The Crisis on Infinite Earth Companions are something we've been long waiting for: a comprehensive collection of the tie-ins to DC's most important crossover ever. And, it looks like DC's usually incompetent collections department has actually done a nice job with this one. It's been carefully collected to provide cohesive storylines (for example, we get the entire All-Star Squadron arc in this volume), and the individual sections have also been broken out with textual essays about the comics. The quality of the paper is lower than I would have liked, but I suspect that was required to get the artwork to reproduce correctly. Overall, this is exactly what you'd hope of for these omnibuses.
Superman vs. The Forgotten Villains (DCCP #78). It's a bit funny to start this volume in the middle of a story (since this continues from DCCP #77, "Superman and the Forgotten Heroes"), but this story mainly exists to represent all the DC Comics of 1982-1985 that featured the Monitor on the last page, watching things. This is clearly the ultimate one, because he ends it by giving up his facade as a villain and preparing for problems to start on Earth-3. Beyond that, it's just an OK story of fighting against some, well, Forgotten Villains. It's interesting that most of the Forgotten Heroes of these comics have returned to much more prominence (e.g., Animal Man and Cave Carson would both have eponymous series, while Rip Hunter and Rick Flag have both made it onto TV in Legends of Tomorrow and Smallville respectively, and Dolphin and Congorilla have been prominent in comics such as Aquaman and JLA), but not so much the Forgotten Villains. [3/5].
All-Star Squadron (A-SS #50-60). Roy Thomas All-Star Squadron was a masterwork that cleverly combined history, Golden Age comics, and late Bronze Age writing. It detailed a good chunk of DC's Golden Age history and remains an extremely readable comic when most comics from this era aren't. Thomas' 11-issue Crisis crossover is also the longest such crossover (his own Infinity Inc. would be the only one that came close), and pretty great besides.
The first part is the best, where heroes are jumping from world to world, including stories set on Earth-S, linking to Earth-X, and even visiting the Earth-1 modern-day. The second story, which involves the introduction of Mekanique, is weaker, in larger part because it was cut short by the end of All-Star Squadron. (Following this arc, the last seven issues of A-SS were essentially an extension of Secret Origins). Together, they're a great pair of mostly standalone side-stories for Crisis and also the usually great story of these many Golden Age heroes.
There are two weakness. First, there are two stories that were updates of Golden-Age stories: Leading Comics #4 (in A-SS #56) and All-Star Comics #13 (spread across A-SS #50-60). Now, Thomas' idea of integrating these Golden Age stories into his new story of DC WWII was magnificent, but when he published them at full length (as he does here) they dragged because of the shallowness of Golden Age stories, and a split-up framework that often worked against characterization. Second, there are a couple of places where the story crosses directly to Crisis and back, leaving readers lost as to what's going on.
Nonetheless, this is a great story: a magnificent end to All-Star Squadron proper and a magnificent crossover [4+/5].
(Can we now please have some omnibuses covering JLA #193, All-Star Squadron #1-49, and the three annuals, to match up with this? And some Infinity Inc. omnibuses to fill in the other gaps? And I suppose Young All-Stars too? Thx.)
Fury of Firestorm (FoF #41-42). This is a peculiar pair of issues, because they're entirely disconnected. The first deals with Firestorm's recruitment in Crisis #1, the second with Firehawk and Wondergirl dealing with a time-shattered NYC around Crisis #9. (Yeah, back during DC's first mega-crossover, there was less concern about coordinating the crossovers to line up so precisely with the main event, timewise.) The first issue is the better: it's a great Firestorm issue because it introduces the comic's new college setting, and it's a strong Crisis issue because it gives so much detail to Harbinger and Psycho-pirate. The second issue is the weaker: it's a nice focus on Lorraine, but otherwise a pointless snipe hunt, with some fun timey-wimeyness thrown in [3+/5].
Green Lantern (GL #194-198). This is a vastly important Green Lantern story, because it sets up Green Lantern as it would exist through the '00s and '10s, with three Earthly Green Lanterns: John Stewart is the star of these issues, recently having taken over for Hal, and this is also where Guy gets his ring. The dynamics between the three (and Hal's quest to get a ring back) are all great. The Crisis crossover is also front and center. A lot of it is just referential to Crisis itself, and there's a lot of pointless rushing around, but the ending feels pretty important (even if it's a totally unnecessary aside to the main story). [4/5].