Drew Karpyshyn’s purpose for writing the sci-fi thriller Mass Effect: Revelation is strictly to entertain and inform. Karpyshyn is the lead writer for the Mass Effect video game series, so the introduction of Revelation as prequel material garnered support for the novel from the already established fan base. However, the novel is so good they need not have bothered. The book is told with a third-person omniscient viewpoint, with dialogue falling into first-person with respect to the speaker. Karpyshyn clearly intends for the book to be an extension of the Mass Effect universe, as it seamlessly melds into the story. In the game, Cpt. David Anderson mentions his failed mission as a human SPECTRE candidate. In the novel, that mission is explored in greater detail. The book provides an interesting insight into the backstory of the game, which in Mass Effect, is crucial.
Author Karpyshyn pens a theme of struggle, growth, and truth. The protagonist and company repeatedly grapple with enemies, diplomacy, and each other. This thematic point acts as a reference in the game, where humanity is struggling to gain a foothold as a major power in the universe. Likewise, the diplomatic pieces of the novel show rash, passionate decisions met with brutal amounts to patience, resolve, and tact. This theme of choices and paths becomes more evident in the game as the protagonist navigates the storyline. Another way to view the novel is as a window into truth and deception, as Cpt. Anderson must champion a truth that is ultimately negated, losing his opportunity in the process. The ruthlessness of the SPECTRE working parallel to Anderson, Saren, drives the plot and provides a foil to Anderson.
Karpyshyn’s style is narrative, as he aims to tell a story. The novel reads well and easily, as the diction and language are modern. The author writes about single or close moments in time from multiple personas and points of view, classifying the novel as a thriller. Providing multiple angles on the story enables the reader to discover plots and traps before the characters do, creating an emotional connection to the characters. Karpyshyn also utilizes effective description and imagery, illustrating a lush and vibrant culture as the setting for parts of the novel while providing a dreary and dull locale in other parts.
I loved this book; I thought it was well written and told a story worthy of the Mass Effect name. I have only recently bought and played the first game, so I am quite new to the story. I immediately liked the game, and then immediately liked the book. My favorite parts were the pieces of foreshadowing present due to it being a prequel. I mildly disliked how the book ended, with a rapid series of events with a small resolution. Even though I had played the game before I read the book, I know I would have enjoyed the book as much regardless of the game. For science-fiction fans of the Star Wars and Halo books and universe, I strongly recommend Mass Effect: Revelation and the Mass Effect universe.