Generations after global annihilation, Kansas is a mutated landscape of dense, deciduous forest. Gone are the amber waves of grain, another hideous result of nuclear devastation that changed the face of the Earth forever. Now it's survival of the freakish.
Following rumors that might lead them to the long-lost Trader, Ryan Crawdor and his band of warrior survivalists find themselves the unwilling houseguests of one of the wealthiest barons in all of Deathlands. At Baron Mandeville's opulent homestead, a glittering ornate fortress called Sun Crest, a secret and perverted game continues: gladiator contests among the guests. The winners get to play the ultimate life-and-death game - a hunt in which they are the quarry.
Hope died in the Deathlands, but the will to live goes on.
Cold Asylum is not an especially good installment of the Deathlands series. It contains the standard story setup: 1) A rough mat trans jump. 2.) A battle with a violent disgusting mutant horde that attacks them for no reason. 3.) A run-in with a cruel sadistic baron accompanied by his sexually deviant, sadistic daughter. 4.)and escape from the cruel sadistic baron and his untimely death. This is the 20th book in the series and half of them have this basic plot outline. That being said, I still really enjoyed this story. I don’t read this series for a high-minded plot and character development. Like all of the Golden Eagle publications, the name of the game is action and Cold Asylum does not disappoint. I would have liked a better explanation of how this particular Baron got so powerful or what happened to his wife. Still, ultimately these details would have no bearing on the story because it does not seem likely they will return to many of these locations anyway. But it is fascinating how a 300-page story can still feel like a short story after reading it. Fans of the series will find this story passable. If you are new to the series, you’ll probably want to start with a different story.
The book doesn't seem like a full story, rather the opening is is one story that takes about half the book, then there is the second story that follows the familiar "gang goes to a ville and has to fight their way out" story.
Slightly off formula. I particularly liked the beginning when the group is split up. The ville was more or less the same as usual but enough changes to keep it interesting.