Dusk is a fantastic tale of dark fantasy!
From the opening chapter, which is one HELL of an opening! Simple, yet effective, tense, terrifying, unsettling, pure action, and fear. I knew what was going to happen in the scene, but it was still horrific, made even more so when you realize how helpless the main character is. I appreciate this so much instead of fantasy opening with long boring political descriptions, throwing a hundred names of things you don't care about yet instead of building them slowly, or just throwing you in the middle of events without anything to grab on to. I haven't been sucked into a fantasy story for as long as I can remember, probably since reading Eye of the World's opening chapter in high school. It's more akin to a the beginning of a horror tale and it's masterfully done.
The main characters are interesting, engaging, have unexpected elements to their personalities despite having the typical fantasy titles, thief, mystic warrior, witch, farmboy, they feel unique, and I found myself sympathizing with them. Kosar, A'meer Alishia, Hope, Trey. Rafe, the only one I think was kind of the weakest was Rafe, and by the second half if I remember he's mostly just sick and carried around. The Red Monks, I'll get to them in a bit, but I think they were enough antagonist for this story on top of the Nax. The other secondary villains just weren't interesting or developed enough (one of two gripes).
I love that the world in this is so immersive. Normally I don't like reading about grimdark hopelessness where death decay and destruction has taken over, but everything here is interesting and fits the horrible, terrifying, nature of the land. Where magic had left it, and wasn't a complete good to begin with. Nothing to me seemed out of place, which is an achievement. Too many fantasy worlds often seem like something or a few things that are super odd or don't seem to fit the world at all. Everything from Machines, and Breakers, to the Nax, wraiths, to fodder, tumblers, to skull ravens, the Tumbling, rhellium, fledge, rotwine, I think, yep, I can picture that existing here. Simple naming for things works beautifully.
Which brings me to the Red Monks. The Red Monks are terrifying and remind me of the Nazgul (the film version) and part Terminator, how their hooded and cause terror as they pass through settlements, how they sniff at the air to hunt, scream to signal, and focused on their one goal above anything. But other than being mindless, they have an intelligent nad human element to them, which surprised me. Even though they're singular focused, there not one dimensional in thought, they even have a strange dark sense of humor. Again a simple use of a typical fantasy creation described used effectively, and this story uses the hell out of them.
Most of the action takes place in and around Pavissi, but some other places are mentioned, Noreela, Kang Kang, Shanti, the islands north, this ice waste that antagonists were banished to or forced to retreat to, so there's more happening outside of the main story. Without getting bogged down in texts of description about the leaders, whose fighting who, the currency system, ec. I think the only ruler I remember is the Duke? I like the details given for each of the 'lands'. One is where the drugs are imported from. One has these dangerous steam vents. Another is a forbidden zone. You get enough descriptions to where it doesn't turn into a 'world of' book.
` The plot is the standard heroes have something that everyone wants and are being chased/hunted for it, except instead of the One Ring its a person or what that person possess', but there are so many little events, secondary characters that appear and have a point of view. And some really tragic, one minor character that starts part 2 has an amazing action scene almost as tense as the opening. Their trek across the land feels never feels like its repeating itself and again described so well you feel like you're with them.
Which brings me to my second gripe. There are a few pages where I felt a character was repeating themselves, 'going on and on about the same feelings/emotions/thoughts' and that got a little weary, it broke the pace for me and was sort of a chore to read. And there are some eye rolling things the characters say (it don't expect ancient language or old english, but this sounds like really modern dialogue/expressions)
SideNote: I see this type of thing in other modern fantasy stories too, I wish it there was less of it and it was more just the characters are confident in their abilities and got on with things ie older heroes like Conan.
What happens in the last act ie the Graveyard, I probably should have saw coming, I didn't think much though at the time, I was just going for the ride, but it makes obvious sense. The finale, I won't spoil it but, yeah I won't spoil it.
There are probably deeper themes to this novel that I haven't picked up on, there seems to me to be commentary on pleasure being all there is to strive for ie rampant drug use, whoring oneself in decaying societies, and apathy except towards the violent/criminal natures. One character is a librarian and laments that the library is always empty.
So the greatest thing for me was how immersive the world and the inhabitants in it were, and the characters and their relationships with each other. Those are prime for reading fantasy for me, else why even read fantasy at all? Again minor gripes, also the parts where it bogged down it almost immediately after picked up again. Each time it felt it was getting dull too much action or description, it redeemed itself in the next scene. And the third act I felt was the weakest. But there's a ton of variety and depth for even a stand alone tale, but I'm sure there will be more stories in this world.
Dusk is pretty amazing, and I give it four and a half out of five stars.