A full color, hardcover collector’s edition of the landmark webcomic.
Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe.
A young man stands in his bedroom. It just so happens that he’s about to embark on an adventure involving birthday cakes, magic chests, hammers, arms (detachable and otherwise), harlequins, imps, eccentric architecture, movable home furnishings, bunnies, and a video game that will destroy the world.
Andrew Hussie is the creator of MS Paint Adventures, a collection of webcomics that includes Homestuck, as well as of several other webcomics, books, and videos.
Unique and bizarre! It could be argued that Homestuck is better experienced as a website than a book. It's a hybrid of comic strip, video game, art project, and just a lovingly, obsessively detailed … thing.
Our initial protagonists are a trio of thirteen year old kids. They know each other, and chat back and forth online, using a program called Pesterchum. The book starts on John’s thirteenth birthday, a day on which he begins playing a computer game that will destroy the world. But the story is also told in the form of a computer game. John has a limited inventory of things he can carry, and they're arranged in a stack, so that every time he picks up something new, whatever’s been in his stack the longest gets ejected, often to catastrophic and/or humorous results. Each child, in fact, utilizes a different data structure to manage their inventory, each with its own strengths and weaknesses. Having taken a few programming courses in my day, I’m impressed by the level of detail Andrew Hussie has lavished on this project. It's a world very different from our own, and approximately the first half of the book is devoted just to learning the rules of this universe. It may be weird, but it's logically consistent, and everything in it has a purpose even if that purpose is not immediately apparent.
As I said, the book doesn't have the animation, music, and minigames of the online version. But it does have footnotes pointing out all sorts of details that may not be noticed on the first read through. Think of it as a director’s commentary track. And Hussie has done his best to include multiple screenshots to give a good sense of the animation and games, and has indicated the pages where they occur if anyone wants to check the online version.
I first became aware of Homestuck at anime conventions. Multiple people were suddenly dressing up as these dark-skinned trolls with colorful horns. I learned that the characters came from a webcomic called Homestuck, but never quite got around to checking it out online. The trolls aren't in this book. They come into the story later, but Hussie does mention them in the footnotes a few times. Something to look forward to in future volumes …
This book is unlike anything I’ve read before, and it rewards getting deeply into. It may not be to everyone's taste, but it's highly recommended, nevertheless.
I don’t know what possessed me to finish this. It sounded kind of funny and clever when I saw it at the library but it was absolutely not my thing. Reading this was like listening to my kids talk about Minecraft and Fortnite for hours. I’m sure there are people who are familiar with the web version of this who totally love it and I’m sure I’m missing out on all kinds of inside jokes but I’m fine with that.
all of these stars are for act two none for act one. did not expect to be as into this as i was; i only started to read it because i felt compelled to as an unofficial fandom/internet historian. it’s changing my brain chemistry probably for the worst.
Strangely, I wanted to read more after making it through this tome, even though I've already read the story online! I guess that compelling storytelling is what drove so many people to finish it in the first place. The author's footnotes are great as both introduction and afterthought, as well as terrible spoilers that only make sense in retrospect. It occurs to me that this 438-page tome comprises something less than 10% of the sum total of "panels" (individual webpages) from the original run of Homestuck. Given that some of those panels were minutes-long animations, and others were fully playable browser games, I'm left wondering how I ever managed to get through the whole thing in the first place. We haven't even gotten to the fourth player character's introduction by the end of this book!
If you are a fan of homestuck, this is worth a read. If you have not read homestuck because navigating the website is tricky, this is worth the read. I am so glad I bought this, and I can't wait for the next book.
This may be heresy, but I don’t think I would’ve read this in its original form. I guess I always did like reading Nintendo Power walkthroughs more than I liked playing the actual games.
The first time I ever read Homestuck I didn’t know how to open the pesterlogs nor did I speak English & I read easily 800 pages like that just deciding I *probably* understood what was going on and I Still cosplayed Dave Twice.
I have actually read the first and second act of homestuck online a couple months ago, I really enjoyed it however it doesn't have the same pazzaz as in the original online version where there are gifs and sounds stuff like that which make Homestuck... HOMESTUCK!!! I got bored or I would get confused in some of the pages that would normally have sounds or gifs, I understand if you wanna read this in book form but like your gonna miss out on all of the magic in homestuck like UGGHHH :(
There are two types of people who could pick up Homestuck:
1. Someone who has never heard of Homestuck before, or has heard of but never read any. 2. Someone who has read some or all of the series via its website (*cough*homestuck(dot)com*/cough*)
People in the latter category—myself included, although strong emphasis on the "some" side of the "some or all" equation—will know coming into this that there is no way for a physical book to replicate the original multi-media journey that you can experience on the website. We know what we're getting into here.
But for those of you who are in the first category, a word of warning: Homestuck was created and released to the Internet as a multimedia project. Most (not all) panels feature animation—which, guess what, can't really be replicated on a static book page. A lot of them feature sound—which, guess what, can't really be replicated on a static book page. Some of the panels even feature a certain amount of interactivity—which, guess what, can't really be replicated on a static book page.
That means that the book form of Homestuck is inherently a lesser experience than the one you can consume for free at the website listed above. And you're even paying $10 (or whatever, that's how much the digital copy is—yes, I bought a digital copy of a physical book that's a lesser version of a digital comic) for the privilege of a lesser experience.
You definitely want to go to the website and start at the beginning and read a bit. See what the website does and imagine how transferring that into a paneled comic presentation completely changes the impact. Ask yourself: Will I be OK reading this as a book? Will too much be lost in translation?
But I'd argue there are reasons—for some people, anyway—to shell out the money for the hobbled book form.
First of all, the website is best viewed on an actual computer. Even a tablet can't quite do everything needed for the full Homestuck experience. The interactivity bits, of course, are plain out. But even some of the animation stuff doesn't completely load. And regardless of device, tracking where you are within the story is annoying. Sure, there's a save feature, although I never felt like I could trust it, and if you loose your place (by, say, quitting your browser), refinding your place is, uh... not fun.
Book form just smooths all those issues out. I don't have to worry about losing my place, or missing important things, or have to feel anchored to a freaking laptop just to read. All issues, incidentally, that made me quit Homestuck the times I tried previously to read it in its natural format.
This first volume, covering Act 1 & 2, illustrates how far I got in Homestuck previously. I recognized everything in the first act, but nothing after. So that gives me a pretty decent view of how the book experience differs from the web experience. While I definitely missed the animation and sound, I still more-or-less feel like I got the story I remembered. Some of the animations are broken up into multiple images to help give a comparable (if still incomplete) visual. Others aren't. Once I crossed the midway point, entering the material I didn't recognize, I didn't feel like my comprehension significantly dropped—and the places it did felt less like a problem with the book's presentation, and more just the convoluted directions the story starts to go.
Two aids exist in the book to help fill those gaps: 1. Each page features commentary by the author, Andrew Hussie, who will occasionally highlight specific animations he liked or clarify places where things might feel muddied in this static presentation. 2. At the top of each page are numbers that specify which webpages you can view to see the real deal. I may not be interested in reading the whole story on the web, but I did enjoy occasionally popping my tablet's web browser and seeing the animation—particularly key action scenes where still images just couldn't keep up.
The story itself—uh, how to describe it? It feels like a video game engine. It's a narrative built on a video game engine and presented so that the characters feel like both the players and the game characters. The commands come from two sources (so far—given the way the series is going, I could see that changing): 1. A primary in-game character that has access to a command center. 2. A "player" outside the narrative that feels like a stand-in for the reader. Obviously, us readers don't have any choices—this is, after all, a linear experience—but that's the feeling the commands have (and, incidentally, were crowdsourced by the author from readers as he was posting each update). So Homestuck's narrative literally evolved based on reader input during its creation.
It's a bit of a unique feel—at least compared to anything I've read before—because like with an actual playable video game, Hussie has to introduce us to the rules of the world and the in-game mechanics. This is most obvious with the running sylladex joke. The sylladex is Homestuck's inventory system, and each character has their own setup for inventory with its own rules and finicky personality. Most of Homestuck's funniest moments in this first book have to do with sylladex snafus. Anyway, we may not be literally playing the "game" but Hussie slowly introduces and builds the concepts so that we understand what's going on.
Homestuck is endearingly referential (one of the characters, for example, is writing a GameFAQs walkthrough—a fun flashback for those of us who've ever tried to figure out a game on that site, lol), both to our real world (lol at the Harry Anderson/Night Court stuff) and to a number of Hussie's prior comics/extended world.
Anyway, this is a tough beast to rate. It's hard to really lean in on the sort of 5-star rating that the web version of the narrative probably deserves, but then again, despite how can't be in book form, this exists as a surprisingly engaging read.
So I guess, like, I fully recommend it if you know what you're getting into first.
What the damn hell did I just read? ...watch? ...play? Andrew Hussie's satirical multimedia experiment "Homestuck" has been described as the "Ulysses" of internet culture, and I've gotta say I'm both too cool and too uncool to entirely grok what's going on here. The amount of intelligence and creativity and craft in this project is staggering, though, like Brian Wilson, it sometimes seems inexplicable that extraordinary genius would be used on something so... whatever this is.
I can't say I'm loving it, and I'm not sure even "liking it" is the right phrase. I'm not sure that this is designed to be enjoyable, as frustration and perplexity and cringe seem to be the intended response. But all the same, the utter audacity of such a project existing makes it hard for me to look away. Will I finish the series? I don't know. I'm good at finishing things. So probably yes. But do I ever want to interact heavily with the un-ironic fandom of something like this? Probably no.
I feel like this did a very good job to translate the thing that is Homestuck from the internet to page, but I still think that if this is your first time reading Homestuck that you should definitely go read the rest online, whether you read the rest on the website or you listen to someone else read it(I highly suggest listening to let's read Homestuck which definitely my favorite way to read Homestuck).
I really liked the little details of this book, like the colors on the edges of the pages and how they represent the character's pov. I also really enjoyed the little notes at the bottom of the pages.
Okay so..... I've seen people on the internet talk about Homestuck for... ages. And I never really understood. So when I saw this book was releasing, I figured I would give it a shot. And... all I can say is... at least I have a basic knowledge of it now. I get the general idea, at least. But clearly, this is something that is better viewed online, as it was going, rather than later in a such a static format.
It's like... you either love it, or hate it. I think Homestuck has wonderful world-building, solid, evolving characters, hilarious antics, plenty of puns, innovative storytelling (being an interactive web comic originally; involving community in its growth) and a lot of heart.
It is what it is. I'd say give it a try for at least one book.
Its been 4 years since I had read homestuck and I love analysis so this was an excellent way to revisit it. I had a lot of fun just sticking post-it-notes in this book and scribble sarcastic comments on them and Hussies commentary was actually funny and interesting. Do absolutely not use this to read homestuck for the first time tho
A classic, influential, and very strange webcomic made into a graphic novel- At least a chunk of it.
Filled to the brim with silly Microsoft Paint-esque panels, oddly specific pop culture references and kids in the midst of disaster, Homestuck is undeniably one of, if not the most, iconic webcomics online. Meeting memorable characters and much more that come later on and spawning quotable quips, this is a staple for those who want a peek into Tumblr culture or an experimental take on comics in general.
While Homestuck can be read online for free, this convenient collection of the first 2 acts contains exclusive commentary by Andrew Hussie, the creator. There are also animated panels and interactive scenes on the website version that are quite fun, but can't be experienced here, so this is more of a collector's item for those who've already read the original Homestuck webcomic. It's also important to note for first time readers that this is an extremely verbose story sometimes using strange dialogue in the narrations. The story is deep in lore/length and may require further research, so this is more suitable for reading on and off if you want to consume other media as well.
Spoiler/self reflection portion!
Warning: Not recommended for those who are sensitive to offensive language as there are some slurs used (particularly/initially by a character named Dave). If you're planning on giving this as a gift to your child, be sure to read the content warnings if they've not read it yet (recommended for ages 16+).
Allá lejos y hace tiempo, casi diez años atrás, en un sitio llamado mspaindadventures, Andrew Hussie empezó a publicar una serie de cómics en internet interactivos, en los que podías interactuar con la historia ingresando comandos vía foro. Sus primeros proyectos eran bastante sencillos: Jailbreak narraba cómo se intentaba escapar de una prisión, Bard Quest era la historia de un bardo en una misión (tipo elije tu propia aventura), Problem Sleuth se trataba de un investigador privado que se encontraba con muchas dificultades sólo para salir de su oficina, etc. Eso era sólo práctica.
El 13 de Abril de 2019, se publicaría la primera viñeta (definitiva) de lo que sería un hito en la historia de internet, marcando un antes y un después a nivel cultural mundial: Homestuck. Resumir la historia, que abarca varios multiversos, cientos de personajes, varias especies extraterrestres y muchos planetas, es imposible en menos de miles de palabras, pero la idea base es esta: cuatro adolescentes juegan a un videojuego, y las consecuencias son colosales.
En este libro se narran las primeras páginas de los Actos 1 y 2 (hay siete en total, sin contar los actos del acto y las intermisiones), donde empezamos viendo a uno de los protagonistas, John Egbert, lidiando con la instalación del juego cliente-servidor. Rose Lalonde, su jugadora servidora, tiene algunos problemitas con su conexión a internet, lo que les trae problemas a ambos. De paso, Dave strider está a la espera que su jugadora servidora le ayude con el mismo juego, y que la cadena se complete para poder empezar a jugar.
While it's definitely not for everyone, I still find the data structure / adventure game inventory shenanigans of Homestuck's first two acts hilarious. I recommend having the web version on hand for the animated segments, which the book tries its best to replicate but doesn't completely succeed at, but the added author commentary is both funny and super interesting, and makes the print version an entirely worthwhile way to revisit the comic. It's fascinating learning more about the creative process that went into this extremely idiosyncratic webcomic, and I was impressed by just how many of the later plot developments were being foreshadowed at this very early stage.
While I certainly appreciate the craftsmanship of this story, and I can definitely see why it's so beloved, it's just not my cup of tea. Back in this series' heyday, I attempted to read the original webcomic, but got bogged down by the "tutorial" which seemed to last an eternity. I hoped that this book-format would make the story more accessible, but I ended up feeling about Homestuck the same way I feel about something like Donnie Darko: mostly baffled, a little intrigued, but not enough to really recommend it.
bE WARNED an ungodly amount of the first, like, hundred pages is devoted to john not knowing how to use his sylladex and dropping stuff and in depth explanations of what he is doing wrong and it is boring
but it gets better it has a slow start but dang it's picking up
rose's fight with her mom was peak
also CAN TOWN
i am excited for the next book
i dunno how it compares to the ~online experience~ cuz i haven't read it yet something with flash has made it a Process
i like it
i mean there is stuff i do not like i could do with less of bro's puppet websites ew
Not sure why I thought it would be a good idea to get back into Homestuck in 2022 but here we are. Kind of a shame that these books don't even cover up to half the comic(?) and probably won't be continued. I recently re-read the entire comic online, so I'm mostly reading these books for Hussie's commentary. Despite having read this comic multiple times, there are still somehow things I've missed, so having that commentary, and the animations laid out in stills is valuable. That being said I wouldn't recommend these books to first-time readers (if anyone is still reading Homestuck for the first time in 2022) and moreso for hardcore fans/collectors, as the animations, games, and music that is present in the webcomic form are vital to the experience.
Quite honestly not my thing. At times truly funny. At times strangely captivating. At times really not my thing. I don't really know what to say: this is likely better for fans of the webcomic? Or on a screen?
The format of the book looked cool when I saw it at the library. I didn’t know what to expect. I didn’t really understand 90% of what was going on. The only parts I did enjoy was Roses POV and the weird grey dude at the end of Act 2 creating his Can City. That’s about it.
Reread this for the first time in over ten years and I’m so glad I did. The Pesterlogs had me in hysterics and the video game mechanics were incredible. I don’t think I’ll ever find anything quite on this level of strange and heartwarming.