The Legend of Sigmar, written by Graham McNeill, is an omnibus containing the fantasy Warhammer's trilogy about the Empire's founder with an addition of a short story in the book's final part. This collection fully focuses on Sigmar’s first twenty five years of ruling and the initial, very dangerous threats which would be the united land’s doom if not defeated.
The first volume, Heldenhammer, tells the story of the Emperor as a growing youth, taught and guided by his father and closest, childhood friends. Being a member of the Unberogen tribe, the population’s culture and way of life is described through this first book, as well as all the customs and establishments of each clan present in this story’s setting. The intellect, strength, negative and positive qualities of Sigmar are introduced through actions, relationships, speeches and moments of solitude as the heir, already wielding the gifted, dwarven runehammer Ghal-Maraz, witnesses his hometown Reikdorf’s evolution and development. After his father’s death and ascension to kinghood, he forms a strong oath-like alliance with the Dwarfs and ultimately begins the quest of forming the Empire. Heldenhammer is a tale of union, displaying how Sigmar has to use the utmost maximum in diplomacy, courage and leadership to unite all tribes for one goal. Whether it is through slaying a mighty beast in a duel, aiding a settlement against an invading foe or reigniting old friendships, the soon-to-be Emperor succeeds, with just one civilization rejecting and insulting the Unberogen warlord. As soon as such a result is met, the first major enemy aims to destroy Sigmar’s work – a vast host of Orks. An incredible, legendary battle commences at Black Fire Pass, where outnumbered humanity defends their very existence. The Empire emerges victorious at the end of Heldenhammer, signalling a beginning of a new land of might and glory.
The second book, Empire, is set a few years after the first grand triumph, besieging Sigmar in more political and military matters. As he solves such issues and further develops his character through maturing, two major threats emerge for the empire – a necromancer Morath and a vast, growing horde of the Norsii, ready to squash and claim the Emperor’s lands. Both foes are challenged and fought against, but Sigmar suffers powers of corruption and brutality after defeating the dreadful necromancer, throwing him into very difficult situation and to a brink of transformation into an evil dictator. Yet his iron will defeats such a negative influence, but victory cannot be cheered as the Chaos forces emerge and obliterate settlements after settlements. This terrible and horrifying conflict culminates in the second, epic battle between Sigmar and a Daemon Avatar of Khorne in the city of Middenheim. After much bloodshed and heart-breaking sacrifices, the Empire is triumphant again as the Daemon is vanquished and the Chaos forces are dispersed by the land’s unity, opening worthy, futuristic opportunities for the civilization.
The trilogy’s last piece, God King, is encapsulating the final, mighty encounter that solidifies Sigmar’s existence. As the Empire rejuvenates from the wars with the Orks and the Norsii, the deadliest challenger of humanity emerges in a form of resurrected Nagash the Sorcerer and a numberless host of undead warriors, aided by Vampires and lesser Necromancers. As the Immortal uses cruel tactics of sabotage, famine and decay, certain areas of Sigmar’s land undergo a development leading to the current Empire – decadency, political schemes and manipulations, even assassinations. As the entire civilization horribly suffers under Nagash’s attacks, with many heroes dying as the days go by, Sigmar discovers a way to destroy the Necromancer and after months of isolated, outnumbered warfare, commences the last battle of his Legend near the River Reik. Using the same powers that almost corrupted him, Reikdorf’s entire populace attacks Nagash and his army, leaving the Emperor duelling the mighty magician. A very costly victory is scored for the Empire, banishing the villain and securing a long-lasting future for the Empire, led by their god-like founder, Sigmar.
Let the Great Axe Fall is a short story focusing on the Emperor and his dwarf ally, Alaric, hunting Nagash’s most powerful and brutal lieutenant, Krell, Khorne’s undead champion. With a strong hunting party, Sigmar launches a chase after the terrible officer, hoping to stop him before claiming more dangerous amounts of power. As they travel and find a support from a Norsii neutral mage, they find Krell in a Nehekharan city, where an uneven battle happens. While almost the entirety of such a party is slain by the Champion, Sigmar and Alaric succeed in defeating the warlord and sealing him within the city by another unexpected assistance, this time from Ar-Ulric.
Like Mike Lee’s omnibus, this gigantic story was an astonishing experience. Mr. McNeill is master of combat and battles, adding exquisite detail to equipment, fights amongst flanks and the morale of both sides. While the action can be lengthy, especially during the final confrontations, they are very well-paced with nerve-wracking moments and very surprising twists. Both psychological and physical atmospheres in such battles are well detailed, described and explained, making the reader understanding the utmost maximum from such situations.
Graham McNeill also delivered with characters, environments and relationships between the omnibus’ protagonists and antagonists. Long and intellectual conversations are present, while the colourful characteristics of Sigmar and those around him, strengthened by interesting and complex relationships, turn the personae into very likeable and supportable entities, the readers invested and interested in what happens in their futures. Deaths and tragic fates become truly emotional experiences as a long trek of a character ends. Each individual in the trilogy is unique, with a set of quirks and positive qualities, empowered by a strong sense of character growth through the series.
Sigmar himself as a main protagonist goes through triumphs and defeats, victories and losses, intellectual and military challenges. The best thing about the Emperor is how Mr. McNeill decided to picture him – even though he wields an incredibly powerful hammer and is an amazing combatant, many times do we see his human and vulnerable side, as well as the man’s emotions and mental struggles. This is particularly vivid in Empire and the last part of God King. Sigmar becomes a believable, realistic character, because while he certainly aims for the greater good and prosperity for the Empire, we also witness him during hardships, sufferings and moments of great weakness. A very wise and intelligent feat from the Black Library writer.
Unfortunately, there are problems and cracks that do not make it as excellent and breath-taking as the omnibus about Nagash. A certain, harmful pattern is still present in Graham McNeill’s writing style. There are quite a few situations that are resolved and finished too easily and with an overpowering sense of simplicity and no real weight to the conflict. Also, the final duels can be a little bit short and without real showmanship of the main characters’ power and supremacy in their skills. The duel between Sigmar and Nagash is the best example as the moment suffers the points I have made.
The biggest hit, however, lands upon the short story and God King. Let the Great Axe Fall wasn’t edited well and more could have been added to the tale, enriching and empowering the experience. While it is still enjoyable, my personal feelings can be compared to my review of Warhammer 40,000’s Twelve Wolves.
God King has an interesting twist in the narrative. It majorly focuses on all the lands suffering under the power of Nagash, as the readers are told about all the destruction and decay done by the Sorcerer. What is frustrating and kind of infuriating is Nagash and Sigmar himself – they are barely seen and mentioned in the volume before the last showdown. Interesting opinions, tactical thinking and responses to situations are obscured and eliminated by the focus on the Empire’s survival against the undead threat. While it is a good choice to observe how the rest of the land fares, in this particular analysis, it is overdone and harmful to the story.
Also, those who read Mike Lee’s similar omnibus will find distaste and disappointment in how Nagash was handled by Mr. McNeill. The Sorcerer has a very different personality when compared to his legendary tale in Rise of Nagash, but it is a negative change because it just doesn’t suit him. It slightly invalidates everything he has done before being slain by Alcadizzar, leaving the Immortal’s fans confused and annoyed at such a display. His genius intellect, hatred for humanity and nihilism is scarcely mentioned or used, which would make this story an even better one if following Mr. Lee’s example. The readers will also not know how was Nagash resurrected if not venturing into more books about Neferata, Mourkain and other legacies of this powerful lich.
Still, with such problematic subjects, this omnibus is a very enjoyable collection about the mightiest Emperor humanity has ever known. With a mastery in action, battles, strong, realistic characters and a very good care for the main protagonist, four stars is a perfect rating. Those who enjoy other Time of Legends omnibuses and books will find this purchase an item of very high quality, rich in plot, twists, and more! A definite recommendation!