How do you make a novel out of a world where there are no characters, no motives beyond keeping busy, and no peril that lasts longer than a single night? How can you structure a story in a way that builds up and pays off? And how can you depict such a singular game-world in a way that's compelling for people who've already played the game, and coherent for people who haven't? The answer to all of these questions is that you can't. The story is narrated by the player character, who wakes up in Minecraft one day with no idea what any of it is or means, and follows his stream of consciousness ramblings as he works out the mechanics of the world, has periodic existential crises, and imparts the most uninspiring life lessons ever put in a book. The unnamed 'character' has an existential crisis, struggling to come to terms with the strange cubular world they've found themselves in, and this is surprisingly compelling - but unfortunately it gets dropped within the first few chapters.
Without that dread, all you have is a series of tasks and moments of mild jeopardy, joylessly transcribed from the game into the book. One element of Minecraft that was crucial to it's success is agency - the player chooses what to make, and when to make it. With the author deciding for us, everything that was fun for a player begins to feel like a chore for a reader. This is nothing more than an extended description of somebody working. One of the most disheartening things about this is how closely the narrative aligns with my own experience of getting to grips with Minecraft - the narrator makes all the same mistakes, the same discoveries, and in almost the same order I did. Was my experience, which I thought was unique and depended on my own decisions, actually just universal?
I think this book goes beyond 'not good' and into 'actually bad' territory because it doesn't just rip off Minecraft, it cheapens it. It takes away the magic. And worst of all it seems to be written by a bemused parent who doesn't think too much of the game but knows their kids like it - if the narrator isn't baffled by the lack of real-world logic, or adding elements of his own that don't fit in with the Minecraft world, he's trying to impart life lessons on the reader. This book takes something that should be about pure discovery and creativity and sullies it, turning it into a lesson, a boring adult's didactic step-by-step guide to a kid's game, punctuated with chintzy morals and motivational quotes. There is no joy in here. It's all mine and no craft.