★★★★★ "mixes suspense, intrigue, and humor in this very enjoyable fantasy tale"Daesal is a Holder, a noble in one of the houses that rule Kethem. She’s young, attractive, and a powerful enchanter. Then why is she so different from the people around her? In an attempt to find answers, Daesal joins an expedition to the outback of Tawhiem. When disaster strikes, she is trapped with a drunk, a healer, a thief, a warrior, a tribesman, and an elf. All of them have secrets, some have grudges. To escape, she needs to mold this band of misfits into a team that trusts one another. And that is just the beginning of her problems. As they try to find their way home, Daesal finds herself in the middle of a conspiracy so large that the fate of entire civilizations lay in the balance.
Ok, going to admit I got sucked into the Kethem series, Mr. Dickie does a great job world building and telling a good fantasy tale. My personal belief is Mr. Dickie is a long time gamer (GM or player or both) and has developed Kethem around his roleplaying adventures. Having said that, let's get stuck in with my loves! Really many here. For openers the main characters are very realistic and vibrant. They have flaws, going toward fatal flaws. There are two main character (my opinion) Steger and Daesal. Steger is new to us and shows he was high up once upon a time. Steger is also has an alcohol problem due to something from his past (I’ll save you a little and say it’s in the book) but shows his strength and metal as the story continues. Daesal we met in Truthseeker (the Fair Elaine) and we learn more about Daesal and their “special” capabilities. What’s likeable is Daesal seems to have a little bit more capabilities than they did in Truthseeker, it’s not overpowering and promotes the story to continue. Now while Mr. Dickie could have left the story with these two (I’ll let other argue who’s the main character because to me they shared the load) the secondary characters add the little touches that make you appreciate the story and gives each of them their “moment to shine”. This is something I like because to often in role playing games or books the secondary characters are expendable characters that come and go as the writer/GM need. Instead Mr. Dickie breathing a little life into his secondary character is reminiscent of CJ Cherryh’s works (a favorite of mine for that point). As for the plot it’s nicely developed, a little slow in spots but continually moving. There are twist and Mr. Dickie does set things up so the story can continue to a 3rd book if he wants (yes, I know there’s 5 in the series) the conclusion stands on it’s own. This is a very solid 4 star book that leans toward 5 but didn’t go the distance for me due to the slight drags. It hurts a little to say 4 star but while I’m motivated to read more in the series, I’m not completed to read it next.