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Gardens of Imagination/Programming 3d Maze Games in C/C++

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Provides guidance on programming professionally-animated maze games, like Castle Wolfstein, in Borland C++. Programming methods are backed up with concrete example code to show the secrets behind interface hardware, animation, texture mapping, sound generation, raycasting, AI and the VGA Mode X.

580 pages, Paperback

First published November 1, 1994

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Christopher F. Lampton

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