ARKHAM UNVEILED contains extensive background information about this New England town - written to be used by serious investigators as a base from which to further explore the mysteries of the Cthulhu Mythos. Pertinent buildings, useful people, and important locations are described in depth. A 17x22" Players Map of Arkham is bound into the back, and four new, thrilling adventures complete the package. These sinister tales make full use of the background materials and provide the utmost challenge to the players' roleplaying and investigatory skills.
Pretty much an essential book if you going to place a campaign in Arkham/Lovecraft country. The book is full of places and people that the players can meet and interact with and quite a few pointers towards adventures and recurring characters. All of this is very useful but not that interesting to read. You will also need to put a fair bit of work into it to make it tick, if you want to use the information as it is written. You can always just make it up as you go along. The four adventures in the book is as usual quite a mixed bag. I will probably play two of them, the first and the last, as I found them the most interesting. The other two are ok, but I prefer my Lovecraftian horror to be more written in to the stories then pasted on. But I guess this is very much a personal opinion. I think both can work well, but they will need some good Keeping.
What? This is about half a sourcebook on Arkham circa 1928 and half adventures.
What do you picture when I say "sourcebook on Arkham"? In RPGs, a sourcebook on a city probably means something like "a history of the city, a guide to important locations, important NPCs, plot hooks."
That's what this is, but Arkham isn't a huge city, so the "important locations" section is a block-by-block breakdown of the city. It's both breath-taking as an accomplishment (keeping in mind that a lot of this is research into Lovecraft's own stories, rather than sui generis from the mind of Keith Herber) and almost a little mind-numbing. As with other Chaosium books, the amount of monsters and horribleness stuffed into one little area is a little comical, but I've come to realize that these are meant as options: your PCs shouldn't be hitting every supernatural branch on the way down.
More about the adventures below.
Yeah, so? I don't know if I'll ever use this book, but I don't think I'm going to let it go any time soon. It's such a singular piece of RPG/reference love.
The adventures are a mix though: - "A Little Knowledge" is a little romp about a new reanimator, and some reanimated organs - "The Hills Rise Wild" involves the PC searching for a meteorite and running into a serial killer farmer and the idol he worships - "The Condemned" is about an immortal wizard being freed from his prison and taking revenge on the descendants of the people who trapped him (which is also the premise of some other adventure elsewhere) - "Dead of Night" is about the PCs investigating a dead man and eventually tracking down his ghoulish/zombie children.
Actually, now that I think of it, I'm pretty warm on most of these adventures, though which of these are really tied to Arkham?
This is a fairly slight volume, but has a ton of useful info if you're thinking about running a Call of Cthulhu game set in the city of Arkham. There's a brief history, a general overview of the town as it stands in 1928, and then a brief write-up on tons of locations and people around the city. There are enough ideas and story seeds here to last you a good long time. There's plenty going on in this storied town.
Una gran guía de la ciudad de Arkham con localizaciones, personajes e ideas para aventuras. Además tras unos cuantos módulos interesantes ambientados en la ciudad y sus alrededores.
Basic Premise: A guide to the most famous city Lovecraft created for use in the Call of Cthulhu RPG.
Arkham is iconic. There really aren't adequate words to describe it beyond that. If a keeper wants to set a 1920s game anywhere, it just makes sense to use Arkham. The book is full of people and places and crazy background that will help anyone who hasn't (or has) read the Lovecraft to create as many wild scenarios as their black, little hearts might crave.