A woman with eyes of jade stands before You, informing You that You are the Master of the house, and she Your Maid. However, You have no memories, no concept of self—or, indeed, any certainty that You are even alive.
The Maid invites You to join her on a journey through the mansion's lifeless halls, to behold the numerous tragedies that have befallen its residents. She suggests that among them, perhaps You will find some trace of Yourself.
Beyond the first door lies the year 1603. It is an era of unparalleled beauty, where art and theatre flourish. Roses bloom abundantly in the garden where the inseparable Rhodes siblings play, and though they appear to be free of worry and strife... not everyone is content to see them happy.
Beyond the second door lies the year 1707. In this era, the mansion lies in ruins, and a beast dwells within. He claims to yearn for a life of serenity, but it is not long before he yields to his innate savagery and a massacre ensues.
Beyond the third door lies the year 1869. In this technologically advanced era, people are always on the move. The mansion's master is an ambitious businessman who has invested in the rail industry. However, his obsession with wealth and power leads him to neglect and mistreat his wife.
Beyond the fourth door lies the year 1099. The Maid tells You that this is the final tale. In this era, You see a young man who claims to be cursed and a girl with white hair, called Giselle, who has been branded a witch and marked for death.
Having borne witness to these four tragedies, each set in a different time and place, You are now free to choose whether You wish to end Your story here... or press on.
But there are those who would say, "You were able to bear them because they weren't your tragedies."
De verdad que no tengo palabras para definir lo que he sentido al jugar este juego. Lo tiene todo: una historia inolvidable, personajes entrañables, arte espectacular, música majestuosa... La historia te mantiene al vilo todo el rato, llena de tragedia, pero siempre con toques de luz y de esperanza al final del camino. Una historia sobre aceptarse a uno mismo aunque el resto del mundo te trate como a un monstruo y te excluya. Una historia sobre encontrar el amor y ser feliz a pesar de todo. Una historia de redención, aún habiendo cometido crímenes terribles.
Los personajes son complejos y grises, con muchas capas, dede los protagonistas hasta los villanos. Nos metemos en su piel, en su perspectiva y eso nos hace entenderlos más, si bien no justificando sus acciones. Michel es una joya de personaje, y su historia con Giselle me ha echo romper a llorar más de una vez. En general, me han gustado mucho todos los personajes, y me gusta mucho que cada historia este desarrollada en un país diferente (uno de ellos España, justo en Valencia, mi ciudad).
Es una historia tipo iceberg: en las primeras horas te piensas que la trama es una cosa, hasta que de repente te muestran lo contrario, y así una y otra vez... es increíble que este juego no pare de sorprenderte. No tienes ni idea de hasta que punto de profundidad podría llegar a tener una historia... hasta que juegas a The House in Fata Morgana.
It was… whatever. Okay, yes, I know this is a place to review books but I don’t want to make an account for some random site just to review one game. This review is just for me to sort out my thoughts. I still affirm that this game is a 7/10 but please, my comments are not as harsh as they in reality. I just lurk within Twitter too much… thus deprecating my writing tone.
I really enjoyed some of the romances, some of them felt very heartfelt notably in door 3, 1, and 4. I felt captivated by the whimsical nature but was let down by the overt use of trauma porn and abuse throughout the story. Some of it just felt downright exhausting and unnecessary, even despite it supposedly fitting in within the greater historical period.
The doors near the end were whatever… but what pissed me off was when Michel and Morgana would go on their dumb 3638388384 word lover talk when they were alone together in the room. At a certain point, the plot twists felt redundant as well. It was like the story was just trying to pull whatever to create some shock-appeal. I honestly don’t think the first door was as bad as most people say it was—the library scene, to the shock of the long-white haired girl being bald was so heartfelt. I was quite literally gagged.
Door 2 was ass. But looking back, I get the appeal now.
Door 3 was SOOOOOO good at the beginning oh my god, I still stream the telescope scene sometimes because of how fantastical it was. I could feel the childlike wonder in Michelle’s eyes, captivated by the illusion that was in front of her. Lowkey Marie did the biggest 180 and now she’s one of my favorite characters from the game.
Door 4 was good.
Door 5 meh.
Door 6 was SOOOOOOOO good or so I recalled.
Door 7 was alright.
Door 8 was alright.
Everything made sense. No plotholes detected. I understand the sentiment of Morgana and I respect her for not immediately forgiving the three guys who harmed her. I’m glad the game acknowledged Michel’s role as sort-of this anime prophet, as annoying as it made the story. Giselle is the clear MVP I love her so much, she deserves the world. Morgana is whatever… I can sympathize with her but oh my god… the moment when they all found she was pretty was like ??? Okay, so the girl who was bruised this whole time was actually good-looking okay LOL ??? Like what did that contribute. I also lowkey don’t like how Michel was talking to her too like bro your real girl is it’s GISELLE!!!
All the guys redeemed themselves in some way… they are not completely forgiven of course, but I can make amends. Lowkey the story got predictable that it was just gonna be oh im gonna find the truth and hopefully that can relieve some pain but it was just too obvious bruh. At the same, I acknowledge that I am being contradictory to myself by saying the game was pulling too much of it’s ass to keep the reader entertained. You can hate on me on this but surely there could have been a balance.
Overall, the story is fine. I can see why this was so highly-acclaimed and within the realm of visual novels, which will always be anime-related, this stands out as probably one of the best that is out there. Again, that is placing it within the context that most animes and visual novels in my opinion are probably not the most well-written in the first place.
This entire review has been hidden because of spoilers.
Tras dos meses, acabé de leer Fata. Voy a empezar con lo más desagradable de todo, el inicio de la puerta 8. El ritmo de las puertas 6 y 7 ya es en si tedioso, pero la puerta 8 es ya un descojone, es intragable. Directamente me parece fuera de lugar el como Michel trata con la situación de Mell, sin intentar entenderle o ponerse en su situación una sola vez, historia que porcierto es la cuerat vez que nos cuentan, y este es un gran problema en Fata. Se que uno de los principales temas en la obra son las diferentes perspectivas, pero es no justifican que nos hagan comernos la misma historia de Morgana en el lago como 7 veces seguidas, pierde completamente la gracia. Muy mal llevado todo el inicio de este capítulo, lo que es irónico porque la puerta 8 es la mejor en todo Fata, pero bueno. Quitando eso, aunque hayan sido como 50h de lectura, el ritmo no es tan lento, y el juego se asegura de meter algún plot twist de cuando en cuando, plot twists que por cierto, no son nada malos. Morgana se ha acabado coronando como el mejor personaje de la obra y se cuela en mi top 10, y Jacopo y Michel también están muy desarrollados, le tengo bastantes ganas al DLC y como se desarrolla Jacopo ahí. No sé muy bien que nota ponerle, porque si me hubieran preguntado hace 4 días sería un 6 pelado, pero la conclusión me ha gustado bastante, lo cual es sorprendente sabiendo que no soy especial fan de las historias de redención, y creo q siendo algo objetivos y tomando en consideración toda la obra es una buena experiencia y hasta recomendable si alguien quiere meterse en el mundo de las novelas visuales. Subahibi sigue siendo mucho mejor. *Actualizaré la review cuando acabe el DLC*
This entire review has been hidden because of spoilers.
Considere isso um marco para a sequel A Requiem for Innocence (que não existe no goodreads :sad:)
"Rather than showing you the world, one day, someday, I'd like to bring you somewhere where your body and spirit can rest easy. Not as atonement for my sins. But because I want to see it too." Eu gostaria tanto de te amar Jacopo, mas você não permite. A história sobre tragedia e amor de todos os tempos.
The Veil Over Your Eyes presents the story of The House in Fata Morgana as a manga, and Vol. 1 covers a small section of the entire story (halfway through Door 2, for those who’re familiar with the story).
It is nice to be able to experience Fata Morgana with new art and a new format. I think the manga does a good job of capturing the main beats of the original story, even if in condensed form. The art is nice and helps with visualizing the Gothic beauty of Fata Morgana. I found myself getting sucked into this dark and brooding world once again, and I’m going straight into Vol. 2 next.
The small issues I’ve had are sometimes that it’s hard to follow the text bubbles through the panels (this might be because I’m a bit rusty with manga), and sometimes it feels like the story is cut quickly and some scenes happen fast, which might make it hard for new readers to follow some sections. Thus, I will say it’s best if people experience the original story through the visual novel first. This is not a bad way to experience the story, however, but at the same time, it’s also unfinished, and it’s difficult to say how long it will take for the manga to be completed. If you love manga, however, and have no interest in playing a visual novel, then I definitely recommend jumping in here (especially if you love Gothic stories).
I sincerely hope we can get the next releases soon, as I’m enjoying my time with this dark and emotional story once again. For those curious, check out The House in Fata Morgana: Dreams of the Revenants Edition on gaming platforms (also titled House in Fata Morgana on PC). Currently, that’s the best way to enjoy it. And then if you’re done and want to experience it with new art and a new medium, The Veil Over Your Eyes is a good way to experience it in a new way.
My first ever experience with a ‘visual novel’ which I was put onto by a YouTuber unsurprisingly. The story is hardly complicated, and easy to understand for the first few generations, then picks up the pace and becomes a full circle story in the end. Worth a buy and a one time experience absolutely, if you enjoy the medium.
A lovely work of fiction and a testament to the medium. For those who enjoyed Umineko but maybe want their next visual novel to be a bit more grounded, this would be a good one to play.
I would 100% recommend this and playing the actual story/video game as it’s one of my favourite all time stories! The manga is a little lacking in comparison but it’s still very enjoyable.