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334 pages, Kindle Edition
Published May 24, 2018
Introduction
God Mode by Andrew Novak (published May 24, 2018 by Magic Dome Books) is the third and final book in the AlterGame trilogy. It pushes the consequences of the previous book to their limit: Jack is dying, the real world is collapsing around him, and Alterra throws him into the deepest layers of its hidden lore. This is a series closer that arrives with intensity—fast, sharp, and chaotic—but also ends more abruptly than many readers hoped. It’s a finale that delivers action, but not closure.
Plot Summary
After escaping the Blighted Wasteland and retrieving the infragun from a forgotten laboratory, Jack returns only to learn two devastating truths:
1) Brandt Ironfist murdered Lisa.
2) Jack has been poisoned with lethal radiation, giving him only days to live.
Desperation becomes the driving force. Jack races to New Atrium to search for a cure while also plunging deeper into the Dark Service questline in Alterra. The dual-world storytelling is stronger here than in past books, and the stakes in both settings escalate together. But the narrative accelerates drastically in the final quarter—so much so that it feels like the author compressed what should have been two books into one. The result is a finale that is thrilling but jarringly fast, leaving some plotlines underdeveloped or abruptly resolved.
The Author
Andrew Novak writes with relentless momentum and a sharp, gritty tone. His strengths—worldbuilding, tension, high-stakes plotting—are all on display here. But his familiar weaknesses persist as well: side characters remain flat, transitions are abrupt, and emotional beats can sometimes feel rushed or unexamined. Still, his vision for Alterra remains unique within LitRPG: a world where VR mechanics, dystopian reality, and cosmic-scale plotlines exist side-by-side.
Characters
Jack: more desperate, reckless, and determined than ever. His radiation sickness adds urgency but also pushes him toward impulsive choices that don’t always make sense.
Brandt Ironfist: a villain who remains dangerous but underexplored; his actions drive the plot but his motivations remain thin.
Eloise & side characters: present, but still not as developed as they could be. Many remain symbolic more than emotionally grounded.
Returning characters & frenemies: some welcome returns, though their involvement is brief due to the book’s pacing.
Overall, character development improves slightly from book two, but the speed of the story prevents deeper arcs from taking root.
Structure
God Mode is fast—almost too fast.
The early and middle sections feel properly tense and well-paced, mixing real-world survival with Alterra’s mysteries.
But the final act compresses what feels like an entire unwritten book into the last 20–25%. The climax resolves major arcs in a rush, often too cleanly, leaving readers with a sense of “Wait, that’s it?”
As Kiba Snowpaw, even with Alpha wolf hearing and ice-cold focus, I felt the story sprint away from me in the last stretch. It’s gripping, but it sacrifices weight.
Themes & Analysis
The book’s themes revolve around mortality, revenge, betrayal, desperation, and the search for meaning in two dying worlds. Jack is both hunter and hunted, dying and fighting, trapped between injustice in the real world and chaos inside the game world. There is also a strong theme of corruption—physical, moral, and systemic. But because of the rushed ending, some themes only partially land.
Scenes
There is violence, emotional trauma, and tension with little romantic payoff. Sexism and archetypal portrayals persist, especially around Eloise—something several readers criticized. There are no sexual scenes, but interpersonal dynamics can feel uncomfortable or shallow at times. The book’s strongest "scenes" are action-heavy or emotional, not romantic.
World-Building
Alterra continues to be Novak’s biggest strength:
- Deeper lore about the Dark Necta
- New revelations about the ghettos and New Atrium
- High-tech relics like the infragun
- Old gods, old factions, and dangerous myths
- A dual-world plot that interlocks tightly
The world feels larger and more dangerous than ever. But again—the speed of the finale means some elements get introduced and resolved too quickly.
Praise & Critique
Strengths:
- High tension from page one
- Strong continuation of the Dark Service storyline
- Excellent narrator (Troy Duran) for the audiobook
- Intense action sequences
- Solid expansion of both worlds
- Maintains the gritty, addictive tone of the series
Weaknesses:
- Ending is abrupt and anticlimactic
- Several plotlines tied up too cleanly
- Side characters remain thin
- Emotional consequences underdeveloped
- Feels rushed compared to the first two books
Comparison
Compared to book two (On the Lost Continent):
- Less chaotic, but faster
- More emotional stakes, but weaker payoff
- More worldbuilding, but fewer slow, reflective moments
Compared to other LitRPG finales, God Mode is more ambitious but less polished than series endings like Awaken Online: Dominion or The Land Book 7.
Personal Evaluation
From my perspective as Kiba Snowpaw—the Ice Alpha wolf who doesn’t shy away from endings, even painful ones—this finale hit me strangely. I liked the intensity, the tension, and how Jack is pushed to the brink in both worlds. But the ending felt like the blizzard suddenly stopped mid-scream. Too fast, too clean, too abrupt. It didn’t ruin the journey, but it left me staring into the snow, wishing there had been one more chapter… or one more book. Still, I enjoyed the world, the danger, and the feeling of racing the clock. It’s a flawed but memorable end.
Conclusion
God Mode is a strong but uneven finale—full of tension, danger, and major revelations, but also rushed in its final act. Fans of the series will find satisfaction in the journey, even if the ending leaves a cold, unfinished echo. Despite its flaws, it’s a dark, unique, and gripping last run through Alterra.
Rating: 7.0/10 — Strong world, strong tension, uneven execution, abrupt ending.