Dr Jonathan Shipwright, sole survivor of a very unusual and very secret shipwreck, doesn't know where he is. Seemingly trapped on an endless road, in pursuit of a saboteur who holds the key to his salvation -- or doom. Industry legend WARREN ELLIS joins AfterShock comics with this mysterious and captivating tale full of shock, secrets and surprises.
Warren Ellis is the award-winning writer of graphic novels like TRANSMETROPOLITAN, FELL, MINISTRY OF SPACE and PLANETARY, and the author of the NYT-bestselling GUN MACHINE and the “underground classic” novel CROOKED LITTLE VEIN, as well as the digital short-story single DEAD PIG COLLECTOR. His newest book is the novella NORMAL, from FSG Originals, listed as one of Amazon’s Best 100 Books Of 2016.
The movie RED is based on his graphic novel of the same name, its sequel having been released in summer 2013. IRON MAN 3 is based on his Marvel Comics graphic novel IRON MAN: EXTREMIS. He is currently developing his graphic novel sequence with Jason Howard, TREES, for television, in concert with HardySonBaker and NBCU, and continues to work as a screenwriter and producer in film and television, represented by Angela Cheng Caplan and Cheng Caplan Company. He is the creator, writer and co-producer of the Netflix series CASTLEVANIA, recently renewed for its third season, and of the recently-announced Netflix series HEAVEN’S FOREST.
He’s written extensively for VICE, WIRED UK and Reuters on technological and cultural matters, and given keynote speeches and lectures at events like dConstruct, ThingsCon, Improving Reality, SxSW, How The Light Gets In, Haunted Machines and Cognitive Cities.
Warren Ellis has recently developed and curated the revival of the Wildstorm creative library for DC Entertainment with the series THE WILD STORM, and is currently working on the serialising of new graphic novel works TREES: THREE FATES and INJECTION at Image Comics, and the serialised graphic novel THE BATMAN’S GRAVE for DC Comics, while working as a Consulting Producer on another television series.
A documentary about his work, CAPTURED GHOSTS, was released in 2012.
Recognitions include the NUIG Literary and Debating Society’s President’s Medal for service to freedom of speech, the EAGLE AWARDS Roll Of Honour for lifetime achievement in the field of comics & graphic novels, the Grand Prix de l’Imaginaire 2010, the Sidewise Award for Alternate History and the International Horror Guild Award for illustrated narrative. He is a Patron of Humanists UK. He holds an honorary doctorate from the University of Essex.
Warren Ellis lives outside London, on the south-east coast of England, in case he needs to make a quick getaway.
A man staggers across a desolate landscape, unsure where he is or how he got there. What few people he encounters live a brutal life, butchering one another for food or performing ritual killings. Birds ominously circle overhead. Is he dead – is this the afterlife? Or is he somewhere else… and who is he anyway?
Huzzah! A good comic – I knew I’d find one again eventually! I don’t want to give too much away as uncovering the mystery is part of the fun of Shipwreck but I found the protagonist’s motivations and methods to be an intriguingly original marriage even if both are sci-fi tropes.
I also liked how Warren Ellis wrote Shipwright, the main character, particularly towards the end when we find out everything about him. And the scenarios along the way like the opening scene in the diner followed by the death bell in the desert were so weird and compelling, adding to the atmosphere of disorientation.
I’m in two minds about those scenes though as the world Shipwright wanders around is very underwritten and I wonder if Ellis might’ve done better to flesh it out rather than devote two whole issues (out of six) to these go-nowhere set pieces. There’s no Volume 2 either – this is a self-contained story – so we’ll never know more than what’s here. The strange people Shipwright meets are also little more than ciphers than fully realised characters, making the world that much more unknowable.
The finale is a little underwhelming and unsatisfying and Phil Hester’s art was a bit too craggy and indistinct when it came to the character designs – Shipwright and the antagonist looked very similar in close-ups, so it’s not immediately clear what’s happening in that penultimate issue.
Still, I was never bored reading Shipwreck and enjoyed it a lot. It’s an original comic the likes of which I’ve never read before and the story got more exciting as it went on. An entertaining, action-packed mystery with snappy writing, stylish art and a fast-moving plot – Warren Ellis does it again!
Dr. Shipwright wakes up in a desolate wasteland, bumping into one strange, disturbed character after another. That's all I'm going to say about the story except it gives off this off-kilter, surreal, fever dream vibe, like an episode of The Twilight Zone or The Prisoner. Phil Hester's art is craggy and less boxy than usual. It's not very well defined in places, especially the ending. It's somewhat unclear from the art exactly what happened which is why I lowered this from a 4 to a 3.
Take one: The man in black fled across the desert, and the gunslinger SCIENTIST followed.
No, wait, that's The Gunslinger and that was good.
Take two: A train wreck freed him en route to the death house A NEW WORLD . . . freed him to search for a one-armed man he saw leave the scene of the crime; freed him to run before the relentless pursuit of the police lieutenant INSPECTOR obsessed with his capture GOD KNOWS WHAT.
No, wait, that's The Fugitive and that was good.
Take three: Scientist wanders around new world looking for a dude. Other dudes are looking for the scientist. There are lots of eyeballs and skeletons and moody nonsense. So much moody nonsense.
The writing on this was for me typical Warren Ellis weird-o-rama, with a SUPER confusing ending, which stinks because the premise is really good! Luckily it was understandable enough to propel one forward. The artwork was really terrific though and a wonderful reward for a willingness to hang in there.
This was a good read, I was never bored throughout the story, and the way its world was represented bit by bit was well done, but once everything concluded, we were still left with some unexplained peculiarities about this place and its people, the ending wasn't that great either.
I wont go into details about the story, because figuring things out as you go through it is indeed fun, you should know though that this is the kind of story where you keep questioning your focus and wondering wither you missed something that you should have paid attention to, and this is fun and well done, but it is also why, at the end, I was expecting more depth regarding some character motivations and the nature of their universe.
Warren Ellis has created another interesting storyline of what the hell. This was not what I expected and to be honest, I had no idea what this book was going in. I was surprised by the concept and while it was high concept, it was strangely grounded which was not a good thing for me. The book reminded me somewhat of Fell, Feral City which is also a Warren Ellis book, it has that isolated issue structure but also managing to service the overall arc of the storyline. If you like Fell, you'll definitely find something here.
The artwork is amazing, this is my second Aftershock Comics series and I must say they are definitely growing into a new Image Comics. I think Ellis has found a companion who can visualise the twisted story beats he has created. The artwork can break the book and Phil Hester doesn't fault at any point.
Why the 4?
I enjoyed the book but it didn't deliver with the overall storyline. It is hard to pack so much into a 6 issue arc and I'm constantly stuck with graphic novels that need more room to breath. Warren Ellis is a relatively new writer for me, I have read Fell, Feral City and Trees but not a lot of his earlier work. There is another Aftershock book that sounds interesting and I think they are recruiting unique voices in the medium, so I'm eager to check that out. This book is good but far from great. I wanted more time with the series and I wanted the concept to be dialled up, this had an epic potential but is robbed by the length.
My next graphic novel is The Massive Volume Two. I'm sneaking Road to Metal into the list but unsure if I will get much time to read that one or not.
This is the trippiest shit I’ve read in a long time. What is going on? Who are these people? Is this sci-fi? Fantasy? It’s like a little bit Event Horizon, a little bit Dark Tower, and a whole lot of Phil Hester and Eric Gapstur artwork. Whatever you think of the story (which is a bit like an ouroboros at times), stay for the artwork. It is top notch.
Kind of weird. Great art and an interesting, though rather unfathomable story. I was reminded of the novel The Gone World by Tom Sweterlitsch while reading. Not sure this was ever really resolved in any meaningful or satisfying way. If you like a mystery that sticks around after its resolution, maybe you'll like this more than I did.
A no engañarse: no es el tomo 1 de nada, es una miniserie contenida en sí misma. Acá Ellis la vuelve a romper con sus clásicos temas en una historia cuyos misterios se van descubriendo y están perfectamente armados y pensados. Es una pequeña joya en sí misma. Genial también el dibujo del veterano Phil Hester con una puesta en página bastante original, complementado con un color muy simbólico.
Es una lectura difícil de describir. Un cómic con un tono muy personal en cual podemos ver muchos de los típicos comunes de Warren Ellis pero desde una forma distinta. Nos narra un roadtrip interdimensional en el cual a pesar de las variopintas situaciones el personaje principal visita los "típicos" lugares, un restaurante, un bar y un hotel. Todo mientras se desarrolla una historia contada a cuentagotas en la cual nos enteramos poco a poco de lo que sucede. La historia atrapa, pero toca aceptar que muchos detalles quedan en el aire. Recomendado principalmente para seguidores de Warren Ellis
I'm absolutely torn regarding Shipwreck. To be frank, it's a mindfuck. Sometimes that's okay, sometimes that's not okay. I'm still trying to decide where Shipwreck falls.
The art, let's start there. The art is great. Phil Hester works wonders with shadows. Some characters look similar - it's fine. The art in Shipwreck is a high point and it is not a mindfuck.
Okay fine, the plot. Essentially, in Shipwreck, there is a guy, Shipwright, who is wandering through...somewhere not-Earth. Probably not-Earth. Several issues pass with this guy meeting strange individuals who make strange pronouncements. It's all kinda compelling, so you're not gonna put the book down. But it's also baffling.
Finally, midway through, events start clicking together. Backstory unspools, revealing some of what's really going on. "Some" being the key phrase there. After finishing Shipwreck I flipped back to page one and started over, my mind brimming with information that redefined the narrative.
That's a good sign, right? When you want to re-read a book because the latter half has brought new truths to the first half? In this case, I'm not so sure. Shipwreck is a quick read anyway, so a re-read wasn't a burden on my time. There is almost certainly a way to write Shipwreck so that it makes sense and is mysterious and compelling on the first go-around, but I don't think Warren Ellis is the kind of guy who treasures narrative coherency. So be it. Shipwreck is worth a read, but just be warned: it's a mindfuck.
it was a good story. one that comes out slowly as you read. a mystery of a man who's travelled to an alternate earth and what happened to him. It's good in a lot of ways but also, like so many ellis comics, it doesn't really explain what the hell is going on. It leaves you too much in the dark. In my opinion anyway. 3 stars.
Jonathan Shipwright was a researcher on the sabotaged Janus mission that landed him in a parallel universe. He can teleport short distances with a device inside him called an apporter. He retains the hope of discovering the saboteur in this desolate world. The ending is confusing, but maybe it's what the author wanted all along - to get us to think, not just enjoy a simple, complete story.
If you read my reviews you know I love Ellis and his writing BUT like many geniuses he sometimes forgets to reign in the creativity enough to deliver a story that makes any sense. This is one of those times his ideas outpaced his ability to deliver a coherent story.
First - the art is beautiful. Maybe in a different story it would be classic but in THIS story it is pretty window dressing for a story that fails to engage. It is never a good sign when I nod off while reading an Ellis story.
The story? It is one of those stories I finish and wish I could grill the writer immediately and ask "What the heck were you trying for?" I really hate a mystery build up that doesn't deliver. Oh! we are plopped in the middle of a story we don't understand and a mysterious man Dr. Shipwright is the lone survivor of a crash and he runs into the Inspector who starts asking him questions and digs us deeper into the mystery...then we run into a cook who is slicing up a man...then a man who is slicing up a man to feed to the birds...then a woman who likes bells then...oh I am exhausted just remembering how silly and convoluted it got. And when the story ends you understand a little bit more about what happened but mostly you are still wondering why it was important to meet all those weird people.
I think the theme was...don't be a coward and try to run away from your fears. But who knows? And it was a long journey to make such a weak point.
A shame. But evidence that even a writer I love can poop out a stinker.
i was a bit wary going in, because i'd never read warren ellis before but i'd heard that most things he writes is just lots of over the top sex and violence. he has his fanboys who love everything he writes, but that he's not everyone's cup of tea. i felt that that description fit this comic partially. there was violence and blood and gore, as i expected, at times it did fit but often it just felt unnecessary.
i didn't feel like much really happened. shipwright walked around, met people, had strange conversations where various characters had long monologues about nothing, and then he continued on and did the whole thing over again.
don't get me wrong, slow stories that build up to a big ending are often really good, but i just found this one very strangely paced and somehow really dry. somehow it 100% felt like the comic a group of """"edgy"""" men would create. literally the only woman in the credits is elizabeth torque, who did one of the variant covers.
there were two things i did really like, though. the colouring and how the pages were built. how the individual pages were coloured was just beautiful and fit perfectly, so good on you, mark englert. and while i didn't like the actual art style at all, i loved how phil hester worked with panels and using the whole page to tell the visual story.
Shipwreck, published by Aftershock Comics, is a compelling six-issue graphic novel by Warren Ellis and Phil Hester. The series centers on Shipwright, the protagonist, who navigates a hostile parallel world after his ship is sabotaged.
The narrative is driven by Shipwright’s confrontation with a saboteur, and leads Shipwright to question the intentions and future actions of both Earth and the parallel world. The story’s climax and conclusion are intense and leave several questions unanswered, which might be confusing for some readers. However, this ambiguity adds to the thought-provoking nature of the novel.
The artwork is striking and effectively brings the desolate parallel world to life. The writing is engaging, making the short series a captivating read. The combination of detailed illustrations and compelling storytelling creates a memorable graphic novel experience.
Shipwreck is a worthy addition to the graphic novel genre, earning a solid 5 out of 5 stars from me. A potential sequel exploring the aftermath and broader implications of Shipwright’s journey would be an exciting continuation.
Shipwreck has all the hallmarks of a classic Warren Ellis comic book. There's a mystery, there's near-future science, there's semantic wordplay, there's uncertainty and unsettling elements.
And adding Phil Hester as illustrator makes it all even better.
It is a bit more on the surreal side for Ellis. The whole story and all the characters are very dream-like. The conclusion isn't definitive. This is definitely a book to strap in and just enjoy the ride. I have a feeling repeated readings would continue to unravel more details and deepen appreciation of the work. So reader beware if you value more concrete stories.
Not as deep a world as those of Ellis' recent TREES or INJECTION, SHIPWRECK is more an experiment in atmosphere. The creators experiment with pacing and color, stretching out one moment while "jump-cutting" (id comics can DO that) through others, all the while basking each scene in monochromatic pallets. In a format this short, it all comes at the price of plot and characters, but admission is worth paying for.
This is definitely sub-par for Warren Ellis work. This was a meandering plot that seemed directionless. There were also some needlessly graphic scenes that added little to no substance to the story. Some of it legit grossed me out and had my stomach churning. The art was 4/5 star.
The overall affect leaves the audience in a dream like state. This is a mystery/horror I would only recommend it if that's your thing or for Ellis fans/completionists.
Is this a parable? Is it sci-fi? It is beautiful and mysterious. A broken man staggering across a desolate landscape in pursuit of the man who sabotaged his journey to this broken...place? time? Warren Ellis in top form here and the artwork by Hester reminds me of Mignola in his woodcut mode, savage black lines and generous splashes of color.
Beautiful art and Ellis's usual charm and wit, but the idea of traveling to a parallel dimension as an alien invasion is one he's done before, the effective atmosphere has precious little plot beneath it, and the ending is at once anticlimactic and incoherent. Not without its virtues, but it's hard to recommend to anyone but Warren Ellis diehards who were already going to read it anyway.
I didn't understand anything at the start, but the structure of the story guides you into understanding what is going on. The conclusion is a bit simple but very very enjoyable. I liked that it's a sci-fi but the main thing of this comic is the message it gives you at the end. Very original way to represent it!
hikaye, heyecan verici ve gizemli bir anlatımla başlasa da, kırılma noktaları ve yaratılan dünyanın detayı maalesef yetersiz ve zayıf kalmış. bazı anlar franz kafka'yı andıracak kalitede sahneler gördüm, çok büyük potansiyele sahip olan bu seri maalesef benim için "eh işte" seviyesinde kaldı.
the wild storm'dan sonra açıkçası hayal kırıklığı yaşadım.
This entire review has been hidden because of spoilers.
A man wakes up in a desolate world and remembers his plan to bring his alien species to this planet to save them and run away from any possible world ending events- he’s a human and the planet/universe he is in (probably) hell!
It was just ok, quick evening read but not as memorable as many other Ellis works.
The story ... I honestly have no idea! The story is a weird, twisting one of a flight that takes the main character to an alternate earth, a neat concept written in a 'trippy' fashion, but not sure if I loved it, hated it, or was just confused by it!
Ellis heldur áfram að gefa frá sér skemmtilegar bækur, hér er það hrollvekjustemningin í fyrstu köflunum sem er mest sannfærandi. Sæfæ sagan gengur vel inní það en endalokin eru frekar brött og svei mér ef einhver lærir ekki eitthvað. Þrátt fyrir það er þetta ektaflott myndasaga..
This was okay. Not my favorite Ellis jam, but I really liked the underlying ideas. I don't wanna spoil anything but I will say that I'm never disappointed by anything with his name on the cover.
Recommended to Ellis fans, indie comic fans, and folks interested in an odd comic book mystery.
Warren Ellis stories are always puzzle boxes that you turn and admire the facets and how the pieces fit together but lately you never know if he's brilliant or dull. This lands dull. No fault of Hester's art.