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Star Wars: The Roleplaying Game (D6)

The Thrawn Trilogy Sourcebook

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Five years after the Battle of Endor, the war against the evil Galactic Empire is finally ending as victorious New Republic forces reduce the once-feared Imperial military to a shadow of its former might.

At long last, peace seems possible.

But appearances can be deceiving. From the deepest reaches of the Unknown Regions, an heir to the Empire emerges: a brilliant tactician, a ruthless adversary, and a cunning warlord capable of leading the Empire back to its former glory.

A warlord named Grand Admiral Thrawn ...

The Thrawn Trilogy Sourcebook repring and updates material originally presented in sourcebooks covering Timothy Zahn's epic three-book cycle. This volume contains complete information and game statistics on all of the characters, aliens, creatures, vehicles, droids, planets and starships from the novels Heir to the Empire , Dark Force Rising and The Last Command .

248 pages, Paperback

First published April 1, 1996

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About the author

Bill Slavicsek

106 books25 followers
Bill Slavicsek's gaming life was forever changed when he discovered Dungeons & Dragons in 1976. He became a gaming professional in 1986 when he was hired by West End Games as an editor. He quickly added developer, designer, and creative manager to his resume, and his work helped shape the Paranoia, Ghostbusters, Star Wars, and Torg roleplaying games. He even found some time during that period to do freelance work for D&D 1st Edition. In 1993, Bill joined the staff of TSR, Inc. as a designer/editor. He worked on a bunch of 2nd Edition material, including products for Core D&D, Dark Sun, Ravenloft, and Planescape. In 1997, he was part of the TSR crowd that moved to Seattle to join Wizards of the Coast, and in that year he was promoted to R&D Director for D&D. In that position, Bill oversaw the creation of both the 3rd Edition and 4th Edition of the D&D Roleplaying Game. He was one of the driving forces behind the D&D Insider project, and he continues to oversee and lead the creative strategy and effort for Dungeons & Dragons.

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