In a distant future where technology and fantasy intertwine, Mycul Zas an idealistic young man, who has been cheated of his inheritance by his uncle, is thrust into a perilous world of betrayal, prophecy, and genetically modified monsters. ‘Sent’ by his uncle to ‘see the world’ and find his missing father, Mycul soon discovers the depth of his betrayal when he is sold to a geneticist. Here he meets the mordonts, human monsters engineered millennia ago to be great warriors. With their help he escapes and vows revenge, not just for himself, but for his father, the mordonts, and against the oppressors who allowed this to happen. Torn between fate, loyalty equivocal prophesies and the enmity of the Protector, he teams up with a one handed assassin, an exiled prince, a scientist with a murky past, a drunken giant and a necromancer’s daughter. Together they strive to overthrow a tyrannical regime and regain control of their futures.
Although set in a dystopian future this book has enough real feel history to still give a balance between fantasy and fact. The main characters are multi-dimensional and plot whilst reflecting many of the familiar 'epic journey' tropes moves at a cracking pace and the plot twists and turns make it a really good read.
18-year-old Mycul is destined to become a great landowner, but before settling down to farm he wants to see the world, and to find out what happened to his father. The history and science of the Adee casts a long, nightmarish shadow, from genetic experiments to the disappearance of people like Mycul’s father. Mycul’s personal quest sets him on a path to discover the truth about mordonts, genetically modified humans designed to be warriors. This fast-paced adventure begins at the Reach of Key: all new sailors are called to mount the graken and sit with its rider. Realising his uncanny gift, he survives the test, and is soon met by betrayal that leads to a chilling turn. Brought closer to his destination than he had bargained for, he finds himself at the centre of genetic experiments, whereby monsters including grakens and mordonts are created to replace extinct animals. He finds alliances with the mordonts and discovers that there is a cure for the mutant strain, but can it be found in a world more complex than Mycul had imagined? The world is full of uncertainty, made more complex with each decision made, and makes for an epic journey full of twists and turns. Mycul amasses an eclectic band of unlikely companions along the way, and the blend of monsters and mutants provides an interesting lens through which to reflect on what it is to be human. While the cast is interesting, I found the world-building to be what captured my attention the most. It is a world fused with tangible science that makes the extraordinary feel ordinary, told with a poetic style and lively language that keeps you enthralled by landscapes brought to life. I was happy to dwell in places, though we never stayed anywhere too long before being swept up into the next phase of the journey, slowly closing in on the final battle.