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Dead Suns #5

Starfinder Adventure Path #5: The Thirteenth Gate

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A Place in the Suns

The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the Cult of the Devourer precede them, and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun. Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands—though the destructive zealots are far from the only threats found in the system.

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

- "The Thirteenth Gate," a Starfinder adventure for 9th-level characters, by Stephen Radney-MacFarland.
- A collection of technological relics left scattered across the galaxy by the kishalee, members of an ancient advanced alien civilization, by Stephen Radney-MacFarland.
- Detailed descriptions of the worlds and cultures of five never-before-encountered alien species, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and Mark Moreland.
- An archive of new creatures, from the main inhabitants of the five new alien worlds to an undead manifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Mark Moreland, and Stephen Radney-MacFarland.
- Statistics and deck plans for a heavily modified starship crewed by Devourer cultists, by Stephen Radney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds, by Owen K.C. Stephens.

Cover art by David Alvarez

64 pages, Paperback

First published April 1, 2018

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About the author

Stephen Radney-MacFarland

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Profile Image for Gonzalo.
355 reviews
July 9, 2018
We are there! This is almost the end of the campaign and the Twelve Suns are in sight! (they are weird). As a warm up for the big finale it seems pretty good, particularly the first chapter, all of which takes place in space. Other things besides starship battles can happen there too, and although there was something of an interaction in space in Splintered Worlds, this is the first time we have significant part of the adventure taking place “at sea”. I only had a glimpse at the combat encounters, but I think it is going to be tough for the PCs, and a delight for me. Not because I am aiming for a TPK, but because I enjoy using different creatures to the best of my abilities. Which cannot be that high, considering that no one has died yet :)
Regarding the additional material, for the most part, I am not a huge fan of adding creatures and planets that do not have much to do with the campaign, but the Alien Archive included here is an exception to that. I think combining a small description of a planet and the stats for one of the main sentient inhabitants is a nice addition when there is not much to add to the adventure.
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