Dodge City is a YA sports comedy about making sense of a chaotic world and growing up against the insane backdrop of competitive dodgeball, told through the eyes of oddball Tomás and his teammates.
Life comes at you fast, but dodgeballs come way faster! Tomás is a teenage misfit, but when he joins the Jazz Pandas dodgeball team, he's thrown into a family of oddballs and outcasts who are willing to do whatever it takes to win the summer regional dodgeball championships. Through a season of highs, lows, and blows to the face, Tomás might finally find a place where he truly belongs, and the person inside himself he didn't know he could be.
From writer Josh Trujillo ( Adventure Brain Robbers ) and artist Cara McGee ( Over the Garden Wall ), comes a comic that packs a punch and a whole lot of heart!
Super-diverse, super-queer YA graphic novel about a dodge ball team. Friendship! Intrigue! A team of oddballs called the Jazz Pandas! (For one match they face off against a team called Game of Throws, ha!) Many characters have great hair, and there's a huge found family vibe, two things which are always my jam. Really looking forward to the second volume in this series.
I thought this graphic novel had a lot of potential. I really liked the diverse cast of characters especially the inclusion of a Deaf person (even if he was pretty much ignored by all but one of his teammates for most of the story) I didn’t feel like any of the characters were as developed as they could be. I also didn’t think the story was great. The art was pretty good, but I really wanted more of this story. It’s a pretty basic story about dodgeball. Overall I give it 2.5 stars rounded up for representation.
I really loved Dodge City's diverse cast of characters. They're fun and this was a great introduction to them. I want to see more of them in depth with their backstories and relationships. Unfortunately, this was released in 2018 and I can't find any mention of a continuation, even tough it left off a heavy suggestion of more to come. There's a lot of potential here and I hope there'll be another volume eventually.
One of the things I really liked, was there was some Spanish dialogue that was woven in and it wasn't translated on the page. I thought that was really cool!
The art style was brilliant. It did a great job adding a lot of visual character, and the action of the dodgeball scenes felt fast-paced.
My biggest complaint was the pacing of the plot. It felt all over the place and creates some things that don't make sense. For example, Tomás is new to dodgeball and is set up as not knowing any of the rules but it turns out he has some natural talent, so then he's made team captain for some reason?
I like the diverse cast and the cartoonish art, but the story is too slight with a negative ending that feels incomplete, as the creator obviously hopes for a sequel to address all the open issues.
To start, there’s an open ending and it left me in a weird place because there’s two plot lines that were left hanging and I’m not a fan.
We didn’t get a great sense of who the characters were as most of the time was spent on the court playing. Which those sequences were fantastic. Super quick and understandable what was happening.
Unfortunately I don’t speak Spanish so I lost out on some content as it didn’t come with a convenient translation at the bottom of the page. Moreover Abril - who Tomas is speaking to - says the Jazz Pandas are cheaters, and that’s brought up again by one of the characters on JP. Thing is? We don’t know who the cheater is and we don’t get a clear answer to why JP is the worst team.
So yeah, a frustrating ending. And unfortunately it seems like the only volume we are going to get.
This entire review has been hidden because of spoilers.
There have been a few really wonderful stories about growing up and inclusivity using sports as a narrative in the last couple of years. Fence by C.S. Pacat, and Check Please by Ngozi Ukazu being the best of the bunch. Each of them tells an interesting story that happens to involve sports. Fence is a cool look at classism and gender-attraction, and Check Please is about accepting your queer self and teaching empathy by example. Dodge City is just a bland book about Dodge Ball.
I got no sense of any of these characters aside from This Person Is An Outsider, This Person Is Confident, This Person Is The Cool Kid You Have To Win Over. It was very basic, and never engaged me.
I don't recommend it unless you really, really, really, really have spent most of your life dreaming about a graphic novel about dodge ball.
Oooh I really liked this! Honestly, there hasn't been a sport-focused comic I haven't liked, what's up with that? I normally never like reading about sports
Graphic novels and comic books are some of the most personal mediums out there. The combination of writing and images can invoke so many more feelings than just writing in many ways. This is why I’m stunned at how graphic stories are at the forefront of diversity and inclusion in media today. In “Dodge City” we have characters of different ethnic backgrounds or races, queer characters, even a differently abled character where his deafness is incorporated logically into the story with text messages and ASL. Large portions of the story are only in Spanish. It’s amazing to see how many people are not represented in many different stories when you look at characters as diverse as those in “Dodge City.”
Members of a dodgeball team called the Jazz Pandas, this team of misfits at the bottom of the rankings are fighting against their rivals and another team to win the tournament. Like so many other sports-based stories, this is just the impetus to bring these characters together, but the heart of the story is their relationships.
I loved this book and I recommend it for anyone who likes “The Backstagers” or “Check, Please!” or “Fence” or “Lumberjanes.” This is a collection of the first four issues of the comic series and a great start. Please let me know if you’ve read this what you think about it. I’d love to talk about this with others. • Comic Book Collection • ⭐️⭐️⭐️⭐️⭐️ • Found through online recommendations. • Purchased online.▪️
Series: Dodge City #1-4 Rating: 3 stars - I liked it
This was a fun story about Tomas finding his place with the worst dodgeball group, the Jazz Pandas. This was just a great group of friends who have each other's backs. I also liked that Tomas started to learn sign language so he could communicate with his teammate, Huck. My only issue was that there were whole conversations in Spanish that had no translation, so I had to pull up Google translate to figure out what was being said.
I hadn't read a graphic novel for a while, needed a break from some semi-serious books I've been reading, and took a chance on this because it was in the staff recommendation section at my local library. Umm...I was going to try and take the high road with my final rating (a la the special operative), but I'm sorry, this was awful. Regional dodgeball championship with Gen A (???) kids/young adults, plus a social media aspect made this unbearable. Zero connection with the characters, plot, setting, or virtually anything going on with this story. I'm actually impressed with myself that I stuck this out.
No mention of a sensitivity reader, which accounts for how we ended up with this rep.
The deaf (and apparently also stereotypically mute*) character is Huck, who uses American Sign Language (ASL) and types on a small tablet. He doesn’t seem to be using speech to text, just standing on the fringe of the team as they speak.
*Why is Huck mute? Why???? This is the single most damning piece of evidence that the creators of this comic don’t know any deaf people.
In the rest of this review, I analyze (and problematize) Huck and the team's dynamic/interactions with Huck in context. Be aware that there are spoilers.
Portrayal of ASL
Tomás tells Huck mid-game to “watch his hands,” and his hands are portrayed stiff-fingered and slightly tilting back and forth—what is this supposed to mean? It suggests that speechreading + random gestures = equitable understanding in any situation/ environment. This clearly isn't ASL, but because Huck immediately catches on and Tomás demonstrates his beginner's skills later, unknowledgeable readers may assume that either Tomás *is* signing here, or that ASL is simply hand gestures rather than a full language of its own.
Tomás tries to be more inclusive and has apparently been learning some ASL following the aforementioned game. Don't get me wrong: I like that he steps up and learns to communicate directly with Huck. However, this doesn't mean that it's all-good, or even neutral, specifically because of how the creators have Huck react to Tomás's efforts.
At practice, Tomás tries to sign actual ASL to Huck. He speaks “good…job” but signs “stop…work.” Huck gives him a bemused thumbs up, so I'm not 100% sure if the incorrect signing is *supposed* to be incorrect and Huck is just too polite to show him how to do it right.
Given Huck’s later reaction when Tomás signs again (correctly that time), I assume that the "stop...work" was intended to be incorrect. Honestly, I don't mind intentional portrayals of incorrect ASL by learners because mistakes are expected. But the "stop/good" mistake is one I've never seen before. That is, it feels like a forced mistake (if it is one) rather than an organic one. Another issue is that unknowledgeable readers again will assume that Tomás is signing correctly. For those who recognize the mistake, Huck's silence only reinforces a narrative that deaf signers will not (or even should not) correct learners. (This narrative is rife on Instagram in particular, with hearing learners rejecting deaf signers' corrections or trying to correct/discredit deaf signers on their own language.)
The most problematic aspect of the ASL portrayal, however, is Huck's reaction to characters attempting to communicate to him in sign.
At one point, Huck is on the outside of the team huddle as they argue over their next play. He is visibly frustrated. Then Tomás turns to him and signs "IDEA," to ask if he had any. Cool. That's considerate of him.
But I absolutely ABHOR the goopy lovestruck expression Huck makes at this very basic recognition of his needs, and extra EXTRA hate the embrace afterwards, with all the hearts floating off of Huck and the cupping his blushing cheek. It reinforces to hearing people that they should expect gratitude for bare minimum, and if a deaf person doesn’t fall head over heels for their efforts then we’re mean, etc. (Yes, hearing people do believe these. I have been informed to my face by someone who bounced the ABCs in my face that I am rude because I didn't thank them, and that they weren't going to learn any more ASL if "deaf people are going to be like this." And no, it's not a one-off encounter.)
Sure, there are deaf people who are surprised and grateful when someone makes a genuine effort at inclusion, but this suggests someone learning two signs (not even three, because one was definitely incorrect) is worth falling in love for. Or perhaps it’s the modicum of attention Tomás gives to Huck once in a while (he otherwise also ignores Huck, like the rest of the team does) that’s swoon-worthy.
There’s a one-page scene where Huck is teaching Chase two signs (ball, catch) and then asks him on a date. (The rule of two signs: Apparently that’s all that’s needed for Huck to decide communication is effective.) So this suggests that either Huck is poly (or at least loves/lusts after multiple people) or that all the hullaballoo I complained about with Tomás above was exaggerated, perhaps for comedic effect. But it doesn’t erase the implicit message that deaf people should be grateful for crumbs of effort and minimal inclusion.
Let's put this situation to a spoken language: If a character tried to learn basic Spanish to speak with another, and said “Good job. Or should I say, 'bien el trabajo',”* do we really think that character would—or should—feel elated or inspired or grateful or in love? It’s only because deafness is a disability that even trying at all is seen as so inspirational and uplifting—it’s an inspoporny, hearing savior narrative. *People who assume ASL is "English on the hands" (which is most hearing people) typically look up individual signs and match them one-to-one with English words and syntax rather than searching whole phrases. That is, rather than searching "how to say good job in ASL," they usually search "how to say good in ASL," then "how to say job in ASL." Or they'll get an ASL dictionary and look up each word. So I used that method here when mistranslating "buen trabajo".
Portrayal & Use of Tech
Huck apparently has his tablet on him at all times, even during gameplay, and can presumably whip it out whenever he wants. This isn’t particularly realistic, especially for a sport where it could get damaged. It would be more reasonable for the device to be kept on the sidelines in easy reach, and Huck allowed to be pulled aside to access it as needed, if instructions needed to be relayed or during time out.
And yet for some reason he doesn’t type on it when the group is arguing about their strategy, just stands around looking frustrated—why does he even bring the tablet out, then? Oh, he was just waiting for an invitation to say something, and only then does he bother to type anything out. He should have already been typing and thrust the device into the fray and *forced* them to acknowledge it. AND it’s clear that the rest of the team members have their phones on them, since Tomás pulls his out to check a message from Abril. So why doesn’t Huck text the group chat and interrupt the huddle argument?
At one point, Elsie types “U OK?” on her phone and shows it to Huck, but his response is strange, typing out a “NO” on his tablet. If that's all he had to say, why wouldn't he simply shake his head as a real deaf person would?
Look, I get it’s not meant to be exactly realistic—the Game of Throws team is wearing full-on cosplay rather than uniforms, as just one example. But the tablet is a plot device, an extremely inconsistent one at that, there for the writer’s convenience rather than reflecting how deaf people actually communicate. The only time Huck’s communication actually seems realistic is at the very end, when he texts the group chat, which I discuss later.
The Echo Effect
Huck seems to understand 100% of all speech, even when group members are ping-ponging off one another and either implicitly or explicitly (depending on whether a panel shows an individual character or group) facing away or in profile. He is also apparently able to speechread and uncaptioned video on a smartphone screen, etc. In other words, he's deaf but there are zero barriers to Huck understanding everyone else--but he is apparently unable to make himself easily understood. (This is what I term the illusion of inclusion.)
If he's *not* getting 100% of what's going on around him, then he never asks to be let in. That is, Huck never self-advocates, never asks what anyone said, etc.
(Not) Inclusion
As previously stated, Huck suffers from the illusion of inclusion, with a deaf character facing no realistic or meaningful communication barriers. Huck does not portray an authentic deaf experience. Not even a broken tablet screen affects communication. (It still works and all text is legible under the cracks.)
There are clear attempts at more realistic communication with Huck at points. For example, Elsie does tap Huck to signal the moment to throw, but Huck was the one who invited her (via a glance, seemingly?) that they should throw together—why did Elsie need to cue him instead of following his lead?
It would be realistic for the team to develop visual signals (doesn't have to be ASL) for in-game instructions/plays as opposed to speaking to him DURING the chaos and distracting him. A long phrase like “Can we, uh, try throwing together? Just once, to shake things up?” can be condensed to a signal that means “throw together,” and pointing at Huck to signal he’s the other member of 'together'; a sardonic expression can convey the sentiment of the latter half of the statement.
One-on-one, characters might (attempt to) sign or type super short notes on their phones, but the author and artist make it clear that Huck doesn't *need* these in order to participate (otherwise his teammates would be more explicitly thoughtless/inconsiderate), or else they simply background/omit Huck when it comes time to dialogue.
Huck only reinforces the idea that deaf people should be grateful for being tolerated in his final messages of gratitude to the team...who spent the entire volume ignoring him. Judith, Amardeep, and Drew never directly communicate with Huck, either in speech, type, or sign/gesture. (It’s possible Amardeep meant for Huck to know they asked if their team could throw together, but Huck was behind them and distracted by a flying ball. Drew’s response to Huck’s plan during timeout also doesn’t seem directed at him—she’s not making eye contact and has a hand on her chin, which presents a barrier to speechreading*.)
*Speechreading is the more accurate term for lipreading. Deaf people are looking at more than the lips. We look at eyes, brows, cheeks, throat, as well as any gestures and props for additional context. (This is why the Echo Effect, as discussed, is problematic.)
What I take issue with is Huck’s apparent inability to self-advocate, needing a hearing person to take the time to acknowledge them before Huck can even to respond, except when he’s performing gratitude for...being allowed to play with a team who ignores him.
Make no mistake: The team tolerates Huck. They see him as a body on the team—exactly what they told Tomás at the beginning before they realized he was good at the game. But when Huck shows his “worth” by sharing a plan, it doesn’t result in better treatment? Because it would presumably take too much effort to accommodate him? Or because they assume the burden of adapting should be solely on Huck's shoulders? Because he's been such a good little deaf team player that they don't even realize he needs accommodations? Ick.
Conclusion
It is unfortunately realistic that he’s mostly ignored by everyone. I and most other deaf people I know have (and still do) experienced this. The issue arises when Huck performs gratitude for virtually nothing and when communication barriers are minimized/ignored.
It's because of these issues with the portrayal that ultimately, Huck comes across to me as ticking an extra box on the diversity checklist.
Overall, not the worst attempt at portraying a deaf character, but definitely frustrating to read.
If you liked SLAM! Vol. 1, you'll love Dodge City. Another niche team sports story with a cast of misfits. Lots of diversity, great sense of humor and you're rooting for everyone to find their way.
A fast-paced dodgeball comic that I feel like could've benefitted a lot more from character development and circumstances surrounding the game than throwing us into the middle of the game. However, the characters were fun and quirky, and I really liked all the great representation features (several people of color, characters who speak Spanish to each other, two girls dating, a gay deaf character). If this at some point gets picked up for any kind of adaptation down the road, hopefully writers can work on expanding the cast so we know why they're playing dodgeball and what they want to gain out of this.
It's a shame that the series looks to be done after this, because it definitely had potential.
Before Reading:
I saw this at the library and went, "Queer teens of color playing dodgeball? Sign me up!" Boom Box is really serving the prime queer fun comic content. Gonna have to read this soon.
Lots of teenage drama and poorly illustrated dodgeball action. Solid representation, which is always important, but the characters are severely underdeveloped. I guess with only four issues here, and most of those issues devoted to dodgeball, it's tough to get to know anyone. Follows in the footsteps of all the other Boom Box sports titles like Slam and Fence: brightly colored, noisy, not a lot under the hood.
This rating is more indulgent than usual. Even though I do rate books on how well I enjoyed them compared to are they well written, hows the plot, how are the characters yada yada, this one is more pure enjoyment on my part [pushing it up to a 4 instead of a 2.5].
Art: Art is good, there's a lot of individuality in designs. I love the colors and the faces they pull.
Characters: I love all of these idiots, yeah they mess up, yeah they're kinda dumb, but they're trying, and they're precious.
My only real complaint is this seems like a one shot story. And I can understand if you wanted to keep the ending open like oh they're future isn't well know, they could do anything. But I felt like the story was too short [and this isn't just cause I want to read more about these doofuses, which I do, but this isn't about me this is about the plot]. We rush through meeting the characters, regardless of my love for them, they don't all feel like well rounded people [especially the opposing teams and even the ref].
Everyone is dealing with personal issues, some bigger than others, and we only ever get a snippet of it and how it can affect them and their playing. I understand that the book wants to focus on these guys doing dodgeball to let loose and forget about the real world for a bit, but understanding what they're going through helps us connect to the characters, and I didn't feel very connected. I love them, I know roughly who they kinda are [if they're anxious, if they're annoyed, if they're burnt out] but those feel more like snippets and characteristics than really knowing someone.
I feel like this is a good comic to have made and printed if you were pitching a longer version; like if this was the pilot episode for a series then hell yeah, we get our base knowledge of characters and situations, we get our antagonists, we get our underdogs, and then when the series starts we get to know them better, we see why they play, why they want to keep playing, we see them grow and deal with their issues to be able to play BETTER.
I want a continuation of this, that goes just a little slower with the plot buildup so that we can better immerse ourselves in the story, really start rooting for them, be there for the highs and the lows. Cause I'm not a big fan of dodgeball, hated it even when I was a kid, but the way these guys come together to try and play, even after losing almost every game, well that's idiot optimism that I'm always down for.
Dodge City is a teen graphic novel that centers around a dodgeball team made up of misfits and outcasts. Tomas is new in town and joins the Jazz Pandas in the hope of feeling less lonely and making some friends, but grossly underestimates the highs, lows and intense drama of being on a team. The story follows Tomas making the team and making friends, as well as his first dodgeball tournament as part of the Jazz Pandas.
This was a super quick read that I liked, but I honestly wished I liked it better. I don't know much about sports but I have read two other teen sports related graphic series (Fence and Check Please) and although I generally hate comparisons, those two are streets ahead of this. In those I felt as though the reader was really going along with the main character and experiencing the same situations and emotions, whereas in this Tomas felt very one dimensional, even though he's a very likeable character with a lot of heart. There's an underlying LGBT storyline between two characters on the team, and the author teases more information every time they interact but we never actually get to that information. There's a lot of potential with this series and these characters, but this first volume felt very rushed and I never got the feeling I knew any of the characters/their personalities. There's some cool kids there, especially Huck who plays on the team while being deaf, and I would have loved more insight into why he loves and decided to play dodgeball, or how he feels about people not including him because they forget about his deafness. I'm guessing that's something the author plans on expanding on in the future, but without anything like that to build the character with in the first volume, it felt flat.
It's a quick read and I would probably check the second volume out from the library to see if it's been improved upon, but I wouldn't go out of my way to track it down.
I should also note the art is probably the best thing about this series! Blog / Twitter
Dodge City is 4 issue/chapter comic about dodgeball team Jazz Pandas and their new team member Tomas. We follow their training, couple of games in the championship and a bit of personal drama happening in the private life. The characters are diverse (many characters of color, f/f side romance, different maybe-future m/m romances), the characters have memorable designs and vivid personalities.
It's clear that the creators were inspired by sports anime/manga. Dodge City captures in the atmosphere of sports shows perfectly - the team dynamics are incredible, there are various duos and groups in the team and it's interesting to see them all work together. To spice things up, Jazz Pandas are called cheaters and both Tomas and the reader want to get to the truth and bring back the good reputation to the team. But apart from fascinating dynamics between team members, the most prominent feature is the rivalry with other teams and oh how the comic has delivered! I can't wait for the next volume, if/when it's happening.
The art is lovely! The coloring is bright, the panel composition helps to carry on the momentum of the game. To sum up,the illustrations are excellent and a delight to read!
My one big complain is that the authors didn't take time to explain the rules of dodgeball. Perhaps the game is widely popular in US and everybody knows what's up. I didn't know them and even after finish the volume I just barely understand the rules. I's very difficult to follow the game you don't rules of. The first chapter got me especially confused because what? why? what the heck is going?! are we hitting the opposite team? are we catching the ball? dodging? what are we doing again?
All in all, Dodge City is fast-paced and exciting sports comic with diverse lovable cast of characters. If you like comic Fence or anime/manga Haikyuu!!, Dodge City is right up your alley!
This was a very energetic and engaging series with characters that were easy to grow attached to, and I would love to read more about them and the aspects of their life away from dodgeball that were only briefly touched upon so far.
My only compliant is in regards to Huck's place in the series, almost all of his hearing friends were uninterested in communicating with him when they didn't deem it to be useful or necessary, which made them seem rather callous. I was relieved their inconsiderate behavior was touched upon but still felt saddened reading the multiple scenes where Huck's teammates talked among themselves without even attempting to include him.
With that criticism in mind I still enjoyed reading this book and hope the Jazz Pandas will be given another chance to become winners!
So this is a bit more adorable queer comic wish fulfillment than it is a tightly plotted novel. New kid Tomas joins a dodgeball team to make friends and discovers an intense world akin to roller derby,entirely populated by teens. The Jazz Pandas are on a solid losing streak thanks to the defection of several players after their cheating scandal the previous year.
A lot of the relationships confuse me. Chase is semi-ignored by their teammates and seems way happy when people actually listen to their strategy, Drew and Elsie are either very intense FWB or trying to get over a breakup. Why is Abril so mad at the Jazz Pandas? Hopefully more of their history and see decent character development show up in future issues. This is a great pick for fans of Fence, Check, Please, and Moonstruck. Teens grades 8+
I liked this a lot! I think it's just getting started and I hope future volumes give a little more character development! I loved the weirdness of the teams but because of that, some of the intensity about the game seemed a bit misplaced? (Then again, I have no idea what goes on in Dodgeball so this may be par for the course).
Also it's v. queer and nicely inclusive (deaf characters, spanish speakers, etc) which was rad! I got to flex my old spanish muscle but do wish for people without internet access that there was a translation or something in the back or below. I felt those moments were probably the most heartfelt of some of the scenes and there's enough dodgeball stuff in them that I wouldn't have necessarily understood without the help of past spanish knowledge and google translate.
This book has a very diverse set of characters and even includes spanish dialoge from latinx characters. I LOVE that! I also don't know that I have every come across a book (graphic or otherwise) about dodgeball. I had high expectations because I know many people will be excited about this subject. However, there was a whole buildup about cheating, losing a game, and relationships that was never resolved. Fights were started between characters that obviously had a connection, but the author never gives any indication by the end of the book that the problem is fixed, over, or even continuing. It's like the matters no longer exist. I can tell the author is expecting to drag this out amoungst many issues, but, if they all read like this one does, I don't know if I can do it.
Although Dodge City does have some heart and some vibrant, splashy colors that definitely appeal to the eye, the plot is kind of dullsville. It's about, and only about, dodgeball. The storyline never moves away from there and everything we learn about the characters basically happens on the court. The characters aren't exactly one dimensional but they're not very deep either. Things pick up in Parts #3 and #4 when the Jazz Pandas make it to the big tournament, but even then I wasn't ever more than mildly engaged.
I never knew how badly I needed a comic series about dodge ball until I read this. The art is so pretty, I absolutely loved it, and with how short it is the characters grew on me so quickly that was really nice. And the diversity! Gotta love it!
There's a lot left open at the end which I'm assuming is because they planned on creating more issues but it doesn't look like we're getting any more so that's a real bummer. This could have easily ended up one of my favorite comic runs if only it were longer. I just really want more of this.
This was another whim pick and I have to admit that after having finished this title I'm sad that there doesn't seem to be anything more with these characters. Here we follow a dodgeball team and get a glimpse into the off the court drama that follows them. The cast was diverse, the dynamics between the members were great, and the art style was one that I fell in love with. It was a quick read and for the most part tells a contained story. Again, I would recommend because while it is short it completely stole my heart.
Okay so I really really liked this as an intro, and for some reason I thought this had three volumes and was super excited to continue reading. I have now been made aware there is only 1, and it was published three years ago so I'm not too hopeful of a sequel. As a standalone story it doesn't have an ending so I can't recommend it too highly based on that, but(!!!) I really loved it as a beginning for what I believe is a series I'd love if there was more of it 😔
I can only hope the creators involved and boom would give it a chance for another volume. Or five.