When a mysterious door appears in their Brooklyn plumbing shop, Mario and Luigi are plunged into the dangerous Subcon and the Mushroom Worlds by the mad scientist Dr. Sporis von Fungenstein
Under a variety of pseudonyms as well as his own name, Bill McCay is the author of more than seventy books, including such series as the Race Against Time, The Three Investigators, Young Indiana Jones, and Tom Clancy's Net Force. He has also worked with Stan Lee on Riftworld, a science fiction comedy-adventure set in the comics business. McCay has also written five novels based on the film Stargate. His fantasy short fiction has appeared in several anthologies and his Star Trek novel Chains of Command (cowritten with E. L. Flood) spent several weeks on the New York Times bestseller list.
yo. this one was like art. mario is aware he's a video game character but also himself. he and luigi constantly argue and mario's just a dumbass in it for no reason? wart from mario 2 is just like, a gnarly skater dude for no reason. luigi is philosopher level genius for no reason. this one is very, very good! (aside from the first puzzle being stupid and the lore being inconsistent within its own text)
A Choose-Your-Own-Adventure featuring the Mario Brothers? How the hell did 11 year old me not find this at Coles Book Store back in the day?
This book was released in October 1991, just about a year and a half after Super Mario Bros. 3 hit North America, and just a couple of months after the NA launch of the Super Nintendo and Super Mario World.
At the hands of the mysterious Dr. Sporis Von Fungenstein, Mario and Luigi must work their way through the video game worlds of several of their pre-Super Mario Bros. 3 adventures, including Donkey Kong, Donkey Kong Jr. and Super Mario Bros. 2. Along the way they meet several old friends and adversaries, solve puzzles, and--if they play the game right--save the day.
The book is wall-to-wall puns and puzzles. The puzzles were old hat even back in '91. And the puns are what you'd expect from the early 90s. Also, as required by the Cali-Valley Surf Linguistics Act of 1989 (which would finally be repealed in 1998) one of the books game worlds has been consumed by "Woah Gnarly Dude" 90s surf culture.
The most enjoyable thing about the book for me, the thing that tells me 11-Year-Old-Me would have really enjoyed this book, is that there are tons of references to levels, enemies and characters from Mario's older adventures. If you were a video game playing pre-teen in or around 1990, who loved to read the instruction manuals on the shitter, you'll probably still be able to recall the references.
Unfortunately, that means the window of opportunity to thoroughly enjoy this book has past. Hardly any kid today will get the references, even if they do play the old games, because most won't know the names of the enemies. Unless they've parents who force them to read .pdfs of old game manuals on their smart phones while deuce dropping.
Regardless of the fact that I'm waaaay too old for this book now, it was a fun nostalgia trip for me.
So full of horrible puns! (A compliment.) I had a number of these Nintendo choose your own adventure books as a kid, but reading them now, after many more Mario games have come out and the Bros. have developed certain personalities (as much as largely mute characters can), they feel a little out-of-character in these books.
Overall alright, with amusing fourth wall breakage, though a number of the puzzles + their pictures were kind of confusing, like they could've been explained a little better.