Outpost reminded me immediately of Joel Rosenburg’s Guardians of the Flame series, which I first read back in high school. The similarities are there, though the Monsters, Maces, and Magic stories are definitely more light-hearted and self-aware. For example, in Guardians of the Flame, the stories are on the serious side, with every effort made to keep things as ‘real’ as one could expect from a fantasy realm. In Outpost, much is completely upended, particularly when it comes to certain aspects of female anatomy and the effects of gravity and mobility. The characters are completely aware of this absurdity. Indeed, Glenn, our main protagonist, refers to watching a disproportionately buxom female elf’s ability to move about during a fight, unencumbered in ways that would never work in the real world, as ‘game mechanics’. Stephi, the elf in question, complains that most fantasy games are clearly designed by men with one-track minds who have no idea how gravity works on the female body.
The story does start a bit slow, and the focus on game stats is a bit heavy-handed early on. You’re anxious to get the characters into the fantasy world, which thankfully does happen fairly quickly, when a rather creepy game master teleports our unsuspecting heroes into the magical realm. The drawback is we don’t really get to know them before they’re fighting goblins and an ogre immediately after being transported into the world in the forms of their characters. This made it a bit difficult to follow at first, though things became easier the more the story progressed. I thought it might be an added obstacle, as the narration refers to them by their real names, whereas in dialog they are involuntarily compelled to address each other by their character names. Surprisingly, this did not present any issues.
Something I liked is that no one is an invincible human fighter that resembles Arnold Schwarzenegger in Conan the Barbarian. In fact, as they’re all Level / Rank One characters, they are rather weak when compared to the enemies they find themselves facing. The story’s main protagonist is Glenn, a college sophomore back in the real world, who almost immediately regrets having chosen to play as a gnome healer, given his rather drastic physical limitations, which as he notes, ‘Seems to never come up during gaming sessions back home!’ Game mechanics, such as ranks, armour class, hit points, etc, are all mentioned frequently, though thankfully actual numbers are seldom used, as can sometimes happen in LitRPG books. The story reads very much like a typical gaming session, which is to be expected, and I found enjoyable. The self-awareness of the characters, particularly with the more ridiculous aspects of the world they’re in add to the story’s enjoyment. There are still plenty of serious moments, with the world they're proving to be brutal and unforgiving, in many ways reminiscent to medieval times. Even racism becomes an issue, as one of the characters is now a half-goblin, which leads to some rather uncomfortable encounters. The serious aspects add to the story's depth, but do not take away from the lighter overall tone.
I decided to go with the audiobook version, as I enjoy listening to Jonathan Waters’ narration. He does not disappoint, and in fact, his vocal style adds to the overall entertainment. His ability to vary his voice between characters makes them easier to follow. There are currently six books in the series, with Jonathan having narrated the first three. Here’s hoping he is able to produce the rest, as books two and three are already in my Audible queue! All in all, this was a fun tale that anyone with even a passing interest in role playing games like Dungeons and Dragons is sure to enjoy. And even if you’re not an RPG gamer, but still enjoy fantasy adventure, I recommend giving this story a read / listen.