Van and Sang are on the run, forced to log on and play Dragons of the New World from a dank basement hideout with borrowed characters while the world crumbles around them. Sang is losing hope after being fired by the CIA, but Van’s resolve is only growing.
When Allie reveals that her people defeated the Dracos by striking them directly, they know what they have to do, but there’s just one problem—their only access to the mysterious Dracos is through a game that’s rigged against them. When they learn of an online tournament that will make five players Pros—and access to the Draco compound—Van and Sang know they have to win at any cost.
Now, with the help of some old friends from the Iron Dragon mercenaries, as well as a few bold new recruits, Van and Sang must survive every punishing challenge and prove themselves to be the best players in the game. With an in-game rebellion brewing and spies targeting them in meatspace, it will take all their courage to face Draco’s bloody endgame.
Dante Doom didn’t touch a videogame or fantasy book until his 23rd year on Earth. He started working at an old-school arcade—hired primarily, he was told, because of his “badass ridiculous name”—and from then his education began.
They started him on the classics, a strict diet of Pac-Man, Galaga, Donkey Kong, Asteroids, Dig Dug, Street Fighter, and Rampage.
Freakish proficiency. Beginners luck, they said.
He was given dog-eared copies of J.R.R. Tolkien’s The Hobbit, Brandon Sanderson’s Mistborn, Patrick Rothfuss’ The Name of the Wind and Anne McCaffrey’s Dragon Riders of Pern.
Devoured in days.
Finally, he was invited up to the arcade owner’s private gaming room: Battletoads, Teenage Mutant Ninja Turtles (NES), and Ghosts ‘n Goblins followed.
Defeated, at last... maybe he wasn’t such a wunderkid, after all. But he didn’t give up. And that earned him a seat at the group’s D&D table. Many a happy day has passed since—he even beat TMNT’s Dam level and its health-draining pink seaweed.
Then a year ago, that same group introduced him to the new Fantasy-LitRPG genre—what Dante saw as the final stage in his education. Because, for him, it doesn’t get any better than LitRPG. The combination of an immersive fantasy world, gaming objectives and levelled progression makes for a fascinating storytelling experience.
Inspired, he took two weeks holiday from the arcade, sat down and wrote the Dragon Kings of the New World series.
I loved the great competition part of the book. It was a little slow in the middle and picked back up at the end. I would have liked to see more group fighting and levelling up. That is why I read lit RPG. The first and second books I enjoyed because of the players playing the game part. The third book not as much. But over all I would try this author again.