I’d Rather Go To Hell Than Be Here! Travelling through hyperspace can sometimes lead to strange and terrifying results. Each time a ship uses its hyperspace engine, the crew may soon find themselves either flying through empty hyperspace to their intended destination or passing by a random chunk of another plane. Few people would be pleased to find themselves in either Hell or the Abyss, and even fewer would want to be steering through a hybrid of these two fiendscapes!
Close Encounters: Hyperspace Fiends introduces brand new rules for interacting with this treacherous subsection of hyperspace and provides stats for 13 of these demons and devils, from the lowly dretch, to the vicious bone devil, to the sword-and-rifle wielding marilith. Also included are two new ships straight from the Lower Planes: the Hellish Soulreavers and the Abyssal Dreadrazors.
Close Encounters is a line of Starfinder Roleplaying Game compatible books from Fat Goblin Games filled with a ready-made encounter and numerous plot hooks and adventure seeds for Gamemasters to quickly adapt for their own tables. Each book includes fully statted monsters and NPCs for the Starfinder Roleplaying Game, sometimes all new, sometimes adapted from other game systems, sometimes both
TL; DR-Horrors from the low planes in the upper skies! 98%
Basics-Where we’re going, you don’t need eyes to see! Close Encounters: Hypersapce Fiends is a new book in a series bringing old fiendish monsters and things from Pathfinder into space with Starfinder. This book bring demons and devils into space, TOGETHER! Turns out hell and the abyss collapsed into one horrible thing and now they’ve joined a tag team battle against the universe, if they can stop knifing themselves in the back!
Theme or Fluff- The base Starfinder game is devil and demon poor, but this book brings all your classics back, and their stats feel like they should. There are even some crazy fiendish effects on magic, some ships that are stated out, and some environments traps that can affect your players should they enter the lower plane. There is also story to backup why these two age old enemies are working together to kill everyone. Overall, I like what I’m seeing here as it’s a great way to bring back some fun Pathfinder elements to your Starfinder game. 5/5
Mechanics or Crunch- All the crunch is right. The CR are good and the monsters hit the places they did in Pathfinder with basic updates of the mechanics to fit the slight changes between the systems. I love what's here, and it’s going to fit mechanically well into any game where the GM would like to put a Technomancer in Hell. 5/5
Execution- Is this available in PDF since its past 2015? Check. Is it hyperlinked even though its less than 40 pages? Check. Ok we've hit all the basics to make me happy. Now the extras! This book has lots a art with the creatures looking like the demons you’re used to but with a Starfinder art twist. There are demon/devil ships, but I would like a few more and some close up art of them. The art for the ships isn’t bad but its only one picture of the two new ships. The book even includes the rough seeds on an adventure from levels 1 to 20. Also, my favorite devils the low level lemure isn’t in the book, so that makes me a little sad. Finally the price is a tad high as its about $7 for a 30 page PDF. These are by no means going to keep me away, but it's something to note. 4.75/5
Summary-Fat Goblin was one of the first on the scene making Starfinder Compatible products and they have really demonstrated what you can do as a third party publisher. Its some fantastic material. I love putting demons and devils in my game and now I can easily do so. This is only GM book. It's fun, but honestly players need not apply as there are no player specific material here. GMs get fun new toys and things to inflict on their players. It's not perfect with a few minor things like price and some minor monsters being left out, but in total, this is a great resources if you want to put some horrible demons and devils into your game. 98%