games are tired
Leigh Alexander

In Bloodborne’s brutal world, I found myself
Laura Hudson

How to make a truly democratic game design tool
Anna Anthropy

You have 20 minutes before the sun blows up
Laura Hudson

How to play as a spiritual hole
Leigh Alexander

In fantasy worlds, historical accuracy is a lie
Tanya DePass

The many inglorious deaths of my virtual fish
Leigh Alexander

The existential dread of fighting games
Maddy Myers

I’ve been texting with an astronaut
Laura Hudson

This moving game about gravity will catch you
Katherine Cross

What a car is to a girl
Leigh Alexander

The vast, unplayable history of video games
Gita Jackson

Piracy gave me a future
Daniel Starkey

Astonishing comics that ‘save your game’ when you turn the page
Laura Hudson

And maybe they won’t kill you
Leigh Alexander

How hip hop can teach you to code
Shareef Jackson

War without tears
Maxwell Neely-Cohen

Should you kill monsters, or empthaize with them?
Laura Hudson

On being a strange, brilliant clown
Leigh Alexander

Edutainment failed me
Aroon Karuna

Subversive games about waitresses and hairdressers
Laura Hudson

The queer masculinity of stealth games
Riley MacLeod

Meet the secret new horror mistress of video games
Leigh Alexander

I love my untouchable virtual body
Aevee Bee

The millennials are just fine, and so are their sex games
Laura Hudson

The clone that wasn’t
Leigh Alexander

China loves the lingo of games
Christina Xu

Remembering Syberia, an adventure game about a woman finding herself
Katherine Cross

Why Final Fantasy VII matters
Leigh Alexander

Black characters in video games must be more than inhuman stereotypes
Sidney Fussell

The poetry in game-making
Katriel Paige

How card games became cool again
By Kim Nguyen

The Beginner’s Guide is a game that doesn’t want to be written about
Laura Hudson

Castlevania: Symphony of the Night is forever
Leigh Alexander

My games are tools of healing and community
Soha Kareem

The other side of Braid
Liz Ryerson

Interactive movies make their glorious return
Leigh Alexander

How should we talk about Final Fantasy VII’s crossdressing sequence?
Sarah Nyberg

A brilliant murder mystery you solve with a search engine
Laura Hudson

Edgy sex games highlight intimacy, not conquest
Merritt Kopas

Creating a spectrum of feelings with only four keys
Leigh Alexander

How we developed a black woman protagonist who mattered
Catt Small

Around a more diverse world in 80 days
Katherine Cross

Shenmue through a prism
Annie Mok

Why Silent Hill mattered
Leigh Alexander

A game studio in Cameroon envisions a new history for Africa
Laura Hudson

Video games without people of color are not neutral
Sidney Fussell

How ceMelusine captures a moment
Leigh Alexander

What games must learn from children’s books
Anna Anthropy

A unique roleplaying game that lets you literally make history
Katherine Cross

The radical games event where the next speaker is you
Laura Hudson

Home is where the future of games is
Leigh Alexander

217 pages, ebook

First published September 1, 2016

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89 people want to read

About the author

Leigh Alexander

38 books33 followers

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Displaying 1 - 3 of 3 reviews
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102 reviews6 followers
April 30, 2017
This is, no lie, the book of games criticism I have been waiting for: poetic, nuanced, thoughtful, insightful, genuinely representative, often moving, and super inspiring. I'd call this a rare gem of a collection, and entirely worth reading for ANY lover of video games, though especially those who see games as an expressive and emotional form. Superb.
68 reviews
October 1, 2018
The material written by eds Leigh Alexander and Laura Hudson holds up really well, but there's a bit of a gulf between them and most of the rest of contributions (with a few exceptions).
Displaying 1 - 3 of 3 reviews

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