The Arkhe Principle is an entertaining romp through a post apocalyptic/dystopian future
It’s been over two and a half centuries since the Americans unleashed their bio-weapons as St. George, the Saxons and the Romans, having made a temporary alliance, closed in to destroy their capitol and end the worship of their god, Thomas Jefferson. The war goes on as the Domain of King Edward, the Saxons and the Roman Empire continue to battle over a ravaged earth while the savage descendants of the Americans launch devastating raids on them all.
Enter Rosie, a police inspector of the kingdom. Her son John, a decorated war hero. Victoria Tesla/Katherine Dueva, a failing student at the Institue, CEO of a megacorp and an American spy. And Gungnir Odinson, psycopathic murdering, rapist, an Úlfheðnar of the Saxons. What fate intertwines these peoples lives? Why are John, Victoria and Gungnir accurately described in the manual for the great Arkhe, a pre-times technical manual that none can decipher as just starting to read the manual causes great distortions in perception, and saying the word causes reality changing ripples in the world.
The Arkhe Principle is an entertaining romp through a post apocalyptic/dystopian future where pre-times tech is greatly sought after and death awaits just around the corner. Maxwell Rudolf spins a graphic tale filled with danger and bloody conflict with a touch of graveyard humor. His writing is reminiscent of Phillip K. Dick (Total Recall, The Minority Report and Do Androids Dream of Electric Sheep) with splash of Kurt Vonnegut (Slaughter House 5).
Follow these anti-heroes as they seek to understand The Arkhe Principle, it’s a trip worth taking.
R. A. “Doc” Correa