This is a nice little set of rules for a science fiction role-playing game. It's easy compared to many RPGs -- some might say simplistic -- but if you're willing to forgive some very flexible mechanics in exchange for a lot more room for the story to breathe, you won't be sorry. I'm planning to adapt these rules to create a pen & paper system to play a campaign in my favorite video game. The character backgrounds, advantages, disadvantages, and alien species generation are especially good. The skills are surprisingly detailed while also very easy. There's even a quick and dirty starship creation system.