Although I'm not a huge Yumeko fan, I've started to like Mary. And this specific volume, which demonstrates Yumeko's confidence in Mary, is incredible. Although I am enjoying seeing Yumeko and her crew defeat everyone, I have yet to see a Kirari battle.🙌
Another fantastic and thrilling instalment which kept me hooked throughout! I loved the focus of Mary in this one and the addition of Runa was everything! I loved her in the anime too :)
If nothing else, Kakegurui is turning me toward arts and crafts. Once again, if you put the covers of three volumes -- 7, 8, and 9, in this case -- together in a slightly askew manner you get a triptych image. The image on 9 was slightly out of proportion and I had to shrink it to make it fit with the other two. I have to imagine that the editor or printer zoomed in on the original image, cropping out an arm that would have extended out to become the one under Yumeko's chin, creating an image loop. Display problems? See it here - https://flic.kr/p/2mAJPiZ (An image of the previous triptych is available in my review for Kakegurui: Compulsive Gambler, Vol. 5.)
As for the book itself, it was another satisfying outing with life or death stakes on three rounds of cards based on a variant of Nim, a mathematical strategy game. Yumeko and Suzui team up for the game, but before it's over Mary Saotome steals the spotlight from them. The ending twist is a bit soft as it involves an arcane card technique that is probably known only to sharps, magicians, and mathematicians.
mary carried this volume... i want her to be president so bad. 4.5* just bc i did not care at all about the random poison sisters. i really like runa tho, she’s spunky
It feels like the characters have no progression any more. Their status isn't very important either. Gambling is slowly becoming boring too. The games have to be propped up with poisons, inner politics and conspiracies. Poor show. Don't get me started on the dumb animal costumes. That's one hell of an academy if it lets its students walk around like that...
The new kids are some sort of relatives to both Momobami Kirari and Yumeko Jabami. I still have no way to figure out which is the first and which the last name, so I'm likely using the wrong one to refer to characters. I have to keep a list with them while I'm reading, otherwise I simply forget and don't recognize them any more.
While the ending of this gamble does still feel like a cop-out as it did in the anime, I did get behind the stakes of Nim Type Zero more and really appreciated Suzui putting aside her nerves to attempt to gamble. I can tell he's getting more assertive, which could lead to a good character arc (despite not being the main character).
Finally, this volume actually has some real tension and a character has a very real chance of getting hurt as a result of the gambles taking place. The game in this one was simple but had enough strategy to keep it engaging and fun to read. I also enjoyed the focus on Mary in this one.
The Student Council election heats up in Volume 8, with Kirari declaring that the fate of the school rests in the winner of a schoolwide gambling tournament. This story takes a twist (maybe not unexpected) when Yumeko is poisoned by Devouring Family members Miro and Miya (cousins who share some kind of near-psychic link) in the middle of a match. This actually redounds to this volume's benefit, allowing other characters to take center stage. Particularly Mary, who forms an unlikely partnership with Kirari's mysterious twin sister Ririka, who beneath her foreboding mask turns out to be a shy girl struggling to form her own identity. And Ryouta's there too, I guess, but he still doesn't do much. My favorite part of this volume, though, is the focus on Runa, the hoodie-wearing psycho whose insistence on "Absolute Neutrality" makes her a unique referee for the death match. Though her definition of "neutrality" is highly questionable, it's fun to see a character who's mostly been silly comic relief taking center stage, with a brand of calculated wackiness we're not fully expecting from a girl who's spent most of the series sucking lollipops and playing video games. All is well-ish by the end of this volume, but it's clear that the election is heating up - and that Yumeko hasn't learned a damned thing from her near-death-experience. If she did, the series would be over.
Probably the weakest volume so far, the gambles have just lost their tension. Like before you had the money factor and becoming house pets with a life plan, now it's just the threat of death. Which obviously isn't going to happen, as the series has too much focus on Yumeko . If you take her out of the equation, then there isn't much left of a series to work with.
I wasn't a fan of the gun game we had earlier in the series and the poison in this one, just irritated me. This isn't Parasyte, Volume 1, where they'll just kill off characters off on a fly. There is a clear line it made previous in the series, when it comes to violence and that was taking finger nails, which we never got to see, it was just implied. Aside from that there really hasn't been any violence, the only bits we've had is characters doing it to themselves, so it just feels like empty threats. Which makes the whole arc seem kind of pointless, they built up a gamble between the President and Yumeko but it's kind dragging it's feet about. I mean they've even added a slew of character into the mix, to pad the story out, I'm still enjoying it but I expect so much more.
Miri and Miyo are crazy for adding poison into the gamble the for the gamble to go the way that it did for the pair, was wild. I also really liked that Mary doesn’t let anyone intimidate or manipulate her, especially not the Vice President. I’m curious to see how those two go about interacting in future volumes.