Jump to ratings and reviews
Rate this book

Wizards of the Game

Rate this book
Mercer may seem like your average eighth-grader, but every day during study hall, he rolls the dice and conquers the world in Wizards of the Warrior World, a fantasy role- playing game. In the game, Mercer is Shath’dra, sixth-level Warrior-Mage, fighting to survive and gain wealth and power. Mercer lives for the excitement of the game, until one day when reality becomes even stranger than fantasy. When a group of religious fanatics protest the game for its simulated use of magic, the press picks up on the story, and Mercer finds himself being stalked by four real-life wizards who are desperate for his help. With his life suddenly in danger, role-playing takes on a whole new meaning for Mercer Dickensen.

166 pages, Paperback

First published January 1, 2003

5 people are currently reading
57 people want to read

About the author

David Lubar

107 books244 followers
David Lubar created a sensation with his debut novel, Hidden Talents, an ALA Best Book for Young Adults. Thousands of kids and educators across the country have voted Hidden Talents onto over twenty state lists. David is also the author of True Talents, the sequel to Hidden Talents; Flip, an ALA Best Book for Young Adults and a VOYA Best Science Fiction, Fantasy and Horror selection; several short story collections: In the Land of the Lawn Weenies, Invasion of the Road Weenies, The Curse of the Campfire Weenies, The Battle of the Red Hot Pepper Weenies, and Attack of the Vampire Weenies; and the Nathan Abercrombie, Accidental Zombie series. Lubar grew up in Morristown, New Jersey, and he has also lived in New Brunswick, Edison and Piscataway, NJ, and Sacramento, CA. Besides writing, he has also worked as a video game programmer and designer. He now lives in Nazareth, Pennsylvania.

http://us.macmillan.com/author/davidl...

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
17 (15%)
4 stars
41 (36%)
3 stars
40 (35%)
2 stars
10 (8%)
1 star
4 (3%)
Displaying 1 - 14 of 14 reviews
Profile Image for Barry Haworth.
722 reviews11 followers
August 11, 2018
I heard about this book and this author in an online discussion many years ago, but only managed to track down a copy of the book recently. I had managed to find and enjoy others of Lubar's books, but this one escaped me until I managed to borrow it from an online library.

Alas, though I had enjoyed several other books by this author this one was a disappointment when I finally got round to reading it. The central premise is an intriguing one; a boy and his friends are keen players of Role Playing games (similar to Dungeons & Dragons) and want to hold a tournament at the school for a fund raising venture, but run into problems when one of their classmates suspects the game of satanic influence and writes a panic piece which is picked up by the local newspaper, bringing religious protests against the school. Where it fell down is how it all was all worked out. A public meeting to discuss the matter gets hijacked by the protesters and debate is cut short before both sides get to speak - which may be true to life but was nevertheless very unsatisfying to read about.

Then to add further complication, actual wizards turn up and try to get the gamer boy, whom they think is an actual wizard, to help them return to their own world. Real magic does take place and a disaster narrowly averted, and yet in spite of all this the boy who had written the piece against the game decides at the end that it is all harmless after all and that he will write a retraction for the newspaper and set things right.

Inconsistent people, inconsistent story. Not recommended, except as a study of anti-D&D/RPG sentiment.
Profile Image for Kent Archie.
629 reviews6 followers
July 26, 2018
A quick read and a fun one. It will probably make more sense if you have played a little dungeons and dragons. Quite some time ago in the town I was born in, the YMCA ran some D&D games and some local religious objected, as do some people in the book. They were not content to practice their believes, they felt it was necessary to impose these believes on other people. But the book is mostly a fun adventure
Profile Image for Jennifer Priester.
Author 14 books43 followers
August 24, 2014
I have been thinking on and off about leaving a review for this book. While I loved it, my reasons are much more personal than what I'm normally willing to write about.
To start off with I have never played a game like the one Mercer plays, but I do love to play RPG video games. Because of the gaming aspect and the fantasy I wanted to read it, but the religion part made me procrastinate on this because I was unsure of how religious it really is. It's not that I am against, or dislike religion, I just typically don't like to read about it.
Anyway, before I read this book but after deciding I wanted to read it, I had a bit of an experience similar to Mercer's though instead of being faced with a religious protest I was faced with one person who, for at least half an hour, kept repeating herself and attempting to force me to believe writing about magic in any way is bad, even about something many religions are supposed to promote; i.e. not being prejudiced against people and always getting to know them before making a decision about them, using your natural talents to help people whenever possible (even if the ability is to use magic), and other morals. Just as Mercer experienced, just because it's a world where magic exists, some people are always going to try to destroy it. (By the way, what I wrote here is the very tame version of what she said.)
Like Mercer and the janitor in the book, I agree that magic, especially since it doesn't exist in reality, is fun and a good thing to have around.
I was especially interested, inspired, and perhaps a little encouraged by the way this author used a few moments from the bible to argue both sides, even though I was a bit disappointed that Mercer didn't get the chance to use it in his argument.
The other thing I loved about this book was how much fun the author made the game sound. I never understood the appeal of them before, even while they are RPG games. Now that I know what they are, which are basically RPG adventures with friends, I really wish I had one of these games and friends to play with.
I know in reviews I am also supposed to say what I disliked about the book, but the only thing I can think of is the fact the book ended.
Profile Image for Hack.
77 reviews2 followers
February 23, 2008
i'm really glad that this book portrayed Dungeons and Dragons in a good light, but i think that there was plenty of plot without resorting to actual magic. i thought it was a bit of a cop-out. i also felt that the writing was a little stilted. this was overall very disappointing after reading "Sleeping Freshman Never Lie." i just felt that more could have been done to deepen the plot (like a true fear of the crazy religious picketers). i did like Jenna, one of the gamers. i do think for all of the book's preaching about "looking into both sides" the main character did no study on why religious people might find gaming offensive (not that i agree with those people, but since that was the theme of the book, the main character should have at least looked into it). i also didn't like that the school bowed to religious pressure. finally, i thought that the main character continuously breaking appointments to work on a project with someone at the beginning of the book made me not terribly inclined to like him. it was hard to establish a rapport and care about his life (although i am an avid gamer and should have sympathized).
This entire review has been hidden because of spoilers.
Profile Image for Trina.
98 reviews4 followers
August 17, 2008
Mercer is a huge fan of a tabletop role playing game that he plays in school and on weekends with a group of his friends. When he suggests that the school host a gaming convention as a fundraiser, he unleashes a wave of criticism from a classmate and then, the local community.

But that's only one plot of this novel. There are a few other things going on.

David Lubar is always funny, but I prefer Sleeping Freshmen Never Lie and Hidden Talents because the stories have a bit more meat to them. But then, Wizards would be a good introduction to Lubar for the reluctant readers who stay up all night playing MMORPGs.

This is a good book for middle school fantasy lovers, though it's more realistic fiction than fantasy.
Profile Image for Angela.
1,894 reviews
January 28, 2008
This is an odd book. It starts off as a really good, fairly straight-forward story of censorship/religious controversy over students playing role-playing games at school and wanting to have a tournament as a fund-raiser. The depiction of the religous objectors is pretty heavy-handed but otherwise this part of the story is very good. What's so bizarre is that, after making the point that their role playing is all in fun, a game, etc. the book takes a sudden turn into fantasy with the arrival of actual wizards and magic doings. This really weakened the book. I picked it up on a bargain table and, up until the weird twist, was going to add it to my school collection as a good reading on first amendment freedoms. Disappointing...
Profile Image for Dotty.
1,208 reviews29 followers
February 4, 2011
The great Lubar twist. Realistic fiction until it spirals into sci fi.

Along with his invincible warrior mage Shath’dra, Mercer plans to dominate the world of Zule with his wealth and power. Until, that is, he has to go home and set the table for dinner. Mercer and his friends love fantasy role playing games. Unfortunately, not everyone feels the way they do. When protesters try to keep the game out of school, things get dicey. And when Mercer gets a reputation as a wizard, the real magic begins.
Profile Image for Jenny.
906 reviews7 followers
January 22, 2011
Along with his mage Shath'dra, Mercer plans on dominating Zule, at least until it's time to set the table for dinner. He and his friens live for the role playing game Wizards of the Warrior World. But some religious zealots have heard about it and are protesting something that is just a game. At least, it's just a game until 4 real wizards ask Mercer for help getting back to their world. Now the game is as real as it gets.
Profile Image for Baran.
52 reviews26 followers
June 30, 2015
A book about a DnD allegory being boycotted by people who don't understand it's just a game sounds like really interesting to me. A book about a kid who plays a DnD allegory finding out that magic is real is also a book I would love to read. The two together, however, don't mesh. As it stands, the boycotters who seem ridiculous and wrong when they first appear turn out to be right in the end because magic is real and it is scary.
Profile Image for Vicki.
4,959 reviews32 followers
July 16, 2012
8th grader Mercer is a master @ the role playing games that kids at his school are allowed to play during studyhall. Until Ed & Michelle are partnered w/him to come up w/a fundraiser idea. Things get confused w/demons, religious zealots & wizards from aonther wrold, easy read, weird ending.
Profile Image for Tina.
444 reviews1 follower
March 17, 2008
i liked it. funny in some areas. i like the way the main character reacts to the problems and situations.
Displaying 1 - 14 of 14 reviews

Can't find what you're looking for?

Get help and learn more about the design.