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Dagmar Shaw #2

Deep State

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“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.”
--Junot Díaz, Pulitzer Prize-winning author


Game designer Dagmar Shaw is skilled at creating vast online entertainments with millions of players. But Dagmar is haunted by her past, and by memories of a burning city, and of the friends who died as a bloody vengeance plot played to its conclusion around her.


Dagmar is an expert at manipulating the online players known as the Group Mind. But when an acquaintance appears with the plan to manipulate an entire Middle Eastern country, to stage a revolution and make the people think it was all their own idea, Dagmar is both appalled and intrigued.


Can she crash the Deep State? And can she do it without creating another bloodbath?


This is no longer a game. The bullets, the tanks, and the spies are real, and so is the danger as Dagmar plunges into the task of gaming an entire state.


When it first appeared, Deep State gained a modest amount of infamy as the novel that predicted the Arab Spring, and appeared the very week the Egyptians occupied Tahrir Square.


“And since this is an intrigue thriller, there are undercurrents and deceptions and hidden agendas and secret loyalties and unexpected betrayals, deeper states of operation and deeper games being played for higher (or lower) stakes. Dagmar faces not only the normal perils of an elaborate and delicate con, but those of the deep state of international politics, where you don’t know who has been bought or intimidated, who might be a plant, who has a history that will blow up at the worst possible moment.” --Russel Letson, Locus


“Williams has crafted a slick, intelligent techno-thriller that never allows the melodramatic storyline to swamp the cast of sympathetic characters.” --Eric Brown, the Guardian


“Both prescient and utterly of the moment, featuring an ingeniously concocted and elaborated plot and a compelling cast of characters, Deep State is a success on every level . . . if ever one of Williams’ books had crossover potential . . . this is it.
” . . . The biggest plot coupon of all . . . is really the card on which the whole hand turns, and Williams does not blow the trick. On the contrary, he weaves this bit of scientific or pseudo-scientific legerdemain very deftly into the warp and weft of his plot, giving the novel that satisfies both logically and emotionally. Like his doughty heroine, Williams is absolutely at the top of his game here.” ---Paul Witcover, Locus

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First published February 1, 2011

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About the author

Walter Jon Williams

238 books893 followers
Walter Jon Williams has published twenty novels and short fiction collections. Most are science fiction or fantasy -Hardwired, Voice of the Whirlwind, Aristoi, Metropolitan, City on Fire to name just a few - a few are historical adventures, and the most recent, The Rift, is a disaster novel in which "I just basically pound a part of the planet down to bedrock." And that's just the opening chapters. Walter holds a fourth-degree black belt in Kenpo Karate, and also enjoys sailing and scuba diving. He lives in New Mexico with his wife, Kathy Hedges.

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Displaying 1 - 30 of 90 reviews
Profile Image for Tim.
2,489 reviews325 followers
February 15, 2017
While this started interesting enough, I found this unsustainable through cluttered and prolonged chases. I am chased out as this is literally one chase after another til the end. 1 o 10 stars
Profile Image for Josh.
1,730 reviews185 followers
June 17, 2017
This Is Not A Game was so good because it combined information technology and the internet 'hive mind' to form a high octane techno thriller that involved well defined characters and a plot which had some serious depth. Deep State, the second book to feature IT mogul Dagmar Shaw started off great then fell off dramatically. Rather than focus on the gaming community, Deep State attempts to blend Dagmar's plot writing skills in real life role playing gaming into the spy spectrum to help the alphabet agencies 'out' the Turkish dictatorship through staged revolutions. We later learn that is a 'front' of sorts with the main aim for the mission to reverse engineer a program which effectively wipes out the internet. Too often the story got bogged down in detail and too many scenes were dialogue heavy that didn't add anything to the story. I had high hopes but the book just didn't gel with me. 2/5 stars.
Profile Image for Keith.
540 reviews68 followers
March 18, 2013


Somewhat like William Gibson with his Blue Ant series Walter Jon Williams recently began exploring more contemporary environments with his ongoing Dagmar Shaw series. Unlike Gibson, however, Williams depicts a high-stakes milieu more compatible with the techno-thriller genre. Deep State is the second Dagmar Shaw novel and quite frankly needs to be read after the first book, This Is Not A Game. There's a background in the first that plays out in the second.
Dagmar owns Great Big Idea, a company that creates alternate reality games. In this one, after successfully running a game promoting the new James Bond movie she's hired by a shadowy group to, essentially, game a revolution. Turkey has once again been seized by the generals and Dagmar, no fan of despotism, signs on to use ARG fundamentals to bring about a democratic uprising. Coming out, as it did, before the Arab Spring, which was partly a social media uprising, this book is remarkably prescient.

Alternating between a control room on Cyprus and events in Turkish cities the book reflects that technological disconnect that can happen when we observe action at a distance. Needless to say there are plenty of disconnects between the plan and reality. My favorite occurs when there is an Internet shutdown and the hackers in Dagmar's group resurrect MS-DOS protocols to get around the problem. The final third of the book resembles This Is Not a Game with it's action emphasis. The first book crackles along more efficiently but this one certainly has its moments. The idea that undergirds the action, an open-source social media revolution, is fascinating and Williams generally pulls it off in his usual style.

Parenthetically, Deep State is the thirteenth book of Walter Jon Williams that I've read. I gotta say that I've enjoyed them all and always wonder if he's ever going to win a Hugo. From the cyberpunk of Voice in the Whirlwind to the expansive space opera of the Dread Empire's Fall series he's covered a lot of ground. I think that the two book series Metropolitan and City on Fire is still among the best contemporary sf around.

Profile Image for John Carter McKnight.
470 reviews84 followers
April 2, 2011
Williams should be the most famous thriller writer in the world right now, with his novel about both popular uprisings in Islamic countries and gamification. Simple premise: what if the US government hired an alternate-reality games designer to astroturf a revolution? What could possibly go wrong?

Deep State is thriller writing at its finest: tight, fast-paced, suspenseful, clever, with strongly sketched characters. Taking Hitchcock's advice, Williams introduces his one implausible thing up front, the McGuffin of an internet kill switch, with everything else utterly down to earth and entirely logical.

This is a damn good adventure story, a cautionary tale of media manipulation, and full of terrific fun details, from the virtues of DOS to the origins of the cult of Aphrodite to the book's manically clever punchline.
Profile Image for Aylin Koç.
186 reviews8 followers
June 12, 2016
İlk kitabına hayran kalmıştım. Ama başarı, özgüvenini cahilce Körüklemiş. Bir yazarın ne olursa olsun çok iyi bilmeden bir ülkeyi iyi biliyormuscasina işlemesi bu sonucu doğuruyor. Konusu Türkiyede geçen Derin Devlet'te Türkleri arap gibi gösterip, saçma sapan, sanki kültüre çok hakimmiş gibi işlemiş. Tek yıldızı da hak etmiyor. Kültürü işleyip, betimleyip edebi tabana oturtmaya çalışmış. Ama o kadar çakma ki... okunmuyor kitap, çünkü çakma betimlemeler ile güveni kirmis oluyor yazar.
Bayım, edebi eserlerimiz için bu ülkede kültürümüze hakim yazarlar var. Bu kitap eksik kalsaydı olurdu. En azından sacmaliklara para harcamamis olurdum.
Profile Image for Lis Carey.
2,213 reviews137 followers
January 20, 2011
Dagmar Shaw is running an Augmented Reality Game, an ARG, in Turkey to promote the latest James Bond film, Stunrunner. She's not happy about being in Turkey, where a military junta has recently seized power, because she's had some seriously unpleasant experiences with military governments in the past, but, really, what can go wrong? Turkey is benefiting from the positive PR and the increase in tourism, and the generals are very pleased by that. Her company, Great Big Idea, is being very well paid by the movie promoters.

And then Dagmar and some of her people are invited to meet the generals, and Dagmar accidentally offends the head of the junta, General Bozbeyli.

Dagmar, her immediate boss Lincoln, and her top on-site American and Turkish employees, have to evade the junta while staging the last live event of the ARG--and that means moving the live event at very short notice. Dagmar and her team work out a way to do it, wrap up the game, and head home.

But before she leaves, Lincoln offers her a new job. Lincoln, it turns out, works for the US government and is in Special Ops. The current Turkish junta, unlike previous ones, is not interested in restoring a secular state and then turning the government back to democracy; they're in it for the money. Lincoln wants to use Dagmar's game-running skills to peacefully destabilize the current Turkish regime and force a return to democracy.

Working from a British military base on Cyprus, Dagmar and her team--Turks Ismet, Tuna, and Refet; Americans Judy, Lloyd, Lola, Magnus, and Byron--set to work, running an Augmented Reality Game with the very real-world goal of bringing down a government. Flash crowds form in places where it's hard for the police to respond quickly, and melt away before they can react. They wear scarves, carry towels, postcards, DVDs, flowers--things that look like they have meaning but really only have the purpose of identifying participants in the flash crowds. It's all going well, and the regime is looking more and more foolish and impotent.

Then demonstrations start that aren't planned by Dagmar and her crew, and the astroturf revolution is becoming a genuinely grassroots one, and shortly after that, the regime feels threatened enough to deploy a secret weapon that Lincoln helped create, years earlier--the High Zap. It allows the power that has it to selectively take down the internet--in fact, anything that relies on TCP/IP protocols--and Turkey has it because two agents were deployed to use it against Syria right before the Turkish coup, and the generals wound up in possession of the laptop containing it.

Dagmar and her friends find themselves in a wild contest to survive, defeat the High Zap which now threatens the economic stability of the world, and maybe even achieve their original goal, as some of them are killed, some revealed to be traitors, and Lincoln and their government resources and status are pulled because Lincoln's plan has gone so badly wrong.

It's an exciting mix of spy thriller, adventure, and romance, and as is typical of Williams, it's all extremely well-done.

Highly recommended.

I received a free electronic galley of this book from the publisher via NetGalley.
Profile Image for David Raz.
550 reviews35 followers
June 28, 2020
Unlike This is Not a Game, which had its charm and novelty, this one didn't work for me.
I did like the way Dagmar's character is built, as someone who has limitations, but overcomes them when it is important. However, almost every other aspect of the book failed for me.

First and foremost, I found the plot much less interesting, and in many cases implausible. Without any spoilers, I never understood why Dagmar would ever join the endeavor she joins, and I thought it was completely off character. The ARG aspect, which was novel and interesting in the first book, is missing and nothing replaces it. The technology aspects of the book were either banal or questionable, and whenever something cannot be explained, the protagonist is told that she does not have the security clearance to know. Apparently neither do the readers, which I think is a cheap and lazy trick. In fact, with so little science and technology, I did not think this even qualifies as SF anymore. As a thriller, the book was slow and there were not enough twists to keep me interested.

Overall, although I enjoyed some parts of the book, I did not enjoy it as a whole. I rate it two stars out of five.
Profile Image for Bradley.
Author 3 books1 follower
November 26, 2012
In This Is Not A Game , Walter Jon Williams introduced readers to Dagmar Shaw, the head of Great Big Idea, a fictional company dedicated to producing and directing alternate-reality-games, or ARG, for short. Ms. Shaw returns in Deep State, and Walter Jon Williams spins another tale of intrigue, though one decidedly less interesting than the first outing.

Synopsis for Deep State :

By day Dagmar Shaw orchestrates vast games with millions of players spanning continents. By night, she tries to forget the sound of a city collapsing in flames around her. She tries to forget the faces of her friends as they died in front of her. She tries to forget the blood on her own hands.

But then an old friend approaches Dagmar with a project. The project he pitches is so insane and so ambitious, she can’t possibly say no. But this new venture will lead her from the world of alternate-reality gaming to one even more complex. A world in which the players are soldiers and spies and the name of the game is survival.


Following events of This Is Not A Game, Dagmar suffers from hallucinations and nightmares about her experiences in the previous novel, which makes her character ultimately believable and flawed. Unfortunately, Dagmar is the only character to truly shine in the novel, as most of the other characters feel particularly flat. Lincoln, aka Chatsworth, is possibly the only other truly interesting character, though with all of the information he withholds from Dagmar throughout the book, readers are left wondering exactly who this man is, and what's he's not saying.

Williams is obviously proficient with computers, as evidenced by the frequent and long descriptions of technology, filled with computer jargon. Though accurate, these scenes rarely provide actual benefit to the story, and serve as page-filler for the most part.

The novel is split into two sections, which feel very much different--almost like two separate novels. The first section introduces readers to Dagmar once again, and just what it is that she does for a living. It also introduces the antagonist of the novel, General Bozbeyli, the military leader of Turkey. Williams spends a lot of time in Dagmar's head, describing her hesitations about the job, her love life, and her seemingly increasing mental instability. Readers never get into another character's head, which may actually be a disadvantage, as some of the more intriguing characters may have added some variety to the story. Instead, Dagmar dominates, and becomes less likeable, overall.

Though the first section of the book reads fairly well, it's pretty much downhill from there. Far from a page-turner, and much less enjoyable than it's predecessor, Deep State never lives up to its promise. The second section of the book is dull and tedious, taking place mostly in a secluded office space, never providing much in the way of excitement. Though there are a couple twists and turns in the story, they're much too subdued, and lend little to liven up the plot. The climax of the novel, involving shootouts, down-to-the-wire timing, and escaping from murderous thugs sounds more exciting here than the novel delivers. It's a plodding example of storytelling, and fails to deliver at nearly every level.

Williams has written excellent novels in the past, so it's a shame that Deep State delivers such a poor story.
Profile Image for Craig.
6,199 reviews171 followers
April 22, 2018
This is the second novel featuring Dagmar Shaw, who runs online alternate reality games. I don't think it would be possible to fully understand this one without having read the first book, This Is Not a Game. The stakes and scale are elevated but too similar this time around; there's not enough new happening, and the two most interesting new characters are eliminated early on. There's a lot of running around in Turkey, but I didn't think it was as well paced as the earlier volume. It's borderline sf but more of a competent techno-thriller with some interesting twists (such as the crossword-puzzle clue section titles, very few of which I got) but nothing really too memorable.
Profile Image for Kristin.
1,190 reviews32 followers
April 5, 2013
This was book 2 in the Dagmar series. Reading book one is a must.

This read a bit like a travelogue and history of Turkey which I thought straddled the line between interesting and annoying. It was interesting in that I knew the author visited Turkey quite some time back and blogged about it. It was annoying in that it made aspects of the story read like an organized bus tour. “And on your right, Ataturk Park….”

Now the reality of the political aspects of the book were a bit scary - the use of social media to drive dissension and revolution. I think what touched a nerve was the idea that a person, persons, or a government could actually manipulate the masses through technology to the extent that they would organize into a rebellion. Sound familiar, anyone? It’s happened.

Some of the computer technology stuff was very interesting, the search to find modems that didn’t have USB ports, or keyboards from a certain year, fascinating stuff the evolution of our technological resources.

As for the story itself, I was disappointed but I couldn’t tell you exactly why. It was a bit too similar to This is Not a Game when people around our protagonist started getting killed in their beds - it lost the refreshing, "this is kinds of different" feel to it and became a rehash of the first book. The plot was this long drawn out build up, some stuff happened, and then it was over. It took me a couple of days to write my review because that was about it.

So, recommended with reservations.
Profile Image for Monique.
93 reviews8 followers
December 30, 2012
This was a fast read featuring the main character from This is not a Game. I read that book quite a while ago, so not only did I struggle to remember relevant details, but I actually got my wires crossed with Reamde and Moxyland characters. A personal problem that I hope won't affect other readers. The plot, citizens rising up in revolution against dictators, was pretty topical given the recent Arab Spring events, and made me see all of that in a different light, or at least in the light of various possibilities.

Eh. I don't know. I liked the characters; the plot seemed a mess and the ending seemed like an arbitrary stopping point. While he uses a lot of the right terms, the author still comes across as someone outside the culture of computer tech trying to talk the talk. I found the repeated use of the term "I'm four oh four" to be jarring - does anybody actually say that? Maybe that's a California thing.

I was amused that a character used the term "whatever lifts your luggage" - as far as I know, that was specifically coined by Dan Savage, but I'm not aware of it having entered actual English usage: http://slog.thestranger.com/slog/arch...

Basically, this felt like a middle novel of a trilogy. I liked that the author actually has characters dealing with PTSD from previous traumatic events, rather than just "getting over it" instantly. I'll read the next book, and I hope it will feel more cohesive.
Profile Image for Dan Carey.
729 reviews22 followers
April 18, 2011

If I had started reading this book the same week the uprisings started in Egypt, I would have had a hard time distinguishing between the news and this novel. Mr. Williams should be glad this was published prior to the spreading unrest, lest he be charged with mere conspiracy mongering.

I am not one who especially likes series with a recurring hero/heroine, but Dagmar Shaw is pleasantly believable: flawed without being overwrought and angst-ridden, capable without being a Mary Sue, concerned about the ethics of her job without getting preachy. Williams also does a nice job of sketching out the various locations in which the narrative occurs, providing enough detail to help the mind's eye without getting bogged down in florid detail.

Your perception of this book is almost certain to be improved if you have read its predecessor, This Is Not a Game. This book can be read as a stand-alone, but Dagmar's character will be richer if you have read the other book first.

Profile Image for Chris.
44 reviews6 followers
February 22, 2011
Walter Jon williams is the cure for the sci-fi complexity that sometimes plagues the genre. Don't get me wrong I like the pure science writing as much as anyone, but sometimes I want a good mix of science and action. Here we have that great mix.

This is the second novel in the Dagmar series. With what Dagmar went through in the last book I wondered how much more the author could throw at a person with out breaking. This is the crux of the whole story. Dagmar dealing with issues from the last novel and her current situation.This time instead of being swept up in a ARG that touches the real world, but is not about the real world. Now the ARG drives the real world events in a Bond like plot line.

For me Walter Jon Williams has always been able to breach that world between technology and humanistic story lines that stay fresh even as time passes. This is an interesting concept and something I personally find fun to read about. How can something in the fantasy world of Games effect the real world and ultimately be used to affect change.
Profile Image for Jeffrey Grant.
424 reviews6 followers
February 23, 2011
The book was a passable espionage book, but I feel like it lost something from the previous incarnation. The draw of that book was the unique properties of the ARG and how they were used to help in real world events. It seems like this book was going the other way; turning real world events into an ARG, and I don't believe it worked as well. There is a long period in the book where the purpose of Dagmar and her team being involved in the central effort of the story is very unclear, and even when things come to a head there's not much that they seem to be doing.
9 reviews
August 23, 2012
A single idea book then eventually runs out of steam rather than actually wrap up. That single idea is great and prescient (essentially using the powers of the internet to foment real revolution) but it's not enough to sustain the book.

Oh, and some of the tech talk around the central McGuffin is horribly off key if you're familiar with networking. A lot of boils down to "because tech" rather than actually logical progression. That's fine in generic sci-fi but in a grounded thriller like this it feels wrong.
650 reviews1 follower
February 16, 2020
The premise is okay, but the lack of character detail and the unrealistic reactions to events (particularly horrific events) are unbelievable
Profile Image for Rachel.
1,871 reviews37 followers
June 9, 2023
This book starts with Dagmar doing a game-style promo for a new James Bond movie. Her software company is struggling, and she's good at setting up games that combine online and in-person content, so that is much of what the company does. The movie is set in Turkey, so the promo game is also set there. She's working with crews from her company and the client. The game goes well, except that she manages to insult the dictator who's taken over the government, which complicates things.

Then she takes a follow-up job, also related to Turkey, apparently from an unspecified American government agency. She, her crew, and her employer's crew are headquartered on a British military base in Cyprus. It appears clear that the objective is to overthrow the dictator so the country can re-establish a democratic government. It later becomes clear that there's more to the agenda.

The operation starts well, and triggers more peaceful uprising actions. Then, of course complications arise. Meanwhile, there is intrigue, violence, sex, a rock star and a movie star, all the usual spy thriller stuff. Dagmar has serious PTSD from the events of the previous book, and the events here trigger it repeatedly. After later demonstrations in Turkey, some people are killed or injured, and a couple of crew members are killed. It becomes obvious that someone in the crew is a traitor, and it takes a while to figure it out, with much damage in the meantime.

The prologue to the book is a scene that seems unrelated, but in the later part of the book, we find how it ties in to the operation.

I'm not sure why I liked this book so much, but I devoured it quickly. It didn't stray outside spy thriller formula, but it was done perfectly. Dagmar is a good heroine, awesome but with plenty of flaws, and the other characters have plenty of personality too. The plot and pacing are perfect, and all the scenes tie in just right. Turkey shows up as a complicated place with a long history, problems with repression (which it still has), and interesting people of all sorts. There's even a salute to old MS-DOS protocols, which I (as someone who used it and even earlier operating systems) appreciated.

I also loved the first Dagmar Shaw book, and will read the third one soon. I'm not particularly a WJW fan, but this series is perfect for me.
Profile Image for Starfire.
1,334 reviews32 followers
May 14, 2019
This is the second of the Dagmar Shaw books, and to be honest, I found it much like the first (which actually isn't a bad thing).

Granted, there's been scope and power creep - Dagmar's now using her AR games and their players to foment political revolution (rather than just solve murders). And Dagmar herself has changed and grown and not quite healed from the mental and emotional scars that Book 1 left her with. (There was a scene with her having a PTSD flashback to Jakarta and being talked through it by an RAF officer who'd 'had a mate who'd served in Afghanistan' and known exactly what to do that actually made me tear up a little for her) But I got the same kind of vibe from this book as I did from Book 1 despite the differences.

As a non-techie, I have zero idea of how credible the computer stuff in there was. It *seemed* believeable from the very little I know... but hey, Person of Interest seems credible to me, so what do I know? Actually, what I *do* know is that, contrary to the reviews I've read, I found that yes, sure, the tech stuff was key to the storyline, but didn't get in the way of it. This *wasn't* a Tom Clancy or David Weber instalment. There was not a single Warchawski sail (or equivalent thereof) in evidence.

Basically, all in all, I enjoyed the book, and look forward to reading Book 3 at some point in the not-too-distant future
Profile Image for Nicole.
Author 5 books48 followers
April 27, 2019
I liked this even more than This Is Not a Game. Entertaining, with some serious material mixed in. The exploration of Dagmar's PTSD is excellent. There are several other likeable characters, too, especially Lincoln and Ismet. The author does a great job setting scenes and using sensory detail; the use of sense of smell is especially good.
This is on the "sci-fi" shelf because aspects of this story fall under the most basic definition of science-fiction: taking current technology and expanding on it. I'm not a tech person, but I suspect that some of what was speculation when this book was published is now a reality.
Profile Image for Ben Kalman.
25 reviews1 follower
April 7, 2020
Not as good as the first one - found this very convoluted as it went on, and the end was very rushed as a result.

I also missed the gaming aspect of the first one - it popped in a bit here and there but most of the time was absent.

Overall it was enjoyable but now I’m not certain I would bother with any of the rest of them...
Profile Image for Nola Tillman.
652 reviews50 followers
June 1, 2024
Really 2.5.
More technical than the first and third books, both of which I preferred. Computer tech, right down to having DOS save the day. If I hadn't read the third book first, I might not have read it after reading this one, so press on.
Profile Image for Petr Kalis.
175 reviews7 followers
October 26, 2019
Started twice, couldn't finish once. I think I stopped at similar place, both times ;)
Profile Image for Al.
23 reviews3 followers
August 17, 2020
Not as Great as the First in the Series
Profile Image for Graham Bradley.
Author 24 books42 followers
June 14, 2024
A competent and sound follow-up to TINAG, albeit a little less exciting, and could have been a touch shorter. Nevertheless, pretty good.
Profile Image for Alexandra.
825 reviews138 followers
April 26, 2011

Dagmar Shaw is a game designer, but her games are way more interesting than any MMORPG that exists today. I never entirely came to grips with what Alternate Reality Games actually entail, but it has players follow a story, interpret clues online, and it sometimes has real-world connections. The story opens with Dagmar Shaw designing a James Bond movie tin-in game that sees some players going to Turkey to actually follow some of the action in real life, while tens of thousands of others follow the video and other media Dagmar and her employees upload to the web. She runs a successful game, and is then recruited by a US - ah - security specialist to do some interesting things in Turkey. Which she does. Things do not go entirely to plan, not unexpectedly.

It's interesting coming to Deep State after having read The Dervish House. Both are set in Turkey, but that's about where the similarities end. The plots are entirely different, and Deep State isn't as futuristic as Dervish House. More interestingly, where McDonald made almost all of his characters Turkish, and events happen exclusively in Istanbul with little reference to the outside world, Williams has only a few Turkish characters, and the plot revolves around foreigners getting themselves involved in Turkish politics. Williams does seem to know Istanbul, but he doesn't evince quite the same love for the country as McDonald; and Turkey is not of the same fundamental importance to Williams as it was to McDonald. Deep State could as easily be set almost anywhere but Western Europe, I think. Turkey, although quite well realised, is not irreplaceable.

This is, it turns out, the second book about the main character here, Dagmar. She has a few flashbacks to the events of the first, This is Not a Game, and there are a few aspects of her character that are not entirely explicable but would be, I think, with knowledge of earlier events. However, it does stand alone fairly well.

The story is well-paced. The opening, with the James Bond game, is as exciting as it should be. There are lulls in the action for character development, the action is spread over a few different characters, and it wraps up nicely. I enjoyed the politics, although I'm not au fait enough with the current Turkish situation to know whether it is completely believable or not. The characters are not the most well-developed I've ever read, but they were more than sufficient to carry the plot. Dagmar herself is quite complex enough to be interesting; she had a difficult childhood and still suffers from the aftereffects of the events of the first book. These make her more than simply another game designer, as well as more than simply a cipher. Her boss is appropriately mysterious, while the members of her team are varied enough to provide interesting interactions. I really enjoyed the snippets of online discussion that were included; it was a nice touch. Overall the book could have done with a few more female characters; given that most of them are computer-types of one sort or another, there's not even the (weak and laughable) excuse of needing men to do the action stuff. There were, I think, only three female characters, and one of them was almost incidental. This was my main disappointment with the novel.

Aside from the plot and the characters, the really cool part of the book - and one that, I must admit, I probably didn't appreciate as fully as I might have - was the tech side. The creation of the ARG by Dagmar and her team, the way in which they manipulate video, the technology they use to keep track of everything: very, very cool.

Deep State is immensely enjoyable. I have put the first book on my to-read list, and expect that there will be a third at some time which I will definitely be seeking out.
Profile Image for Alan.
1,253 reviews154 followers
July 14, 2011
I found this sequel to This Is Not A Game a little hard to get into, even though I'd read the first one fairly recently... even with that boost, it took me awhile to get back up to speed. So be warned; familiarity with the milieu is assumed. However, once events get rolling, they really get rolling—it may not look like it at first, but Williams knows how to write a taut thriller.

Dagmar Shaw, CEO and prime mover for Great Big Idea, the firm that brought augmented reality games (ARGs) to mass appeal and profitability, returns for another engagement. This time GBI's in Turkey, where Dagmar is coordinating the promotion of the latest James Bond film. Naturally and inevitably, things get much more serious than that, when a Turkish military coup changes the political landscape and makes Dagmar's job into something a lot closer to a real spy adventure.

There's a lot to like about this book. Act 2 starts with a clever shift of direction that clarifies and speeds up the action significantly, and the plot contains enough twists and turns to keep things interesting. And, if I may geek out here a little, I really liked the fact that Williams not only gets why the IBM Model M keyboard is so great, he also makes note of exactly why it isn't easy to keep it working with newer computers. It's a neat example of real-world expertise that makes me more confident in Williams' knowledge and abilities in other areas—such as the descriptions of Turkish geography and politics, topics I'm less familiar with. From all indications, this is a well-researched book.

I'd definitely recommend checking into This Is Not A Game first, but Deep State is an often-intriguing followup.
Profile Image for Mark.
541 reviews30 followers
May 22, 2011
The idea that Internet memes could influence a dissatisfied populace to demonstrate, riot, and then overthrow their government is a powerful one. The idea that another government could use these to induce revolution is also interesting and plausible. You can see why totalitarian regimes resist the internet and social networking.

Williams explores all of these ideas in Deep State. I was a huge fan of the first book in this series, This Is Not A Game, because I loved how it blended physical and virtual reality in interesting ways. Williams takes this concept into the realm of international politics (with interesting parallels in this year's "Arab Spring" uprisings).

And Williams also ladles on the technogeek-iness, too. (**spoiler**) A plot device involves the ability for certain governments to selectively disable internet access, with devastating financial results. And our protagonists need to figure out how to sustain the revolution without the internet. If you've been in technology for 20 years, you'll recognize many of the techniques and terms that Williams resurrects.

So why three stars? Because the book starts slowly and ends abruptly. It just took too long to get rolling and I know from his previous works that Williams can engage us almost instantly. Not sure if the ending was Williams up against a deadline or sloppy editing, but Cinderella ("and they lived happily ever after") had a longer denouement. I think this could have been a stronger work, but I enjoyed the meat of it.
Profile Image for Steven Cole.
298 reviews11 followers
August 29, 2013
This is the second book in Williams' stories of Dagmar Shaw, game designer.

I've got to admit to a love of game designer protagonists, for sure, as that's where my own career started... Dagmar Shaw designs experiences known as Augmented Reality Games (ARGs), where the "game" contacts players through real-world systems (like email and phones, realistic looking websites, and even things like billboards for those in the know).

Williams conjectures that such a game will cause a kind of "group mind" to form, as people gather online to discuss methods of solving the various puzzles a game presents them with.

The first book of this series, "This is Not a Game," had this group mind work to solve a real murder mystery (without them even knowing that's what they were doing); in this sequel, the group mind has been transformed into anti-junta reactionaries in Turkey, being organized using the same technology, into an effective force for change.

So that's the general background. The book itself follows Dagmar through her adventures in this environment, with plenty of twists and turns.

Williams does a great job with his presentation, for sure. This is the second of his novels that's been hard to put down and quick to read. I'm really loving Dagmar as a character, and am actually eagerly looking forward to reading the third book in this series.

I should mention that while this is the second book of the series, reading the first is certainly not necessary to enjoy this one. Events are referred to, but not in any great depth, and the books both stand on their own just fine.

5 of 5 stars.
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