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Sly Flourish's Fantastic Adventures for 5e: Ten short adventures for your fifth edition fantasy roleplaying game.

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Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game. The adventures include: The Night Blade: Ralavaz the Night Blade, a notorious bandit chieftain, has been released from prison. The local sheriff believes that Ralavaz's return means the Night Blades are back-and that the bandit chieftain must be stopped for good. The Dwarven Vault: Miners digging on Goldpeak Mountain recently broke into an ancient dwarven vault lost for centuries, and from which treasure and madness now flow. The Well of the Black Sun: The mine known as Deepfathom Well is the only source of the lucrative alchemical substance voidwater. However, a number of recent murders-including the immolation of a head miner-have closed the operation, and the mine's owner hires the characters to investigate. Rosethorn: A particularly intelligent goblin named Rosethorn has brought the local goblin tribes under his control, and is leading them in devastating raids against trade wagons and farm folk. The Gleam in the King's Eye: Lord Marlin Whitesparrow hires the characters to join him as he explores the lost chambers beneath his ancient keep. The Crashed Palace: When a celestial palace falls to earth, its destruction unleashes corrupting magic and a bearded devil intent on summoning its master-a powerful pit fiend from the hellish plane of Dyn. The Flesh Eaters: Lizardfolk tribes living near settled lands traditionally keep to themselves. So when a lizardfolk attack leaves local settlers dead, the characters are asked to investigate. The Queen of Red Water: At an old dwarven dam, a bugbear matriarch has found the key to holding an entire valley hostage by stopping the flow of the local river. The Cult of Dusk: A deadly attack in the local village leads to the revelation that a dark cult is seeking forbidden magic in the nearby ruins known as the forgotten library. Gloom: Lord Whitesparrow's spoiled nephew and heir, Pennin, is marked for death, and the characters are tasked with discovering who is behind the threat. Each adventure includes a map of the adventure location and a special presentation format designed to make it as easy as possible for game masters to pick up this book, choose an adventure, and get started playing. Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.

82 pages, Paperback

Published December 25, 2017

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Michael E. Shea

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Displaying 1 - 3 of 3 reviews
Profile Image for Steve.
157 reviews6 followers
July 11, 2019
An imaginative and superbly written book of ten excellent adventures for any 5e campaign. Each adventure is easy to read and prep and all have something about them which makes them unique .. whether it’s how they give even the most common monster a heart or new twist or how a deceptively simple plot hides an elegant twist. Compared to the excellent writing, though, the cartography is a bit disappointing. None of the maps are labeled, making it a bit tricky at times to tell which location they depict, and some beautifully described locations have no map whatsoever.
9 reviews1 follower
August 13, 2020
Cult of Dusk was my favorite adventure

Some good seeds here. I like the ideas and plot hooks loose like this. My game group is just too undisciplined for adventures that are too linear with too many hoops to jump through.
Profile Image for David.
665 reviews3 followers
February 28, 2021
Fun adventures for D&D 5e. The adventures in this book are great idea starters and in my opinion would be fun to run for either a new or advanced gaming group. I highly recommend this book to any DM.
Displaying 1 - 3 of 3 reviews