"Kid, I've been from one side of this galaxy to the other..."
Bring all the excitement of the Star Wars universe to your games with the Star Wars Gamemaster Handbook. This book is a collection of inspirational and entertaining essays on all aspects of game design, from encounters, to creating gamemaster characters, to how to really start a fun campaign. A complete guidebook on how to bring the Star Wars universe to life.
Complete chapters on each of these subjects: • Beginning Adventures • The Star Wars Adventure — The Universe And the Rules • Exciting Locations • How To Run Exciting Encounters • Gamemaster Characters • How To Improvise — And Make It Work • Designing Equipment • Running Campaigns • A Bonus Adventure — Tales of the Smoking Blaster.
I take gamemastering seriously. I've gamemastered half a dozen systems and read the manuals for dozens more. This book is hands-down the best tome on the actual art of gamemastering I have ever read. It doesn't matter if you play Star Wars or not, this book is about being a better gamemaster, regardless of system. It covers campaign design, adventure scripting, world building, description, mood-setting, improvisation, NPC development and characterization, managing player engagement (including fighting munchkinism), and more.
Not only a must-have tool for any gamemaster, I heartily recommend this for any aspiring novelist or screenwriter.