A DragonLance Adventure for 6-8 Player Characters, Levels 6-8:
The DragonLance saga continues!
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness.
There is only on e hope for you - to find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it stil exists!
Through the snow-covered Kharolis Mountains, across the Dergoth Plain, haunted with the ghosts of ancient armies, & to the incredible mountain known only as Skullcap, you search for the answer that will save the refugees of Pax Tharkas... and yourself!
"Dragons of Hope", is the exciting third part of the first DragonLance book, an epic quest through the world of Krynn, threatened by the domination of the inhuman Draconians.
This adventure can be played as part of a separate adventure, or as part of the great quest that spans the entire DragonLance Story.
NYT Best-selling fantasy authors Tracy Hickman, with his wife Laura, began their journey across the 'Sea of Possibilities' as the creators of 'Dragonlance' and their voyage continues into new areas with the 'Drakis' trilogy, 'Wayne of Gotham', a Batman novel for DC Comics and his 'Dragon's Bard' collector's series. Tracy has over fifty books currently in print in most languages around the world. A record of both Tracy and Laura's DNA currently orbits on the international space station and he is the writer and editor of the first science-fiction movie actually filmed in space. Follow us on Facebook or, of course, right here!
I was amused by the Gully Dwarves. I didn't really care for much else in this which is Part 3 of the series. There was a lot of walking in snow covered canyons while dragon armies were close and the refugees did their own thing while the PCs search a mountain dungeon called Skullcap for a map to find a dwarven escape route. The dungeon was very dangerous, but the story requires the characters live or just die in a way they can be brought back next chapter.
I guess I did like the encounter with the dusty skull that levitated and hovered in the air. Yeah, too bad the characters had to live.
I've wavered between giving it 2 stars (it was ok) and 3 stars (I liked it.)