One young woman hungers for status in a harsh, feudal future—but her greed could become her downfall.
In the desolate future city-state of Verre, King Leopold and his lords rule with absolute authority. There’s only one way for oppressed serfs to rise in the MMORPG called ‘The Grind’. Once a year, players in this virtual game can fight for the opportunity to raise their standing by gathering as many points as possible. Peasants can become Nobles, Lords and, with enough skill, sometimes Kings…
Savannah “Savvy” deForge is a Grinder—the lowest of the low, who earns a living racking up points for players by “ghosting” them in the game. When a wealthy client named Timon comes calling, she sees him as her ticket out of the classless limbo of Grinder life.
But when her father vanishes into the game, Savvy will have to choose between the advancement she craves and reclaiming the one she loves. As virtual deaths start to become terribly real, Savvy realizes there is much more at stake than status, and it may be too late to save anyone, including herself.
The Grind is a 165,000 word, original LitRPG standalone with lovable characters, unputdownable battle scenes, awesome weapons and a big twist-finale.
Dante Doom didn’t touch a videogame or fantasy book until his 23rd year on Earth. He started working at an old-school arcade—hired primarily, he was told, because of his “badass ridiculous name”—and from then his education began.
They started him on the classics, a strict diet of Pac-Man, Galaga, Donkey Kong, Asteroids, Dig Dug, Street Fighter, and Rampage.
Freakish proficiency. Beginners luck, they said.
He was given dog-eared copies of J.R.R. Tolkien’s The Hobbit, Brandon Sanderson’s Mistborn, Patrick Rothfuss’ The Name of the Wind and Anne McCaffrey’s Dragon Riders of Pern.
Devoured in days.
Finally, he was invited up to the arcade owner’s private gaming room: Battletoads, Teenage Mutant Ninja Turtles (NES), and Ghosts ‘n Goblins followed.
Defeated, at last... maybe he wasn’t such a wunderkid, after all. But he didn’t give up. And that earned him a seat at the group’s D&D table. Many a happy day has passed since—he even beat TMNT’s Dam level and its health-draining pink seaweed.
Then a year ago, that same group introduced him to the new Fantasy-LitRPG genre—what Dante saw as the final stage in his education. Because, for him, it doesn’t get any better than LitRPG. The combination of an immersive fantasy world, gaming objectives and levelled progression makes for a fascinating storytelling experience.
Inspired, he took two weeks holiday from the arcade, sat down and wrote the Dragon Kings of the New World series.
Publishers Description: In the desolate future city-state of Verre, King Leopold and his lords rule with absolute authority. There’s only one way for oppressed serfs to rise in rank: the MMORPG called ‘The Grind’. Once a year, players in this virtual game can fight for the opportunity to raise their standing by gathering as many points as possible. Peasants can become Nobles, Lords and, with enough skill, sometimes Kings… Savannah “Savvy” deForge is a Grinder—the lowest of the low, who earns a living racking up points for players by “ghosting” them in the game. When a wealthy client named Timon comes calling, she sees him as her ticket out of the classless limbo of Grinder life.
Review: I am not really sure what to think of this novel. It had Fantastic world building both within the game and out. An improbable story line that fascinates and absorbs your attention. But average character development that should have enthralled what with the intense movement it was coupled to. The main character was a bit flat, myopic, self-centered and dumb. She never learns from the obvious instances happening in real time. Even after an event that should pull her in a certain direction, she is still conflicted or opposes the logical choice. This is called stupidity. It’s not a complex character or one pulled between extremes. You can’t have a self-centered thief with a heart of gold. And it is the prancing back and forth between those two personas that leave Savannah flatter than a road kill chipmunk.
What is good is some real crazy world building that pulls you into an incredible visualization matrix. I mean, what is not to like about killing crazy monster virus’? The power ups are cool and the trek is epic by design. The fights are continual and take up a fair portion of the novels content. Good or bad, you be the judge. I found it a bit long in the tooth but still palatable.