A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website demo versions of relevant software; resource images; all images from the book.
I was born in New Orleans, LA and moved to Central California for a while. I now live in Georgetown, Texas.
I am a successfully published author of both fiction and nonfiction. Many of my nonfiction books are in their 2nd, 3rd, and 4th editions.
I am a lifelong artist and prop builder. I have created countless websites, logos, murals, and more. I have decades of professional game development experience in lead positions; designer, producer, and art director that range from AAA first person shooters to mobile and web-based games. I am expert in Photoshop and various game editors.
provides a solid introduction to using photoshop to create texture images for 3D Computer Graphics/Video Game development. One of the best books I've found on the subject.
Even though I'm not a Photoshop user, I still expected to be able to follow along in a different graphics application (Gimp, Krita, ...). However, this book is more of a 'follow these steps to get some effect' without actually explaining what each of the steps is supposed to accomplish (or show pictures for each step).
I liked chapters 1-4 since these chapters contain general information and are great to give you an idea of terms and effects you should look in to.
Also, this version of the book (from 2016) is rather outdated as far as the final results go (as can be expected).