Neoclassical Geek Revival (NGR) is a take on classic RPGs to the extent that none of the original mechanics survive. This is the particular take of the author on fantasy roleplaying games.
There are a lot of fantastic mechanics and hacks in this book and I hope I have a chance to play or run this game someday to try them out. It's clear from just reading it that it would both make a great stand-alone game or be perfect for enhancing a different game regardless of what ruleset you're running. I'd suggest this to any GM that likes to keep fresh and creative ideas on their shelves for reference.
I was particularly impressed with the character class system and how it slices up different classes to make multiclassing not just easy but enticing. There are a lot of character customization options packed into very few pages. I also, really appreciate the author's take on character race and defining them with more than just a bunch of small modifiers. If you need ideas for rules on travel, currency, meta-currency, spells, feats, patrons, or nearly anything else the author manages to cover quite a lot.
If you've read any of my other reviews you'll know I don't care for a lot of wordy writing. This book is full of words, most of which feel needless. It's amazing it's as small as it is. I think it could have been a lot smaller. Now, to be fair, I think the book's gimmick or angle is to be wordy because in a way it parodies a lot of retro-clone publications and rules. It's definitely funny at times but some really cool ideas get muddied in the waters because of it. The book also needs a solid editor because there are quite a number of typos and small errors that did cause for a few confusing moments during my read.
3 out of 5 stars for overall production but I'd recommend it to anyone because it looks like a ton of fun and has some of the best ideas for game mechanics I've ever read. Very inspiring!
Lots of neat ideas. However, this is a game designed to look and feel a lot like osr D&D but plays nothing like it. If I wanted a game like that, I would probably just play old school D&D instead of learning an entirely new set of rules.