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Unknown Armies

Unknown Armies Book Five: Mine

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It's about seizing what you want. Book Mine is a compilation of additional material for Unknown Armies, designed by a cabal of writers and prompted by backers of the wildly successful Unknown Armies Kickstarter in 2016. Herein you'll discover new and, in many cases, revised rules and background for a dizzying miscellany, salvaged from past editions and conjured into existence by dedicated fans of the work of Greg Stolze and John Scott Tynes. It's about claiming it for yourself. Eight magickal schools, including some old favorites A huge chunk of information about rituals and a handful of artifacts. Nine archetypes, updating several classics that were not included in Book Play. Details on otherspaces, as well as a new category of archetype, the paragon place. Antagonists and potential allies, including the Cult of the Cruel Ones.

281 pages, Kindle Edition

Published February 11, 2018

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About the author

Cam Banks

40 books49 followers
I am an expatriate New Zealander who fell in love with an American and moved to the USA in 1996. We are now married and have two boys. I've fulfilled my lifelong dream to become a game designer and writer and after 22 years I've moved back to New Zealand with my family. I work for Fandom Tabletop as a creative director, leading the charge on new projects powered by the Cortex system that I have spent much of my career developing as a tabletop roleplaying game toolkit.

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Displaying 1 of 1 review
Profile Image for Gonzalo.
376 reviews
September 6, 2018
Although I would have liked a book about something more specific: the new TNI, the Sleepers, whatever, the individual items that make this hodgepodge book are, overall, great resources. A good part of it are more schools of magick and more archetypes, and most of these two are old favorites. Useless reprint for nostalgic players? I do not think so. Well, yes, a lot of it seems familiar, but that does not mean it is the same as before. If you do not believe me check the new Pornomancy, or the new Masterless Man), could they be that way in 1998 or 2002? I do not thinks so.
Where the book shines is with the truly new material. The rituals? They are one of the things I think this edition has improved the most, and the ones here are fantastic They each deserve at least a tolerable horror movie based on them. Paragon places? Also great, it almost surprises me they did not come up with this idea earlier. Otherspaces? The Binge is creepy as fuck, and the worse thing is, I think I have been there. People? The Sleeper's meeting is hysterically funny, and probably can make a game session very tense. The Lighthouse is not bad, although I liked the idea of Razorman, he makes for a good mystery/villain. The Cult of the Cruel Ones is a good framework for a campaign; I loved the “yup, the internet was a weird place back then” pieces. The three fully fleshed characters are a good example of how weird UA people can be, although I suppose they are intended to be NPCs. GM, have fun with then.
PS. Don't believe a word of what I said, this is a shitty book. Who the hell thought Cliomancy did not deserved to be back? What I am supposed to do with my Rock 'n' Roll history scholar now?
Displaying 1 of 1 review