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Hubris: A World of Visceral Adventure

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Hubris is a weird fantasy setting that uses the awesome Dungeon Crawl Classics rules! In this book you will find 10 territories filled with tables and charts to generate interesting locations and encounters, new occupations, 4 new classes, 5 new playable races, 3 new spells, 4 new patrons, including 3 patrons spells for each, 11 new and terrible gods, 14 tables and charts for a GM to use to aid them in their game or create interesting/fun situations, two new adventures to kick off a campaign, and 51 new enemies (including enemies that are unique thanks to random generation). Hubris is hackable! Each territory can be used as the GM wills! Need a desert, swamp, or frozen tundra for your game? Use what's in Hubris!

Legend states that Hubris was created from the fetid corpse of a long-dead god. Hubris is a land of terrible creatures, grand inequality, strange and cruel gods, dangerous magic, opulent nobility, destitute commoners, people that have become corrupted and turned to savage beasts, constant wars, and worse.

The kingdoms are not kind or benevolent: In the Blighted Sands the Klind are slavers and openly practice sorcery, offering sacrifices to their depraved serpentine god, Set. Across the continent the Fairweather kingdom is governed by a corrupt and inbred royal family with the nobility following suit. Esenbar is ruled by a staunch xenophobic theocracy that tolerates little outside of their strict doctrine. The barbaric Ingvar of the Frozen Wastes wage vicious battles against the savage frost giants of The Crag, and care little about the goings on of the world; their life is cut from battle with an axe or sword. The Black Queen rules the citizens of the Floating Island of Terror from her throne of bones and dreams terrible machinations for Hubris. Shadowfall, built in the remains of the burrow of a gigantic worm, is ran by vampires and their thralls, and they welcome all who are devious, vicious and cunning.

There are no easily recognizable heroes in the world. You wander the wilderness or delve into ancient ruins: out of desperation, some crazed need for adventure, or for some bizarre belief that the world can actually be made a better place. Though civilization offers you security and comfort, you shirk those in the hopes of gaining riches and power. But when you die, no one will sing songs of your deeds. You will die a horribly bloody death at the hands of some twisted abomination or by the knife of an assassin sent by some fat, scheming noble.

Your epic tale will be forgotten in days as the dangerous world continues on without you and the apathetic masses stay complacent to dogmatic control of their government.

This is not a fairy tale or an epic ballad. This is a savage world. This is Hubris.

348 pages, Hardcover

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About the author

Mike Evans

141 books15 followers
Librarian Note: There is more than one author in the Goodreads database with this name.

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Displaying 1 - 3 of 3 reviews
Profile Image for Paul.
72 reviews5 followers
May 25, 2022
This campaign setting for DCC is full of great ideas. I've been using it in my games for a few years now and it never fails to provide fun content for my players (and myself). It does have some overly dark themes that I'm not a big fan of, but since they are not a prominent part of the book it's easy to look past.

Pros
+ Fantastic d100 hex crawl charts full of imagination.
+ Character classes that feel unique enough to merit use. Classes included: Alchemist, Blood Witch, Druid, Avarian, Shadowdancer, Ekrask (lizardmen), Half Demon, Murder Machine, & Mutant
+ Great funnel adventure at the back of the book.
+ Though light on GM tools, they are not as complete as, say

Cons (for some, ymmv)
- Wheellock weapons are too cumbersome
- Some overly dark themes (patrons consuming the souls of innocence children, raiders who rape and pillage, stillborn children)

Overall fantastic GM tool book and campaign setting. The locations and hex crawl portion of the book (86 pages long) is marvellous. It alone makes Hubris worth a look.
Profile Image for Matthew J..
Author 3 books8 followers
November 17, 2021
This is a pretty cool, over the top setting book for Dungeon Crawl Classics. However the thing that really makes it good is the toolbox nature of much of the book. There are lots of charts and tables to help build and inspire all sorts of strange and unusual adventures for your players. Some new classes, a couple adventures, more magic and monsters. If you're into DCC, this is one to get.
Profile Image for Juho Pohjalainen.
Author 5 books348 followers
October 30, 2020
The setting - taken as it is - is much too pointlessly grim even for me, but some of the races and classes and random tables can be worthwhile additions to your game of DCC, or even a game of any other fantasy system or edition.
Displaying 1 - 3 of 3 reviews

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