Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.
Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face--mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!
A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience, and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.
I have read fourteen Osprey Games book from four authors, and champion their publishing ethos. 'Last Days' may be their weakest title.
In Barker's forward, his aspiration for the "second edition" are three in-game metrics: Memorable Moments, Crackerjacks, and Ever-Afters. At first blush, these parameters seem commendable. But throughout the ruleset, memorable moments and crackerjacks become synonymous with randomization and table referencing. Rules referencing is an expectation with skirmish miniature gaming, but "Last Days" is cumbersome due to poor layout and flow. No amount of game familiarity will conquer the countless charts, tables, and modifiers in this book's cumbersome organization.
A rules reference may have helped lessen this ineviatable frustration, but one is not included.
There are numerous typos, adding insult to injury.
On the positive, there are some interesting campaign ideas. But sadly, in practice, they are largely conducted as an accounting step after the miniature game portion has been played.
There are many tabletop skirmish games available these days and more than a few zpocalypse versions among them. But Ash does a great job here realizing his own vision. He clearly wants the players to make this THEIR game. The rules are solid and make sense. The theme is captured perfectly. Especially noteworthy are the rules for scavenging and refuge, as these elements really add to the theme and set the tone for how your group improves or even survives!
Highly recommended for any tabletop player that enjoys the genre.