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Wargaming Campaigns

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Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign.

Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.

528 pages, Hardcover

Published July 29, 2022

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About the author

Henry Hyde

29 books
earl of Clarendon

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Displaying 1 - 4 of 4 reviews
Profile Image for Erick.
28 reviews3 followers
January 8, 2023
Overall a fantastic book. If you're familiar with Tony Bath or Donald Featherstone, you'll find the overall campaign rules familiar, but with a modern gaming context and better presented in a way you can digest and reference.

The rest of the book contains a huge wealth of other ideas and alternatives to those ideas that will further add options to the way you run a campaign. However my only criticism is that all of these ideas are interleaved with the many anecdotes and musings of the author, which mean you'll have to mark the margins, or flag pages, or take notes, or some other means of organizing these ideas yourself in order to reference them easily.

That's not to say the "fluff" isn't unwanted. The war stories and experiences are a pleasure for more casual reading, and would help give the novice a good sense of how these games tend to play out. In fact, this is a great book for the novice: Hyde goes into much detail on many of the concepts that doesn't assume you know anything about anything. For example, if you've never used the Internet before, he's going to walk you through the process of googling for images in painstaking detail— a detail that might reveal some techniques you hadn't thought of, even if you're an old hand at it.

It's worth the price, I'd say. It's a thick book, but not too dense. The prose is easy to read and keeps you engaged.
Profile Image for John.
85 reviews
February 25, 2026
A great resource for GM's and players alike. It's written by someone who has seen it all from B&W photo books and articles in the late 60's at the genesis of the modern wargame hobby movement to large multiplayer kriegspiels in sophisticated Discord setups. Lots of great ideas about maps and incorporating varying levels of detail to taste for things like weather, logistics, diplomacy, etc. Useful forays into naval and air campaigns (a wonderful idea!), and even some ideas on solo campaigning. There are lots of little clever bits scattered throughout and it draws on the experience and expertise of many a wargamer.

It does get a touch self-indulgent with frequent turns to the author's "Imagi-nations" campaigns, but that can be forgiven for the good examples they provide of player management, organization, a willingness to adapt, and a reminder to just have fun with it. The author's joy in his work is palpable. Part of the reason I picked this book up was thinking more and more about a 7 Years War campaign I participated in well over 30 years ago - how enjoyable it was and how much the participants that I'm in touch with and I talk about it still. His relation of multiple campaigns of ingenuity and interest really resonated with me accordingly. I'm really itching to have another go at campaigning, and this book will most certainly be of great assistance.
Profile Image for Joe Collins.
220 reviews12 followers
August 28, 2022
For a person new to war gaming or just new to trying to create a campaign for war gaming beyond simple war bands upgrading or the best out of “x” number of games, this book is very useful resource, maybe even invaluable. But for the old grizzled Grognard with campaigning experiences most of it is not too new, but there is still useful information on setting up a campaign plus some different rules that might be useful. Even after several war game campaigns played, and more read, I still found a few things quite new and possibly useful in the future.
Profile Image for Rory Stewart.
1 review
July 10, 2025
Generally useful and though provoking read for wargaming buffs. Henry adds significant bulk to the fairly limited resource for running wargames Campaigns with this weighty tome.
Displaying 1 - 4 of 4 reviews