This is the follow up to the first book in the Worlds Away series by Amu Chu and Carlos Gomez and it sort of feels like a middle book thought it wasn’t bad. We meet up with Sonja and some of the new friends she made in New York City (Spike and Holly) on a cross country road trip to California to meet up with a Professor Wallace, a man with a double Ph.D. in history and physics and “the definitive expert on the Hyborian Age” in the hope of returning Sonja to her time and rescuing Max (who while originally from the Hyborian Age really is at home in modern day New York City). Along the way Sonja runs afoul of government agents (almost always a step or two behind) and tackles head on a powerful drug cartel/biker gang (taking the trio to Texas), for at some point Sonja swore an oath to defend someone and just as with Meru, Sonja intends to see it through or die trying.
In a nice B-plot, we follow Max back in the Hyborian Age, intent on both seeing Meru for himself (having departed it as a very young child for the modern United States) and finding a way back to his current home. Much like Sonja, he acquires two companions, both also women, Lera and Taya (the latter a woman of color, nice to see). Fast friends of Max when they learn he was fighting Kulan Gath (the villain from the first Worlds Away installment), they make a decent team.
Positives, I liked the blending of modern day and Hyborian in Sonja’s and Max’s adventures, the ending to the main story in this book was a nice climatic cliffhanger that while I didn’t completely understand sounded quite interesting (no spoiler from me). I really liked the inclusion of so many strong female characters not only in the present but especially in the Hyborian Age, something the Red Sonja series desperately needed. Also, while Lera and Taya are maybe not exactly business casual in their attire, they are much more modestly dressed than Red Sonja’s classic outfit and certainly no worse than standard superhero attire (while also fitting more in their setting than Red Sonja’s bikini). There is some good humor (one line from a troll Max, Lera, and Taya encountered was hilarious), and generally the artwork was quite great, from a particular piece of equipment Sonja and her team journey to in California (just really great work there), to the artwork depicting Professor Wallace (whose reveal in the story was nicely done and definitely subverted expectations) to Sonja hunting for dinner once again (this time I presume a California Condor “somewhere in the Nevada desert”) to the artwork of the aforementioned troll to Lera and Taya (who aren’t generically pretty and seem distinctive and their own characters as far as the style they were drawn in).
The negatives, I think Sonja gets very, very lucky in terms of avoiding getting shot, there is one scene where she is thought to be dead by both friends and enemies but somehow survived (sorry if that is spoiler territory), sometimes things in the Hyborian Age, while not objectionable, seemed a shade too modern (the incongruous but admittedly funny line from the troll, Lera’s hair seemed a very modern bob-type style of hair, that while nice to look at it but not exactly ancient-feeling), that while we got a bit more of Meru it still feels underexplored as a realm (I am wondering if that is an ongoing issue with Hyborian Age realms), and the inclusion of a prequel story at the end, “The Long Walk to Oblivion,” felt kind of jarring, as it wasn’t obvious to me at first it was a prequel, Sonja felt like a somewhat different character in it (this feeling accentuated by the different artwork), and she seemed almost superhuman in her lack of concern of being harmed (though this story had lots of neat monsters in it). Also plot threads introduced in Worlds Away Volume 1 remain at the end of Volume 2 still very much unresolved.
As is apparently usual in these trade paperback collections, there is a cover art gallery at the end (a few pieces of cover art are also in the main book itself). The art in this Bonus Materials section varied a great deal in style from something that looks like it belongs on the cover of the Saturday Evening Post (cover of issue 7, art by Ben Caldwell, Sonja on a ride you put coins in with some I guess goblins or gremlins riding with her, love it) to one seriously toning down the pinup-esque aspects of her and ramping up the insanity (cover of issue 8, by Ben Caldwell again, of Sonja manically laughing) to Sonja with the Welcome to Fabulous Las Vegas sign behind her (issue 10 cover art by Carlos Gomez, done in the same style of course as the bulk of the book) to a rather stunning one by Maria Sanapo (cover art to issue 11) to several cosplay photographs of women playing Red Sonja.