The Offworld Collection features a tremendously diverse roster of contributors, writing about everything from the fascinating world of women's pinball, to the lingo of Chinese games culture, to the small, intimate games that explore how young adults deal with sex and technology. It's a book for anyone with a passion for design, play and criticism.
When editors Leigh Alexander and Laura Hudson relaunched Offworld, our goal was to build a website that focused on the writing and game design work of women, people of color and other marginalized folks. We wanted to create a space that actively welcomed perspectives that are often ignored by mainstream game culture, a place where where we could share our expertise and insight into the art of game creation and the culture of play. After a year of publishing incredible content from an all-star roster of writers, we're publishing a book collection.
Contents
Introduction Leigh Alexander
We are not colonists Gita Jackson
Women take a place at the pinball table Laura Hudson
The divine witches of cyberspace Leigh Alexander
No girl wins: why women unlearn their love of video games Juliet Kahn
Playing on ‘Indian time’ Daniel Starkey
Altgames, a punk movement Zoe Quinn
All the women I know in video games are tired Leigh Alexander
In Bloodborne’s brutal world, I found myself Laura Hudson
How to make a truly democratic game design tool Anna Anthropy
You have 20 minutes before the sun blows up Laura Hudson
How to play as a spiritual hole Leigh Alexander
In fantasy worlds, historical accuracy is a lie Tanya DePass
The many inglorious deaths of my virtual fish Leigh Alexander
The existential dread of fighting games Maddy Myers
I’ve been texting with an astronaut Laura Hudson
This moving game about gravity will catch you Katherine Cross
What a car is to a girl Leigh Alexander
The vast, unplayable history of video games Gita Jackson
Piracy gave me a future Daniel Starkey
Astonishing comics that ‘save your game’ when you turn the page Laura Hudson
And maybe they won’t kill you Leigh Alexander
How hip hop can teach you to code Shareef Jackson
War without tears Maxwell Neely-Cohen
Should you kill monsters, or empthaize with them? Laura Hudson
On being a strange, brilliant clown Leigh Alexander
Edutainment failed me Aroon Karuna
Subversive games about waitresses and hairdressers Laura Hudson
The queer masculinity of stealth games Riley MacLeod
Meet the secret new horror mistress of video games Leigh Alexander
I love my untouchable virtual body Aevee Bee
The millennials are just fine, and so are their sex games Laura Hudson
The clone that wasn’t Leigh Alexander
China loves the lingo of games Christina Xu
Remembering Syberia, an adventure game about a woman finding herself Katherine Cross
Why Final Fantasy VII matters Leigh Alexander
Black characters in video games must be more than inhuman stereotypes Sidney Fussell
The poetry in game-making Katriel Paige
How card games became cool again By Kim Nguyen
The Beginner’s Guide is a game that doesn’t want to be written about Laura Hudson
Castlevania: Symphony of the Night is forever Leigh Alexander
My games are tools of healing and community Soha Kareem
The other side of Braid Liz Ryerson
Interactive movies make their glorious return Leigh Alexander
How should we talk about Final Fantasy VII’s crossdressing sequence? Sarah Nyberg
A brilliant murder mystery you solve with a search engine Laura Hudson
Edgy sex games highlight intimacy, not conquest Merritt Kopas
Creating a spectrum of feelings with only four keys Leigh Alexander
How we developed a black woman protagonist who mattered Catt Small
Around a more diverse world in 80 days Katherine Cross
Shenmue through a prism Annie Mok
Why Silent Hill mattered Leigh Alexander
A game studio in Cameroon envisions a new history for Africa Laura Hudson
Video games without people of color are not neutral Sidney Fussell
How ceMelusine captures a moment Leigh Alexander
What games must learn from children’s books Anna Anthropy
A unique roleplaying game that lets you literally make history Katherine Cross
The radical games event where the next speaker is you Laura Hudson
Home is where the future of games is Leigh Alexander
The vast majority of these essays and reviews introduced me to something new, be it an obscure game or a different interpretation of a familiar one or an unusual design philosophy. For that alone, I strongly recommend the collection.
This is, no lie, the book of games criticism I have been waiting for: poetic, nuanced, thoughtful, insightful, genuinely representative, often moving, and super inspiring. I'd call this a rare gem of a collection, and entirely worth reading for ANY lover of video games, though especially those who see games as an expressive and emotional form. Superb.
The material written by eds Leigh Alexander and Laura Hudson holds up really well, but there's a bit of a gulf between them and most of the rest of contributions (with a few exceptions).