If you liked Neuromancer and Do Androids Dream of Electric Sheep, enter the MAZE…
Sunny Grimm found her son with a strap around his head.
An infamous symbol is embossed between his eyes, one that people only whisper about—the mark of awareness leaping. Where players launch into virtual realities. Where anything goes and investors make millions.
Critics, however, refuse to call it a game.
They argue that reality confusion will be the end of humanity. Still, there are many who play because the rewards are great. But the risks are steep and few ever win.
Losers never wake.
Sunny goes on a mad search for her son and the people responsible for allowing him to play. She knows the Maze is more than a game but she doesn’t care. She only wants her son back.
Will she lose herself in the search?
REVIEWS FOR GREY GRIMM“I’m a huge fan of Philip K. Dick… this feels like Do Androids Dream of Electric Sheep.” –Jonica, Amazon Reviewer“Absolutely loved it.” –Fredrox, Amazon Reviewer“Spectacular.” –W. Nickels, Amazon Reviewer“Twists and twists and twists.” -- Amazon Reviewer“Fantastic book – amazing world building…” Informed reader, Amazon Reviewer“well-written, intelligent and makes you think.”-- Amazon Reviewer“Highly recommended for any sci-fi fan.” -- Amazon Reviewer“Excellent psychological thriller that plays with your mind.” –J Phillips, Amazon Reviewer“Keeps the action and the twists coming!” -- Amazon Reviewer“Thrill ride.” –Riann F., Amazon Reviewer
He grew up in the Midwest where the land is flat and the corn is tall. The winters are bleak and cold. He hated winters.
He always wanted to write. But writing was hard. And he wasn’t very disciplined. The cold had nothing to do with that, but it didn’t help. That changed in grad school.
After several attempts at a proposal, his major advisor was losing money on red ink and advised him to figure it out. Somehow, he did.
After grad school, he and his wife and two very little children moved to the South in Charleston, South Carolina where the winters are spring and the summers are a sauna (cliche but dead on accurate). That’s when he started teaching and writing articles for trade magazines. He eventually published two textbooks on landscape design. He then transitioned to writing a column for the Post and Courier. They were all great gigs, but they weren’t fiction.
That was a few years later.
His daughter started reading before she could read, pretending she knew the words in books she propped on her lap. His son was a different story. In an attempt to change that, he began writing a story with him. They made up a character, gave him a name, and something to do. As with much of parenting, it did not go as planned. But the character got stuck in his head.
He wanted out.
A few years later, Socket Greeny was born. It was a science fiction trilogy that was gritty and thoughtful. That was 2005.
He has been practicing Zen since he was 23 years old. A daily meditator, he wants to instill something meaningful in his stories that appeals to a young adult crowd as well as adult. Think Hunger Games. He hadn’t planned to write fiction, didn’t even know if he had anymore stories in him after Socket Greeny.
I've never felt so confused yet so satisfied in my life! This book is one craziness of a ride. It will make you second guess yourself, it will make you think, it will make you doubt what you read and what you don't. It's so unreliable, so confusing that it makes you feel so dumb! But in a good way, 100%!
The story is told in many perspectives, Grey Grimm, Sunny Grimm and Hunter Montebank. Grey is a 18 year old, who his parents have divorced and he uses the weekend to spend time with his dad. But his dad is hardly around, which leads him to snoop around his things. It is during one of these times that he finds clues that his dad is participating in the illegal game, The Maze. A place where dreams became reality and reality becomes a dream. Before long, he finds himself emerged within this game, but he will soon find out that the Maze is more than just a game...
Sunny Grimm feels responsible when she discovers what her son has done! She knows that nobody ever survives the Maze but as a mother she will do anything to find him and return him home. But the more she seeks for help, the more she is ignored. But she learns so much more along the way! Nothing is ever as it seems. She will live one way, only to find out, what she has done isn't what happened. You confused yet? Yeah, well it gets even worse!
Apparently, you can't trust yourself, you can't think or feel or even talk to someone without doubting if they are real or not. You can't trust your own memories! Nothing is ever as it seems. And Hunter, The detective who is searching for Grey discovers this.
As readers, we can't trust what we read! It's like we are also players in this game and I am proud to say that I was able to figure things out, only to be wrong multiple times!! Ahh I love this book, it was so good and so confusing and manipulative! You'll be thrown into this game and you'll not stop until you've consumed all the words! So happy and excited to read more!!
But always remember... "Can you trust your senses?"
“Is this the real life? Is this just Bertauski? Caught in a landslide, no escape from reality.” (apologies to Freddie Mercury and Queen).
While reading “Maze: The Waking of Grey Grimm” by Tony Bertauski, those lyrics kept running through my head; and boy do they fit.
I became interested in Tony’s work when I saw a book called “Claus: Legend of the Fat Man”. Being a sucker for all things Christmas, especially Santa, I bought the book on a whim. Even more surprising was that it was an ebook – and if you’ve followed me for any length of time, you know how much I despise ebooks. I was hooked.
Obviously, when the opportunity to read an ARC of Tony’s latest, I jumped at the chance (even if it didn’t revolve around Christmas). I’m glad I did. Tony takes a Matrix-like theme and turns it into something amazing – the love of a mother for her son, and the lengths she will go to “save” him.
From the very first chapter, Tony gets his hooks into you and keeps you guessing throughout the story. His character and plot development are spot on, with just the right amount of description, but not an over-bearing amount.
A brief overview – with no spoilers. There’s a new “game” in town called The Maze. In the simplest of terms (to avoid spoilers), players jump into an alternate reality in hope of winning wealth. But there’s a catch: few escape with their sanity, or memories, intact. It’s because of this that The Maze is highly illegal. Players put up their life savings for a chance to give their families a better life, should they win. Grey finds his way into The Maze, while his mother tries to get him out. What’s real, what’s imaginary, and what’s fabricated by “the associates”? That’s the question you’ll be asking throughout the book.
Tony has a number of books revolving around The Maze and Foreverland. Sadly, I haven’t read any of them and now know what I am missing. I’ll be checking them out immediately. You should too.
First of all, a big belated thank you to Tony Bertauski for giving me the chance to review this book. I'm a big fan of the alternate reality / techno thrillers and this was another gem that left me spinning.
This book is based around the idea of a virtual world, accessed by either a needle through your head (frontal lobe), or via being immersed in a tank of gel. The Maze is the name given to 'The game' that takes place once you go inside your mind. If you have read the 'Foreverland' series, you will be right at home here, as there are nods to those events and some minor flashes of the content. Augmented reality, driven by your own imagination, but hampered by memory wipes and false events. If you are easily confused or don't like multiple possible outcomes at once, this book will be your worst nightmare. There are several layers to the story. You will start making a decision based on your own understanding of what you THINK is happening, only to have it all collapse in the very next chapter. You will be challenged and may well backpedal and reread a section, but you are so involved it just does not matter. My head was truly spinning around two thirds of the way through as I was convinced that I had worked out the main story.... Wrong! A great indication of being another Bertauski classic. I'm looking forward to reading the next book.
I'm a big fan of Tony Bertauski and didn't realise that this was a novella but it was well worth the ride. Looking forward to the series of full blown novels.
Received an ARC and so forth. Honest review blah blah blah...
Don't like unreliable narrators? Stay away from this book. Like trippy reads that play with your mind? Step right up.
The author has crafted a well-written, keeps-you-guessing, dark sci-fi tale revolving around a family who get involved with an illicit experiment known as the Maze, and the federal agent who attempts to track them down after the mother is found dead. I will say no more - as the tagline of the book could suggest - you will have to find out for yourself.
This is the first book that I have read from this author and Wow talk about pulling a person in and blowing their mind away. As a gamer I can see so many different ways that the ultra-technologized game called the maze could be put into place. This book is well written and keeps you wondering what is going to happen next. I received a free copy of this book and volunteered to review it.
Two stories blend in the Maze—a real world tale of genius, family and loss; and a cyber-world adventure of rebirth into different lives with different clues to escape. But will the cyber-protagonist ever be free? The Maze of the story’s computer game blends into a maze of memories half-lost, and the reader is pulled inexorably toward a solution, just as the protagonist is pulled toward escape. In the end, surprise and intrigue weave a web that keeps the reader wanting more, and this reader eager to see where the story will lead.
Disclosure: I’m not sure how I got this, but I loved it.
First off I must say that this book blew my mind away! Maybe it is because I am not a technology friendly person and not at all into playing computer games so the novel about an ultra-technologized game called the maze had me hooked and terrified at the same time, what was real life and what was imaginary and hallucinatory? Grey Grimm has been studying the game which is drawing so many people into playing it, most of who never leave with their sanity intact but the amount of reward money is too great to be ignored. He decides to take the leap into the multiverse and his poor mother follows out of pure love, hoping to find and save him!! This book is so fantastical in a sci-fi kind of way and so dystopian too, I really do not know what to make of it! However I am sure that people who are well versed in this style of writing will eat this up as the plot is really gripping in all its craziness! Who is behind the Maze?
I received a free ARC of this book and have left an honest review.
Maze: The Waking of Grey Grimm by Tony Bertauski is a psychological thrill ride that will pull you in and not let go until you finish. This cyberpunk adventure is a complete brain twist, it has unreliable narrators, and is told in a sort of back and forth before and after The Punch. The story is told in third-person and is from several different characters points-of-views.
This story is well-written, intelligent and makes you think.
Recommended to sci-fi and cyberpunk fans, and anyone who likes a good mystery
I was given this Free Audible book and am writing a review. This was a extremely odd story, with a lot of (at least to me) uncomprehenceable chapters. I had trouble finding the line of the story until near the end. I became quite confused at times trying to make sense of the Story. Author gave me both book 1&2, so I stuck with it so I could understand the 2nd book. Narrator was ok, sort of monotone in this reading.
Sonny finds her son with a strap around his head. It’s a game, but a dangerous one. Impossible to put down. Received a free copy and reviewed because it was so fantastic.
Merged review:
Short but absolutely fantastic. Can’t wait for another one.
Having really enjoyed the Claus, Jack, and Frosty trilogy, I decided to read this novella by the same author. It is obviously a completely different subject matter. I read it right before bed, and I ended up dreaming about being in something like the Maze, so the story did stay with me.
The story depicts a world much like ours, but where there is an underground gaming community where ten contestants enter a version of the maze. However, they each have their memories erased prior to entering the game. The players experience a virtual reality where their bodies change form into beasts, aliens, or other imaginary constructs, which may not be humanoid or very human-like. As in computer games, the players have to solve puzzles, defeat the big baddie, and find a key to escape the level. Players can do things to earn coins, spend coins on supplies, select weapons from their cache, etc. during the game. If they die, they respawn and try again. If they succeed, they advance to new worlds where they wear new skins and conquer new challenges. Eventually, one player will achieve what he or she needs to do to win the game. That player will remember who they are and attain a sort of transcendence. The rest may become vegetables. There are also observers betting on outcomes, buying advertising, or just being voyeurs.
Hello. How are you today? I'm going to improve your day exponentially.
I'm going to GIVE you money. So much money you couldn't spend it in 10 lifetimes! Why, you ask? Well, that's just it isn't it? This isn't a 'gift', or 'payment for services rendered'. It's not a 'bribe' or a 'loan'. It just .... is. Why bother with labels anyway?
So, all this money ..... what do you have to do? Well, quite frankly, you don't HAVE to do anything. That choice is yours.
All that money .... to do with with as you choose. Pay bills, go on a vacation, help your family members,...... what ---- ever ----- you ---- choose.
What I would LIKE you to do is ........ give up your MIND. Oh, don't worry you'll get it back. When and in what condition is entirely up to you. Just ..... let ...... go. Lose yourself in the release of each of your senses ...... and finally ...... just let go of your mind. Are you going to dream? Live in an alternate reality? Live your life many, many times over? Details. Details. Really ... it's not as bad as it sounds.
Alllll that money. Release your senses. Just ...... relax .... let .... go.
This was a tough read, and this is coming from someone who often plays MMO’s. Maze can either make you rich, or scramble your brain. Your memories are wiped, and you’re thrown into a virtual reality world with the goal of trying to remember who you are. Each stage within the Maze takes you to a different world, and each world turns you into a different race. The story has two stories within, that eventually link.
I really wish I could have been entertained with this story, but I just couldn’t. I felt as though I was thrown all over the place, with no solid ground. There was no attachment to characters, and each chapter went by with no lasting impression. Felt like a blur, often leaving me confused. I could only relate to some MMO references. Though, I did enjoy the authors creativity with each level. Making each one unique. The ending was also a nice twist.
Looks like this is the prequel to the book Maze: The Waking of Grey Grimm in the Dominican Rising box set. I own the set, but questioned if I’d read the book right away. I’ll probably give it a shot later on. Though, hopefully it’s less confusing!
"Seeyourselfseeyourselfseeyourself..." This short story by author Tony Bertauski, incorporates an enormous content. The opening chapter in which Cassidy is first questioned about the Maze, a game played for vast reward in which contestants enter a parallel universe with almost no memory and have to find their way out, is written almost as a screenplay, with stage directions and dialogue, for example, "Cassidy sits at a gray table, hands on her lap."
Thereafter, the different rooms of the game are in more normal prose, albeit describing bizarre happenings. Varying realities. Varying levels. Very clever. It is well worth rereading this short book more than once as each time different levels of understanding are achieved. Try it for yourself.
I absolutely enjoyed the Maze. It reminded me a lot of Maze Runner in that you're trying to ultimately survive. I love how their is a mind wipe after each world, and the thought of a mind wipe in general. It adds an added risk to the Maze.
There were quite a few twists and turns that kept you engaged. Not to mention a lot of situations that as a reader make you wonder what you would do in that situation. The overall plot of the Maze is fantastic and keeps the reader engaged.
I highly recommend this novella and can't wait to read more stories about the Maze.
Possibly my favorite living author! An honor not given lightly.
This author is amazing. Tremendous range, displaying a firm grounding balanced with a touch of not of this world. To those firmly rooted in the normal world, his work will either expand their reality, or convince them he is insane! Most impressive!
This was a reasonably enjoyable read, for me it didn't quite hit the spot. I had really liked Foreverland another book by the same author but this didn't grab me in the same way! Unfortunately! Still though an interesting read!
It's a short story and so you don't have to spend too much time.
It's a total immersion virtual reality game lasting 3 months for 10 people. I probably had more interest in the character Cassidy who was watching the game, not playing it.
This is the precursor to Maze: The Waking of Grey Grimm due out in August. It's my Tony Bertauski, and if you know any of his work, that's all you need to know.
A refreshingly exciting, dark and brilliantly-written concept has been created in this short read. It is the first book I have read by Bertauski, and it will not be the last.
This novella sets the scene for The Waking of Gray Grimm - beta read a year or so ago. It's complete in itself, however - follows a similar structure, alternating chapters in The Game and outside.