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The Weirdest Noob #3

The Gods of the Second World

The Second World is a mire of intrigue; the game's creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.

One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…

Don’t miss the final book in The Weirdest Noob trilogy!

309 pages, Kindle Edition

First published November 29, 2017

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About the author

Arthur Stone

231 books273 followers
Arthur Stone is the pen name of one Arthur Smirnov, a prolific author in the sci-fi and fantasy genres.
Born in 1973 in Donetsk, Ukraine, Arthur worked as a geologist, and also in the environmental sector and industrial archeology all over the world. He lives and works in Ukraine.
Arthur began writing fiction in 2005 on a bet, and thus his addiction was born. His first book was published in 2006, and by mid - 2025 he had published a total of 84 books in Russian, English and German-speaking markets.

Arthur Stone - email arthurstone2017@gmail.com

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5 stars
492 (39%)
4 stars
413 (32%)
3 stars
242 (19%)
2 stars
80 (6%)
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25 (1%)
Displaying 1 - 30 of 70 reviews
Profile Image for atmatos.
819 reviews145 followers
December 3, 2017
Lacking Something.

There was something missing in this volume that the other volumes had. Reading at times were tedious, and the plot felt rushed in places. I don't know if this is the final volume, but if it's not I hope the next book finds what book one and two had.
Profile Image for Roger.
85 reviews19 followers
October 23, 2018
Meh

Meh, this series turned into less of litRPG and more a spy type thriller. The addition of the main purpose of the game seemed really forced and killed the book for me. Not a fan at all.
Profile Image for Freedom.
46 reviews73 followers
November 4, 2017
If you purchase this book, I strongly recommend beginning at the Chapter 12 mark. Everything prior is a frustrating snoozefest which made that part of the book a chore to slog through. Because I love this series, I will be reading his next book S.T.Y.X. Humanhive which already has much better reviews.
Profile Image for Lukas Lovas.
1,416 reviews67 followers
April 2, 2018
Interesting ending to the book. We got to see more points of view, especially the bad guys, and it was well written overall. I disliked that I felt our protagonist succeeded because he was backed by the right people rather than because of his own cleverness/skill/determination, but apart from that, the ending felt satisfactory and despite there being room for more books from this world, I feel this was a well written and rounded trilogy.
Profile Image for Bru82.
40 reviews
April 24, 2018
Sometimes things don't add up: you take a decent plot, a good environment, a good author and what you get?
A nightmarish end of the series book.

Honestly I've never been so drastic with a score, but...
what's the good to find in those pages?
11 reviews4 followers
December 3, 2017
A very weak end.

Multiple editor notes scattered throughout the story. The story felt rushed like the author was just trying to get it done. The dialogue in the latter half rolled together without any breaks to differentiate whom was speaking.
Profile Image for Kiba Snowpaw.
Author 2 books25 followers
January 18, 2025
Final Rating: 2.72/5.00
Starting score: 2.50
+0.48 for inventive escapes and combat that makes practical use of game mechanics.
+0.42 for Thyri's developing trust and the returning party's freely chosen loyalty.
+0.20 for Digits developing a future independent of Ros's ambitions.
+0.22 for a former adversary giving the threat of permanent loss a human face.
+0.36 for connecting the world's peculiarities to the trilogy's larger mystery.
+0.24 for resolving the central quest and conflict.
+0.06 for humour built around the absurd possibilities of MMO life.
-0.49 for prolonged explanations and repeated information slowing the journey.
-0.31 for a heavily managed climax with too little uncertainty.
-0.22 for giving the companions' personal futures too little closure.
-0.18 for repeatedly using supposed novice status to advertise Ros's exceptionalism.
-0.16 for caricature weakening the principal human antagonists.
-0.16 for insufficiently examining the implications of expanding AI authority.
-0.13 for confirmed grammatical and wording errors in the English version.
-0.11 for the unexplained contradiction in the Ring of Perfidy's level requirement.
Calculated final score: 2.72/5.00

I reached the end of this audiobook with more answers than satisfaction. The central story concludes, several mysteries connect, and Ros earns my attention when he thinks his way through a difficult situation. The trouble is how much trudging comes between those stretches, and how little breathing room the people around him receive once the finish finally arrives. My ears flatten at a finale that can spare so much time for another explanation of an ability, yet hurry past the lives attached to the quest. I bought and listened to this as the third part of a journey, and the first two books had given me reasons to care about that whole little pack. Here, the scale grows enormously while the emotional focus becomes uneven.

The expansion of the mystery is one of the stronger reasons to finish. Ros's journey to the imperial capital begins as an extension of the previous book's mission, but the strange protection surrounding him and the danger to his physical existence gradually bring the two sides of the story together. I like that Second World's excessive detail becomes a question within the fiction. The tiny structures of a leaf, the behaviour of apparently ordinary creatures, and the distinction between programmed responses and something more independent all contribute to the sense that this environment exceeds its advertised purpose. Those observations give the later explanations roots. The real-world conspiracy also reaches beyond a few unpleasant executives talking about a troublesome player. There is a developing argument about who controls an existence when the boundary between person, body, and game character stops behaving normally. That gives me something more substantial to chew on than another rare item. The trilogy's oddities increasingly belong to the same underlying story.

Ros remains most convincing when I can follow his decisions under pressure. The pursuit involving Thyri gives him terrain, trackers, limited time, and an ally whose strengths do not include running indefinitely. His solution uses the properties of summoned creatures, disposable materials, and the assumptions of the people hunting them. That is enjoyable practical thinking. I can see the tracks he wants the hunters to follow and understand why the deception might work. The arena fight provides another good example: positioning, control effects, pet management, temporary boosts, and the opponent's changing approach all matter. Ros has enormous advantages, but he still has to use them in an appropriate sequence. His opponent responds to what is happening, which gives the exchange more life than a helpless enemy waiting for the hero's damage numbers. The restrictions introduced at the end of the previous book also make some early encounters more interesting. Ros has to consider what he can actually summon and survive. Those are the moments when my claws find purchase in this system.

Thyri brings a useful combination of capability and vulnerability. Her unusual fighting style has a cost: what makes her dangerous in the right circumstances does not make her durable, tireless, or socially comfortable. I like that she can save Ros and still need his help. Their early relationship develops through practical acts, including protection, equipment, keeping promises, and figuring out how to travel together despite incompatible strengths. Her reserve has a personal basis, and the gradual softening of that reserve gives their conversations some feeling beneath the functional quest talk. She can also make a damaging decision while trying to protect someone. That matters because it lets her be more than a silent expert assigned to escort the hero. The episode involving the anti-player-killer group is especially pointed: a visible reputation marker becomes a substitute for understanding what actually happened. I felt more for her in that collision between intention and classification than during the long explanation of exactly how her build works.

Tangh and Anya still make choices of their own when they return to the centre of events. Their willingness to help someone in circumstances resembling their own captivity makes sense after the previous book. Ros does not have to be present for them to remember what suffering felt like or decide that another person deserves help. That continuity puts some warmth back under this Ice Wolf's ribs. A pack becomes believable when its members carry its values even while the leader is elsewhere. I also appreciate that Ros tells his companions about the danger and that they insist on their right to choose whether to face it. Anya's resistance to being managed is particularly welcome. She has a voice and uses it. Their shared loyalty has more weight when someone can question him, understand the risk, and still decide to stand beside him. I wanted considerably more time with that group once it was together again.

Digits gets one of the book's best character decisions. His growing interest in business and the life he can construct through it means that joining Ros on the next climb is no longer an automatic ambition. I like the independence in that. A person who began in such a restricted position has developed preferences that cannot be reduced to becoming more useful in someone else's adventuring party. Ros's acceptance of that choice is also worth credit. He can offer an opportunity without treating refusal as ingratitude or failure. I don't need every member of my pack to follow my tracks to respect where they're going. That is exactly the kind of growth I wanted this trilogy to make room for. Trading, security, and choosing a sustainable life have meaning to Digits because of his particular history. His place in the story becomes stronger when he is allowed to define it, even though he spends much of the book away from the action.

A former corporate insider also gives the danger a more personal shape. The conversation about what can be lost permanently, what a damaged existence permits, and what someone might want from whatever time remains carries a discomfort that the grand villains often lack. Ros has to deal with a person whose motives include resentment, need, and the desire for a little pleasure. Paying what he promised becomes a small expression of character in that context. I value those choices because the book is otherwise full of rewards measured in spectacular quantities. A transaction can reveal more decency than an announcement proclaiming somebody a hero. The larger science-fiction ideas acquire weight when they limit a person's options or make an ordinary wish painful.

The journey's pacing is the largest obstacle. Explanations repeatedly occupy the space where a developing situation should be applying pressure. Thyri arrives through an effective action scene, and then her build receives a lengthy analysis covering racial limitations, stat distribution, weapons, and possible tactical advantages. Ros is making deductions from observation and game knowledge, so the problem is the amount of explanation and its placement. During another dangerous stretch, the discussion of the Great Korean Random Number Generator stops to explain probability and loot streaks at a length the immediate situation cannot support. Later, information already supplied through the antagonists' scenes comes around again when Ros receives his own briefing. His ignorance gives the conversation a reason to happen, but I already have much of what it delivers. The repeated searches for his physical body also reuse the same frustrated pursuit beat. Individually, several of these passages contain necessary information. Together, they make the first large portion of the book feel as though it is constantly preparing to move. I can follow complicated tracks. I still want them to lead somewhere. The later rush through substantial advancement makes that allocation of attention even more frustrating.

The repeated insistence that Ros is a noob is another burr buried in my fur. His actual line is, "Hey, I'm a weird noob. A very weird one, actually." The literal phrase "weirdest noob" never appears. Across dialogue and narration, including general references to inexperienced players, "noob" and "noobs" appear 108 times here, compared with 64 in the previous volume. What grinds my gears is the recurring setup in which his supposed inexperience announces that everyone is about to discover how exceptional he is. A low displayed level provides a plausible reason for a stranger to underestimate him. Repeatedly staging the same surprise gives that stranger very little identity beyond supplying another moment of vindication. By this point I know Ros's visible status is misleading. I want more interactions that develop from that fact instead of rediscovering it. The imperial attention, the dismissive spectators, and the admiring reactions keep returning to a familiar emotional reward.

The progression also contains a specific inconsistency that bothers me precisely because equipment rules receive so much attention. Digits describes the Ring of Perfidy as requiring level 100. Before the arena battle, that ring is already helping Ros summon a creature he previously could not use, while Ros explicitly identifies himself as level 67. No explanation bridges the requirement and the benefit. The earlier book had treated an item's level requirement as a real obstacle to his using it, so this needs more than an assumption that his unusual character can do anything. I enjoy seeing an ability, a purchase, or an obscure rule become the answer to a practical problem. An unexplained exception leaves me unsure which limits I am supposed to take seriously when the next elaborate mechanical explanation arrives.

This English translation needs a cleaner edit, too. "Why hasn't any other Assassin try to do the same as her?" is a straightforward grammatical error: "hasn't" requires "tried" in that construction. Another line says that some items "meet you requirements," where "your" is needed. These are identifiable faults in the English version, and I find them especially distracting in passages already burdened with explanation. Elsewhere, exchanges lean heavily on formal prompting, repeated clarification, and one person supplying information while the other asks for the next piece. That contributes to the sense of being walked through a briefing instead of listening to people with competing impulses. I want the language to carry the thought cleanly and the conversation to reveal something about the people having it. The weak construction makes material that is already dense feel less controlled.

Some of the humour works because it grows out of the peculiar possibilities of living inside an MMO. Ros turning the game's treatment of death into a travel decision, with an absurd public performance attached, connects naturally to the earlier book's morbid comedy. The negotiations surrounding the arena also have a pleasing element of two people discovering that they have been making plans about each other. There is also a small gaming echo in the description of a "maze of twisted little passages, all alike." It closely resembles the famous maze description from Colossal Cave Adventure, with "twisted" replacing "twisty." The resemblance fits a scene of underground disorientation and briefly connects this elaborate virtual world to a much older form of game exploration. It adds texture without requiring a separate lecture about the reference.

The principal human antagonists are much less interesting than the power they possess. The Old Man's fear of decline and his determination to control what follows from it provide a workable motive. The machinery around him also makes the threat concrete: money, professional violence, medical access, and institutional influence can reach Ros in ways a hostile player cannot. Yet the writing repeatedly piles contempt and grotesque behaviour onto people whose cruelty is already established. The racist and homophobic tirades mostly restate how repellent they are. I get less insight into their judgment, their competing loyalties, or the limits of their competence than those extended internal passages might have provided. My objection is about the thinness of the characterisation. A monster with power should make the air in the den feel dangerous. These men too often sound as though they are reciting additional reasons for me to approve of their eventual defeat.

The climax exposes the difference between Ros's tactical intelligence and the larger arrangements supporting him. His smaller victories often show him noticing a problem, weighing an option, and doing something resourceful. By the final confrontation, the powerful interests backing him have prepared so thoroughly that the scene has much less uncertainty than its scale suggests. Earlier gifts and instructions point quite openly towards their eventual use. I can see the preparation, and several long-running elements receive a purpose, but the opposition has too little opportunity to force a genuinely difficult adjustment. Ros also makes a meaningful decision about what he wants from the situation. I wanted that decision to have more dramatic space and a stronger sense of competing possibilities. Instead, the confidence that everything has been accounted for takes much of the strain out of the confrontation.

I am also left dissatisfied by the treatment of the AIs' authority. The story raises substantial questions about intervention, protection, and the basic rules governing Second World. As the conflict widens, the idea of who falls under those rules can expand to suit the enforcers. The implications deserve scrutiny, particularly when the distinction between protecting people and controlling their lives becomes so thin. Who defines the violation, and what checks that definition? The narrative needs to recognise the size of the power it is dealing with. Much of the ending presents effective enforcement as reassuring because it serves the outcome Ros needs. As the Alpha Ice Wolf of HowlStrom, my hackles rise at protection that leaves the pack's freedom in somebody else's paws. The book has assembled an unsettling idea and then gives its unsettling side too little attention.

The ending gives the pack too little room, and that leaves a deeper chill than an unanswered technical question would. Ros's central predicament and the corporate conflict receive decisive treatment. The companions' individual futures receive much less, despite the previous volumes having made their circumstances a major reason to care. Shared danger, consent, and loyalty should lead into some space for these people to absorb what has happened and decide what comes next. A brief exchange about their prospects cannot carry all that history. Thyri's connection with Ros has the beginnings of warmth, but the closing suggestion of a closer bond leaves considerable emotional work ahead of it. I am particularly wary of framing his attention as the likely answer to her difficulties when her own experience deserves room. Tangh and Anya also deserve to remain people with lives beyond being present for Ros's decisive moment. This is where the long absence of the familiar group has a lasting cost. The reunion cannot supply a whole finale's worth of development in the time left.

Across the trilogy, the first book's strange starting conditions supplied the hook, and the second book's shared captivity gave the group much of its emotional weight. This final volume concentrates on explaining the machinery behind their world and bringing Ros to his destination. I expect a finale to spend its time in proportion to what its story has taught me to care about. Here, the explanations and displays of exceptionalism take more than their share, while the pack gets too little room at the finish. The Gods of the Second World completes the main journey, but it leaves me cold in places where three books should have built a fire. Back in HowlStrom, I would still be counting the companions at the den's entrance while the story was already shutting the door.
Profile Image for Akshay.
1,041 reviews5 followers
February 14, 2024

The Gods of the Second World (The Weirdest Noob, #3) by Arthur Stone:



The Gods of the Second World, the third installment in the The Weirdest Noob series by Arthur Stone, continues the whimsical journey of the protagonist through the fantastical virtual reality world. While the series has shown promise in previous books, this installment struggles to maintain the momentum, resulting in a narrative that feels disjointed and lacks cohesion.



Stone's writing style retains its trademark wit and humor, with quirky dialogue and playful descriptions that attempt to bring the world of The Gods of the Second World to life. However, the narrative suffers from pacing issues and an overreliance on comedic relief.



In this book, readers continue to follow the adventures of the protagonist as they navigate the challenges of the virtual reality game, encountering new quests, allies, and adversaries along the way. While the premise remains engaging, the plot feels scattered and unfocused, with numerous subplots vying for attention without ever fully coalescing into a cohesive whole.



The world-building in this installment is expansive, with Stone introducing new elements and mechanics to the virtual reality world. However, these additions often feel arbitrary and underdeveloped, lacking the depth and complexity needed to fully immerse the reader in the setting.



Moreover, the character development in The Gods of the Second World feels lacking, with the protagonist and supporting cast failing to undergo significant growth or evolution throughout the narrative. The relationships between characters also feel underdeveloped, robbing the story of emotional depth and resonance.



When critically analyzing the plot, it becomes apparent that The Gods of the Second World suffers from a lack of direction and purpose. While the series has excelled in providing light-hearted entertainment and humorous escapades, this installment fails to deliver a compelling narrative arc or meaningful stakes. Instead, it relies on a series of loosely connected events and comedic set pieces to drive the story forward, resulting in a narrative that feels shallow and inconsequential.





Rating: ⭐⭐⭐ (3/5)



The Gods of the Second World (The Weirdest Noob, #3) struggles to maintain the charm and excitement of its predecessors, resulting in a disappointing installment that fails to live up to its potential. While it may provide some entertainment for fans of the series, it ultimately falls short in delivering a compelling and engaging narrative.

Profile Image for Li Kim Min.
43 reviews2 followers
August 12, 2018
Read up to 65% ...

As much as I love this series the 3rd book's translation problems is just getting a little too awful for me. Sometimes it almost feels like a google-translate. The problem is worsened by the fact that for some reason this book is now half infodump and half storyline.

The infodumps which can last pages of just outright exposition about gaming mechanics can get pretty technical, as well as boring, so with a bad translation it's just painful to read through.

Also the infodumps can be pretty jarring because it sometimes comes from the MC who still think he's a noob but is suddenly explaining exactly how many percent kill rates are...but somehow still suck enough to be called a noob at this point despite the how many stat bonuses and titles he's already earned? It's just a little too trite by book 3 to have the MC call himself in anyway a noob. By now he's a normal gamer as opposed to a noob.

There's also that time where he spent a few pages talking about someone else's stats in torturous detail when he shouldn't be able to know because 1. he's supposed to be a n00b and 2. he just met the character and thus should have only surface conjectures about their character build. It was insane how he knew the tiny minutiae of Thyri's character build. It was basically a badly done 4th wall break.

The other thing that bothered me is how the author is trying to bring up the tension and suspense in the book regarding the MC's IRL situation but having almost ignored the fact in book 2, trying to get the reader to care more about the MC's body so much in Book 3 is weird. They're almost trying to throw James Bond level of villainy in this book in the IRL side that it's conflicting with the in-game storyline tension. I think it would have been smarter for the author to choose which conflict was more important (InGame vs IRL) rather than try to do both equally because it came out really hasty, rushed and unfocused. +++ infodump galore.

Couldn't finish. Wanted to but in the end it got a bit too painful with the bad translation and the infodumping galore.
Profile Image for Beefgir.
163 reviews4 followers
May 16, 2019
i got about half way through before i was forced to stop.

its not good. the writing changed.
i was really enjoying the story in the previous books, but this book just decided to stop with proper format.

so here is what is wrong.

its like the author had someone proofreading everything in the last books. guiding him, and telling him how to make a good story.
this book he decided hes got this, and tried to wing it.

for every 1 paragraph of story, there are 10 pages of game mechanics that are not relevant.

its like the author created this great world, but got so into it, he wants to tell everyone how every single little piece of it worked, at the cost of the story and actual events.

i was reading, and reading, and reading, and i honestly had no idea what was going on in the story. so much so that it felt like i was just checking in on the main character periodically, and we may have missed a lot of events. And then they had side stories. different people doing different things in the background, and real world. interesting, but not wholly relevant. it added more clutter, and much less focus on the main story.

I was not sure who Ross was with, why he was where he was, where he was going, and why his old companions where not with him. the character did not seem to be making rational choices any more. and with ALL the extra wording describing game related things and how everything worked, the character seemed to forget basic things until after he did them. Also, since it was spewing all these detailed game faqs about how the game worked perfectly, that i can only imagine where from Ross's perspective, he claimed to be a noob, and that he understood nothing. it just felt loose and poorly written.

so im sorry. this series had a great thing going. a truly interesting and unique character. an unusual world and a compelling story. "make money, hide, dont get caught by guilds, level up, build your party."

instead it became "hide kinda, you are not special anymore, leveling up is not a focus, forget about your party."

sigh...
Profile Image for Chris Evans.
903 reviews42 followers
April 3, 2018
I've written before about what the Russian Power Fantasy (Power Adjacent Fantasy) seems to be. That being the main character always seems to be special for reasons other than power and relies on far stronger support to achieve their ends. .

The first book in the series fallows that very closely, with Ros relying on powerful pets to accomplish tasks while his level is stuck at 0. I had through book 2 was breaking this mold with Ros actually become significantly powerful in his own right and taking the lead. It also seemed he was moving towards a goal of changing the way things worked.

This book, though, falls back to the classic power Adjacent Fantasy rules. Ros is still powerful, but most of his power comes from his connections and who/what he can summon. Still the book remains a low stress read and is quite enjoyable as such. As a conclusion to the trilogy, things are wrapped up quite satisfactorily.
67 reviews1 follower
November 21, 2020
TLDR: A nice cap to the story of the series, some cool new ideas presented, story itself pretty good, but all brought down by the (to me) bad reading style (everything emphasized means aural assault and it all ends up seeming bland).

Good: it gives a great ending to the series with lots of details that make is so.

Neutral: Some great new characters and story elements for them was introduced but there was almost nothing done with them - we don't even learn of those elements until the very end. Maybe this is setting up for the next series (?) but it is something that I would have loved to see more of. So '+' for presenting the ideas and getting me quite interested, '-' for doing almost nothing with it.

Bad1: I didn't like the voice talent's style here, it just seemed so wrong how everything was emphasised and left me feeling that all the wrong things were emphasized (don't know if that is actually the case or if it really was just everything being emphasized that left me feeling the important things were ignored). I had to put the audiobook aside for a week just to get over this, before powering through just to finish.

Bad2: There seemed to be a lot of extra unnecessary talk about game elements and many passages just seem too wordy for what they try to say - stuff that could have been said in a line or two seem to take several paragraphs.
Profile Image for Vincent Archer.
443 reviews23 followers
December 9, 2017
I hesitated, but finally put a 2-star only rating because of multiple things.

First, the dynamics are all different from previous books, you get characters that were interesting that get shelved, new characters that get introduced for no real good reason, and the mess that is "outside politics" get shoved down. Plus a semi-ridiculous series resolution. It feels like the series was supposed to resolve in 3 books, and that was time to wrap the story, and the rushing is obvious.

I almost put a 2-star rating, but the addition of horrid editing, leftover notes from translation/writing made that third book a painful experience, compared to the previous 2 which were much, much better.
Profile Image for Rohan McElwee.
21 reviews2 followers
December 27, 2017
Books 1 & 2 in this series were interesting and quite well done. This is typical LitRPG material with people in the real world using technology, including full immersion capsules to access an AI controlled virtual world. I’m not going to focus on the plot but I did want to explain my 2 star rating. This book is full of exposition and verbal padding, as if the author had run out of material but perhaps had a contract to fulfill. I can recommend the first two books but not this one. The writing style is significantly different to the earlier books and I caught myself wondering if it was written by the same author.
Avoid unless you are a diehard fan.
116 reviews1 follower
February 19, 2020
Excellent

Mr. Stone did it again on Noob 3. He kept the storyline going. He added technical details to add realism and teach those of us who do not understand game mechanisms. He added more Third World actions to this book than the previous two.
He received four stars this time (five previously) due to his rather gratuitous use of foul language. It caught me by surprise this time. No need for it in a book series he has written so well. This book also contained numerous grammar issues not evident in the previous book. Sad for that as editors help make the book flow better.
Well done all in all.
Profile Image for C H.
126 reviews
December 13, 2017
Its as though a different author wrote this.. a noobster

I stopped reading 1/4 into it and I skipped a lot of pages. The worst thing is that I had this on pre-order. Money lost... oh well. The writing is rather trashy and the storyline is so fudged up that it's obvious that the author was just trying to get the book out as quick as possible. There is nothing holding my interest, nothing that makes me want to bother with the rest of the book. 1 star and deleted from my list. Author is not to be confused wth quality.
Profile Image for R. Scott VanKirk.
Author 9 books11 followers
March 24, 2020
Flawed, but still entertaining

This book was a decent conclusion to a fun series. It had quite a few flaws. The editing was non-existent they were a lot of typos and the author went off on unnecessary expeditionary sidetracks often. If you plan on reading this book, don't hesitate to skip long tracks about How things work, or game mechanics, or that sort of thing. The end of the book, while not surprising, was very satisfying. And in this genre fraught with unfinished infinite series, that was a good thing. If you like fairly crunchy litrpg, I would recommend the series.
Profile Image for Michael Lynn.
365 reviews1 follower
May 18, 2020
I have seen a few reviews saying that the first half of the book had overly detailed and less interesting explanations of abilities and skills but I did not find this to be the case. The flow was very consistent with the books in the series and I was satisfied with the ending and overall content of the book. I hope the author chooses to revisit this series as I think there is still more to do but if not the end tied up almost all of the loose ends. I have no problem giving this and the series 5 stars.
Profile Image for Michael.
13 reviews1 follower
November 30, 2017
Surprises...

I really enjoyed this series going though the first 2 books in just a couple days and pre-ordered the 3rd book. Just finished it but actually had a tough time getting though it as it was alot different than the first two with alot more issues it seems. Jumping perception became the norm and there was a bunch of gibberish included into the book that made no sense to me.
16 reviews
December 14, 2017
Good book, nice end to the series.

The POV jumped around too much and made it confusing. Even then the loose strings were tied up fairly well. Seemed a little rushed at the end and skipped a lot of the game details.



*Spoiler alter!*


What happened between levels 62 and 130?
What skills was he putting points in?
Is there a final character sheet that compiles his bonuses, skills and stats?
Profile Image for RandomLibrarian.
139 reviews5 followers
February 16, 2021
Not bad

It all worked out, but I feel like I met the hero’s, watch the preparation, learned about how awesome they are then have the book end before the real adventure began... so much potential but in the end once the book escaped excruciating detail and solo play it didn’t really hold up to the hype it built for itself. Good story abs the ending wasn’t bad but it feels like a giant missed opportunity.
33 reviews27 followers
November 30, 2017
Unfinished draft uploaded to Amazon.

Rushed to publish without removing translator's and editor's comments. This is the hardest book of the series to get through because there are so many formatting and editorial errors. Looks like it was pushed out before being complete.

There are also several characters' POV included, which distracts from the story.
299 reviews5 followers
December 15, 2017
Seriously? I quit at 50%. Just filler.

I pre ordered because I liked the first books. This was obviously some rushed crap that the author knew was bad.

I am sure this was due to the deadline. Well I hope the money grab was worth it. You lost my business.

You should have taken whatever penelty from Amazon in order to produce good work.
4 reviews
May 9, 2018
Just terrible

The begining of this trilogy was wonderful. Safely this last installment was horrendous. The shear amount of grammatical errors would be enough to put any English teacher into a coma. This book was not once proof read before being published. There are author notes left in the book. Saddly this book wasnt worth the money or the time to read.
Profile Image for Kurt.
305 reviews2 followers
August 6, 2020
A good, though not great, conclusion to the series. This book dragged a bit more than the previous two and I found myself skimming quite a bit more this time around. The author tried to wrap up the various plot threads, but did so with mixed results.

Still a series worth reading - I just felt the last book could have been more polished.
696 reviews15 followers
November 8, 2021
Ok not so good

The first was ok interesting the second was so so,the third was not good at all to much other stuff got inserted into the book the writer tried to stretch the story as long as possible till it was not worth finishing overall I flipped way to many pages for this series to be rated anything less than so so
97 reviews
April 30, 2023
Disappointed

Mr. Stone. You seem to be an excellent writer. This series was fun to read right up until you added the hate crimes and homophobia. Seemingly just for the purpose of spreading hate. Those chapters would have been fine without them. Also, the proof reader/editor failed spectacularly on this final book.
144 reviews1 follower
September 13, 2023
What a fun series.

This is a fun read. You can tell it is an English translation. But the translation errors are not too bad and will I am sure be fixed with updates. I love the may plot threads that sit idle until just the right moment. And come on and emoji monster.. perfect
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5 reviews
November 30, 2017
Enjoyable but...

Great book but the writing style was confusing, sometimes it sounded like the author was talking to himself, sometimes it seemed he had left notes to his editor in the book.
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