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Sub-Mariner Comics #10

Sub-Mariner Comics #10

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Alongside an Ohio river, Prince Namor must stop Dolvin and the Cult of the River God from flooding the body of water, and killing surrounding inhabitants!

56 pages, Kindle Edition

Published July 18, 2017

6 people want to read

About the author

Vince Fago

5 books

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5 stars
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Displaying 1 - 2 of 2 reviews
Profile Image for Alex.
725 reviews
January 6, 2023
... The Den of Serpents
Namor takes down a cult of swordfish worshipers, weirdly enough. The head cult member is actually a hidden Nazi who's threatening that the river god of the Ohio River is mad and wants peace with the Nazi's or he'll flood the state.

... Deciphers the "Code of Death"
Von Schmeer, a recent graduate of the Nazi Sabatour and Spy School, is sent to America on a secret task. Namor clocks him right away but is unsure for too long, and this guy causes a ton of damage, but he gets got in the end.

The Angel
The Angel puts an end to a pretty high risk prison break. Thankfully the US Army showed up and intimidated most of the inmates back into their cells.
This entire review has been hidden because of spoilers.
Profile Image for Francesco.
166 reviews
January 31, 2025
"The Den of Serpents"
Namor uncovers a cult of fanatics following a disguised Nazi who is determined to end the war by forcing the Allies to surrender. The story presents several interesting elements, starting with a change of setting—this time, Namor is not in the open sea but on land, near a river. During the war, there were certainly people willing to accept peace at any cost, even through surrender, making the villain a fairly believable character. The same goes for his followers, who blindly trust him but are also portrayed as somewhat sharp and not entirely brainwashed. However, the idea that he built an entire tunnel and a machine to flood the river all by himself, without any accomplices, is quite far-fetched. And the swordfish-shaped diving suit is outright ridiculous—I think Namor should have immediately realized it wasn’t a real fish. That said, I appreciated the destruction caused by the villain’s final move and the resulting deaths, which add a strong sense of drama and realism to the wartime setting.

"The Code of Death"
The most entertaining part is undoubtedly the Saboteur School in Berlin, which highlights the eccentricity of the villains while also emphasizing their danger and the brainwashing that took place under Nazism. In this story, Namor relies on wit and deduction, though I would have preferred if he had kept his conclusions to himself until the end, revealing them only at the climax rather than explaining everything to a reader who had already followed his reasoning step by step. The Germans send a model student from the school to America to become the new head of the East Coast spy network. While he may have learned some sabotage tricks, I think he fails miserably as a spy, as he falls into obvious traps. As always, Namor gets knocked out from behind, and as always, the villains throw him into the water, assuming nothing will happen—only for him to escape and take them all down. I wonder if we’ll ever see a moment when Namor doesn’t get knocked unconscious or is defeated in a different way.

"Killer’s Last Stand"
Another solid adventure for Angel, which starts in medias res with the capture of a mafia boss and follows his entire prison escape attempt, adding variety to the setting. The way the story is structured, it could easily hold its own against many modern crime tales, and the criminal’s escape plan is well-crafted and intelligent, making him one of the most dangerous foes Angel has faced. Angel doesn’t solve the case alone this time but is aided by the military, which adds a refreshing touch. However, the ending disappointed me—it reverts to the old formula, with Angel simply chasing down the villain, who desperately tries to stop him. The mob boss’s assistant, Barlo, should have served as a secondary antagonist, but he remains an unremarkable character, used only as a narrative device.

Artwork
The illustrations are highly detailed in most panels, with the main characters standing out, while secondary characters often appear similar or are designed in a stereotypical manner, making them feel repetitive. The landscapes are simple, lacking intricate details, and the explosions, which could have added more impact, are somewhat underwhelming. On the other hand, the main villains are well-defined, each with unique and distinctive characteristics.
Displaying 1 - 2 of 2 reviews

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