Discover the Fascinating Eastern Game That’s Lasted for Millennia!What is Go?Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery.
Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery.
How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more!
Immerse yourself in a vast array of Go TerritoryCapturingThe Ladder and the NetGood/Bad ShapesPonnukiThe MouthConnections, Stretching, and DiagonalsOne-Point and Two-Point JumpsThe Knight Move and the Large Knight MoveWith this information, you can master this mystical game and increase your mental power!
Don’t wait another second to enter this realm of mental mastery and magic! Download your copy of How to Play Go right away!It’s quick and easy to order – just scroll up and click the BUY NOW WITH ONE CLICK button on the right-hand side of your screen.
This book is absolute garbage. Go lends itself well to simple black and white pictures, yet there is not a single picture in the entire book. This means that there are complicated descriptions, trying to explain fairly simple scenarios.
In addition, this book is very badly edited with typos and autocorrects throughout. For example: "the game is easier if you ahem your stones contained in some sort of bowl".
This book is very short, doesn't go into much detail at all and hasn't got good strategic advice. The only slight saving grace is that it is very cheap. However, you would learn a lot more by reading the wikipedia article (it has pictures and examples) and that is free.
For a $3 book, I wasn’t expecting much—but even then, I’m giving it one star. A book about Go that focuses so heavily on structure should absolutely include illustrations. This one doesn’t have a single diagram—not one—which makes it nearly useless for learning. Looking at the author’s other titles, it seems like he is mass-producing cheap books on various games. I regret buying it; it feels like a low-effort cash grab.
Honestly, free online resources like "online-go.com/learn-to-play-go" are far more helpful, better structured, and include visual aids—everything this book is missing.
I found the book to be short, simple and concise; like the basic elements of the game.
The above says it all. Worth while for the beginner... I would buy it again. I think that if you need to understand the basics, with this book you can not Go wrong :)...
This is a good introduction to the game. The Kindle version would be strengthened with pictures and has some spelling errors that cause temporary confusion. I was hoping for more depth, but I did learn from this.