Visiting psychologist Carolyn Fern’s newest patient is Josephine Ruggles, an heiress whose nightmares leave glyph-shaped wounds across her back. Miss Ruggles’s case is unusual, even for an institution like Arkham Sanatorium. Her case takes an even stranger turn after she claims to have met Malachi—Carolyn’s former patient whose treatment was cut short when he was brutally murdered—in her dreams. When Carolyn uses hypnotherapy to address Josephine’s trauma, they find themselves both journeying to a strange place Josephine calls “the Dreamlands.”
Together, Carolyn and Josephine discover that the mind is a powerful tool, but knowledge is dangerous. What is learned cannot be unlearned, and not everyone is prepared to pay the price.
Jennifer Brozek is a multi-talented, award-winning author, editor, and media tie-in writer. She is the author of the Never Let Me Sleep, and The Last Days of Salton Academy, both of which were nominated for the Bram Stoker Award. Her BattleTech tie-in novel, The Nellus Academy Incident, won a Scribe Award. Her editing work has netted her Bram Stoker Award, British Fantasy Award, and Hugo Award nominations. She won the Australian Shadows Award for the Grants Pass anthology. Jennifer’s short form work has appeared in Apex Publications, Uncanny Magazine, and in anthologies set in the worlds of Valdemar, Shadowrun, V-Wars, Masters of Orion, and Predator. Jennifer is also the Creative Director of Apocalypse Ink Productions.
Jennifer has been a freelance author and editor for over ten years after leaving her high paying tech job, and she’s never been happier. She keeps a tight schedule on her writing and editing projects and somehow manages to find time to volunteer for several professional writing organizations such as SFWA, HWA, and IAMTW. She shares her husband, Jeff, with several cats and often uses him as a sounding board for her story ideas. Visit Jennifer’s worlds at jenniferbrozek.com.
I was really looking forward to this novella, but i think i over-hyped myself, since so many people have mentioned it was their favorite of the AH Novella series. I still enjoyed it a great deal, but i think i was expecting it to just blow me away... and it didn't really. But it was still a super fun book and a worthy addition to FFG's growing line of Arkham Horror stories. At the very least, it made me want to play this character in the LCG. Also it has Cats of Ulthar, which almost deserves another star all by itself!
Consider this a generous 3 stars, but I have a soft spot for these Lovecraft-inspired short stories that Fantasy Flight Games has been releasing. As with other entires in this series, this novella focuses on one of the investigators from the Arkham Horror universe. In this case, the story focuses on a psychiatrist who finds herself pulled into the dreamlands and confronted with a Lovecraftian enemy of suitably menacing proportions.
As with any of these books, you obviously only want to pick them up if you are a big fan of the IP. They are quick reads, and engaging enough for their length, but again, only if you are already interested in the IP and want some more backstory.
I've never played Arkham horror, but I love Lovecraftian Horror, so I picked this one up along with another in the series. I really enjoyed the idea of this book, but there were a number of things left to be admired.
The first was the jump in setting. The thing that I love about Lovecraftian horror is the subtle shift in the horrific setting. Making something so unbelievable almost tangible. This was a huge shift and I'm not sure I really believed.
The plot itself is also very paper thin. I know we don't have a lot of pages to really get into a dense plot, but many short stories have a more intricate and shifting plot. This plot does follow very closely to an Alice in Wonderland (in a number of different ways).
The characters are also very generic and I didn't really believe them all that much. They are full of cliches, and outside of their professions, I didn't see any real difference between any two characters. They all felt like they had the same voice.
I think all of these could have been saved had the writing style been better. I don't mean this comparison as a bring down for the source material, but it really did feel like a piece of FanFiction. One of the major draw of Lovecraftian Horror is the writing style, and this just doesn't have that same umph. This is where the story and characters could have shined through their thin veils.
In the end, this one was a bit of a let down. I'm sure in the context of the game, this book would be a much more enjoyable read, but for the most part, this one just didn't do it for me.
Forces feminism and racial issues where they don't belong, and not in a natural fashion.
Lots of loose ends there: the zoogs are there just to be there, the stigmas aren't explained, Malachi isn't explained, neither is his death. The italicized intros to each chapter were unnecessary additions that feel pompous but don't add much, and feel forced after the first couple of them. The overall adventure is insignificant and too close to what already exists. Like the book about Silas Marsh, it focuses too much on retelling what has already been told by Lovecraft, while contributing absolutely nothing to the mythos. It does retell the whole "Beyond the Wall of Sleep" scenario from the Dream-Eater campaign so there's at least that, but otherwise, this is as bad an IP book as it gets: rushed, forced, unfinished, anecdotical.
Missed the mark on the "horror" aspect of its namesake so it reads as a fairly average adventure. The characters and setting are interesting enough to explore but don't expect H.P. Lovecraft levels of literacy or narrative mastery and mystique. If you're invested in the Fantasy Flight series of board and card games then it is worth a look. Otherwise, just read Lovecraft.
One of these stars is for the promo cards that came with the book. This feels like an extended player manual write up of Carolyn Fern. Nothing amazing and I feel like it tried too much. That said, these are usually worse, and the Dreamland adventure was fun. If you like the game enough to buy this for the cards, might as well read it.
This book is very engaging. The book is set in both an alternate time and dimension as well as the real world. Just like the main character, you are not quite sure what is real and what is not. Brozek is an excellent author for people who enjoy fantasy and mystery. She fills the book with monsters and puzzles. She has excellent imagery describing the creatures of her imagination, as well as the world. Anything is possible, and the author does an excellent job of creating vivid settings that guide the reader through new surroundings. The book has intense chases and fights that threaten the lives of the characters. Not knowing how the world works adds another element of intensity. Brozek builds a connection to the characters so that you are drawn in; anxious to see if they will survive or not. The book starts with in the real world. This makes the main character easier to relate to. Everything starts in a situation that, depending on your career, could be similar to something experienced in normal day to day life. Yet when she is transported to the alternate dimension, regular life is turned upside down. Just like the main character, you do not know where you are, or how you got there. You are trying to figure out everything alongside the main character. The main character has had interactions with this alternate dimension previously without realizing it. As she is a physiatrist in an asylum, she is tasked with helping people recover from trauma. One patient died mysteriously, and with the discovery of this new dimension, answers seem to finally appear. This patient seems to have been somehow connected to the alternate dimension only just discovered by the doctor. The main character is trying to figure out how the alternate dimension works, as well as what happened to her old patient. If she can figure out how the world works, what happened previously will be easier to understand. Alternate dimensions provide an author an outlet for unlimited creativity-there are no rules of how the universe works, or what exists. Brozek is not shy about being creative. She blends one fascinating concept with another, resulting in a book hard to put down. The power the mind can have is not a new idea. Yet the way Brozek uses the power the mind has in one that I personally have never seen. Brozek allows the mind to manipulate the world you are in- what you wear, items you have. Yet not fully. The world is still structured the same-stairs are still stairs, etc. The workings of the world, and the question of what is real keep the book engaging,. While the book is quite engaging, in a way it has a somewhat ambiguous ending.There are many questions about the universe and how it works. Yet the book does not seem to answer all of these. The overlap between the alternate dimension and the real is not fully explained. Things that were lost in the alternate world that still exist in the real world. Yet do injuries carry over? And do deaths? It seems there is more that the author could have addressed to tie the story together fully. As it is, it is like wrapping a present with almost enough wrapping paper and slapping a bow on top to hide what couldn’t be covered.
Background/Context for the Book: This novella is for the investigator Carolyn Fern in Arkham Horror: The Card Game. It comes with exclusive alternate cards that many people by the book for alone. In the card game, Carolyn is a "Guardian" class, who instead of fighting, heals horror (mental damage). She can also use some cards for the "Seeker" and "Mystic" classes as well as any other cards that heal horror. The Alternate art is very nice and allowed her to be played in the game before her proper release. But her replacement "signature card" and "signature weakness" are "not really worth it" and "arguably the worst/most brutal weakness in the game" respectively. As such, many people just use her normal cards.
The Dreamlands (originally created by H.P. Lovecraft) are a kind of alternate world that people go to when they dream (or at least some people), but don't remember. The logic that rules the natural world don't really exist there. The Dreamlands are beautiful but dangerous and a personal favorite setting of mine.
My Review: This was my second Arkham Horror Files/Fiction book. Many people regard this as one of the best and it definitely didn't disappoint. Carolyn Fern is a likable character with a personalty you usually don't get to see in the protagonist of a story.
Carolyn's a Psychologist in a time when torturing mentally ill people was the way to go. She's trying to hold out as a woman in her field while her collages criticize her for trying to find new (read: humane) ways to treat her patients. During her adventure she is dealing with her entire world view being shattered, while also trying to treat/save her patient. It's a first person perspective so we get to see inside her head as she pushes her questions to the side in the name of helping her patient. It's a wonderful book with women helping and supporting women. But not in a "look at us we're so progressive" way like much mainstream media that ends up feeling empty. Carolyn's patient and is a great character in her own right that you, the reader, are concerned for but also inspired by. The general consensuses for the Arkham Horror Fiction novellas is that they are a fun read if you're really into the Arkham Horror Files universe. While this is true for To Fight the Black Wind, I'd say it's also a fun read if you want to see a modern author's take on the Dreamlands. Jennifer Brozek made a book that can be read in an evening, but stay in your mind for much longer.
"To Fight the Black Wind," by Jennifer Brozek, is probably the best of the new Arkham Horror novellas that I have read. Most people buy these books for the free Arkham Horror LCG cards inside of them. I don't know how many actually read the books.
For those not in the know, "Arkham Horror" is a gaming universe set in the 1920s and based on the works of H.P. Lovecraft--mainly his "Cthulhu Mythos." I'll wait here if you need to look that up. These "Arkham Horror" novellas are a way to introduce us (and for a veteran like me, re-introduce us) to the intrepid Investigators we have been playing with/as (in some cases) for over a decade. These Investigators, who have an understanding of otherworldly monsters trying to claw their way (back) into our reality, are our only line of defense between life as we know it and the howling hordes of chaos.
The Investigator who is front and center in this tale is Dr. Carolyn Fern, a psychologist with a most unusual patient--an heiress who is seemingly suffering from hysteria and night terrors. The young woman seems to have a book living inside of her. And the ancient glyphs inside the book are making wounds on her back--from the inside.
What makes this book so much fun is that the main characters spend most of their time in another plane of existence--called the Dreamlands. The Dreamlands, though dangerous, is the least terrifying and soul-shattering of all the realms Lovecraft wrote about. Dr. Fern and her patient have their work cut out for them in removing the accursed tome from the heiress's back and keeping "The Black Wind" (one of the many aliases of a Great Old One any Arkham Horror fan will recognize the name of) from using her as a part of his nefarious plans.
The writing is crisp and the story moves at a good, quick pace. Having a female author for a female protagonist/Investigator was a good idea. And this author also seemed to have a good feel for the Mythos of Lovecraft and the (sometimes horrible) wonders of the Dreamlands.
This book is mainly for Arkham Horror and Lovecraft devotees. If you have no idea what Arkham Horror is or who H. P. Lovecraft was, you may find yourself lost (in time and space) with these novellas.
this novella is acting as both an introduction to the lovecraft/cthulhu mythos dreamlands as well as an origin story for one of the playable characters in the Arkham Horror card game. the story concerns a patient having 'nightmares' even when sedated and the first session between her and Carolyn Fern the doctor. as a novella it doesn't hang about as far the plot is concerned and within a couple of chapters both characters are in the Dreamslands and trying to avoid the attentions of Nyarlathotep. i thought it worked very well, the writing style for me at least, suited the mixing of dreams and reality that the doctor was attempting to decipher and the story flowed along nicely. perhaps too short but as this is intended as a novella tie-in with the game it was never going to be a 300 page story anyway. solid story i thought that is worth picking up for anyone into the game or wanting a quick read set around the mythos.
For a novella based on a card game, this was much better than I expected. Psychologist Carolyn Fern accidentally follows her patient Josephine through her nightmares and into the Dream Worlds.
What follows is a typical Lovecraftian-Dreamworlds adventure with references to and appearances of many familiar creatures, but what made the story fresh was the centering on two women and their unusual relationship—that of a doctor and patient.
Even though it takes place in 1920s New England, the author doesn't shy away from making a place for a well-to-do woman of colour or giving Carolyn a chip on her shoulder from being a female academic in an era when many universities still wouldn't be accepting women.
I really enjoyed this companion book to the Arkham Files Fantasy Flight Games LCG Arkham Horror the Card Game.
Despite the somewhat regularly occurring typos, the book itself is of good quality, the art is quite good, and the story adds a lot more depth to Carolyn Fern's investigator backstory. Additionally the replacement cards that come with the book make for a unique support guardian deck-building style.
Overall, a pulpy fun adventure in the Dreamlands with a cast of strong female characters, some eldritch monsters, ancient tomes, and a few talking cats.
I like it alot. Of course it being my 1st Arkham Horror book, I don't know how accurate it is in the series or Lovecraftian mythology. It isn't really scary, I'd say more supernatural suspense, there's definitely a tension that builds to a fulfilling end. I wouldn't mind reading about (mostly) Dr Fern or Josephine (kind of) again in a sequel (even though one characters storyline is pretty much resolved).
Enjoyed it quite a bit. I suspect part of my feeling about this book is related to my previous experience reading stories from the Dreamlands, such as the Dream-Quest of Unknown Kadath. That felt like a never-ending SLOG that never got better, never got enjoyable, and honestly, stopped me from reading more Lovecraft for a long time. This one moves well, is interesting, engaging, and overall, just a nice read that I'd recommend to anyone even remotely interested in the Mythos.
This is an Arkham horror story featuring doctor Carolyn Fern and her bizarre journey with a patient Josephine Ruggles. Life will never be the same again for them. The whole journey that both Carolyn and Josephine go on is very action packed and wild. I can definitely see myself reading more of these Arkham horror stories. I really enjoyed this one Reviewed by Jennifer
Another short detour thru Arkham. This time thru the eyes of Carolyn Fern. I like that these books add depth to the Arkham board/card game characters. I also like that they come with cards for the Arkham LCG. I do not like their price points.
I'll likely keep reading these because they're fun and short.
Another interesting book in the lovecraftian pulp fiction of Fantasy Flight Games' Arkham Horror. This one focuses more on the (in)sanity side of things, which is to be expected with psychiatrist Dr. Carolyn Fern as protagonist. The author likes very short sentences, which suits the skeptical doctor narrator but also comes off as deadpan at times, taking urgency from the action. I enjoyed it.
The book includes so many pieces of information relating to the board game it comes from, and skillfully fills in some of the gaps that exist in the lore of the game. The author does justice to Dr. Fern, and has made me love the character all the more.
Väga lahe. Ilmselt aitab mõistmisele kaasa, kui olla maailmaga, kus sündmused aset leiavad veidi rohkem kursis aga täitsa saab lugeda nö. lamp ka :) Kiire, müstiline ja natuke kõhe ikka ka...
Võtsin suvalise osa ja nüüd tundub küll, et tuleb algusest peale hakata :D
It was fantastic and definitely worth reading not only fans of the arkham horror lcg but for fans of the mythos in general. One of the best stories I've read in a long time.
Very enjoyable! The prose is engaging and the exploration into the Arkham universe is quite fun. It's not really a very scary book, but the depiction of the Dreamlands are fascinating.