Every Public Librarian should have this resource in their stack of helpful books:
It covers getting started, preschool, school age, adults, teens, diversity, partnerships, passive and all ages.
One of the invaluable tips of this book is that it uses pop-culture to make the technology and or "stem" part of the programs more contemporary: minion bananas makey makey.
Another really helpful tip is that the author has included the website, sources, companies and prices to buy x kits.
The getting started portion focuses on budgeting, types, ages, supplies, staff training and community involvement.
The Preschool STEM includes:
-squishy circuits, magnets, Little codr, cubetto coding robot; among others
School Age STEM includes:
-LEGO, fidget spinners, squishy circuits and makey makey;
All Ages STEM includes:
-Free Comic Book Day, Cosplay Contests, Escape Rooms, Green Screen, Super Hero Costume Construction, Cardboard Cities, Virtual Reality;
Adults:
-Computer Training, Fake News, Lego Speed Dating, Screen Print Cards;
Teens:
-Button Maker, Harry Potter LED wands, among others; (for some odd reason, Slime was in the teen programs....)
Partnerships:
-offers up examples including using a parent who is a paleontologist, joining up with the library craft group; and presenters like Mad Science;
It briefly touches on Diversity (Girls in Technology, LGBTQ alliances/activism), and Passive Programming (Displays, Library Play Areas);