This was a fascinating insight into typography, iconography and design in a number of sci-fi movies. These films each had a dedicated chapter: 2001: A Space Odyssey, Alien, Star Trek: The Motion Picture, Blade Runner, Total Recall, Wall-E, and Moon. However, lots of other films made cameo appearances, including in the chapters about general characteristics and rules, as well as the interviews with directors and designers between chapters.
There was a particular emphasis on fonts, which I can’t emphasise enough how interesting that was. I’d never really appreciated how much thought goes into a font, and what it then conveys. But there were so many other interesting insights, including for instance the significance of the chess game in Blade Runner. There is a tonne of information on background detail, including sets. There is also fascinating information on how design in films occurs; the substantial influence of leftover Letraset sheets was really striking (CLN as a giveaway!). I thought the insight - or “rules” - on how to convey information and realism without distracting viewers was really interesting, with so much hidden thought in it.
Beautiful and fascinating.